Can We Get Arm Bounce Added To The Movement Animations?
#1
Posted 30 April 2017 - 07:17 PM
But I have always felt that a big part of that is how exaggerated the hip and leg action can be..... but from the waist up.... they are monolithic and immobile.
Not only would arm bounce and sway be IRL from a physics standpoint of these mechs (and help protect delicate focal lenses from jarring, etc), but part of bipedal balance comes from arm movement. It would significantly reduce gyro load.......
But most importantly... it would simply LOOK better. (it's one of the things that for instance, titanfall 2, does beautifully, IMO)
Basically, lose the stiff, 90 degree angle to the arm positions, and add some motion. Please?
#2
Posted 30 April 2017 - 07:18 PM
#3
Posted 30 April 2017 - 07:21 PM
EAP10, on 30 April 2017 - 07:18 PM, said:
Yeah. Obviously we want balance and all that to be focus... but I find if a game is immersive and visually pleasing enough? People seem willing to forgive a lot of sins. Maybe less so in the cutting edges of competitive play, understandably, but for the great unwashed? Pretty counts, lol.
#4
Posted 30 April 2017 - 07:25 PM
Spider 5K is almost painful to see
Absolutely static arms (relative)
#5
Posted 30 April 2017 - 07:27 PM
Bishop Steiner, on 30 April 2017 - 07:21 PM, said:
Kind of related, what if VR is integrated into the game?
I wish it wouldn't mess with aiming at all, but you could just look around your cockpit with ease, kind of like free look now, but not slaved to the arms.
It'd be amazing to lean forward a little in your cockpit to look out a side window, and actually feel like the pilot for once.
#6
Posted 30 April 2017 - 07:31 PM
Edit; ahh damn you just meant the animation. silly me.
#7
Posted 30 April 2017 - 08:05 PM
That's one area in which mechwarrior 4 absolutely destroys MWO, and even MW:LL had a full run/walk cycle, if not the full arm swing.
#8
Posted 30 April 2017 - 08:10 PM
#9
Posted 30 April 2017 - 08:17 PM
Mcgral18, on 30 April 2017 - 07:25 PM, said:
Spider 5K is almost painful to see
Absolutely static arms (relative)
a lot have those utterly static arms, and it's pretty terrible
Shifty McSwift, on 30 April 2017 - 07:31 PM, said:
Edit; ahh damn you just meant the animation. silly me.
Indeed... while I would like some reticle bounce whilst moving, this thread is purely aesthetic, lol.
#10
Posted 01 May 2017 - 12:55 AM
EAP10, on 30 April 2017 - 07:18 PM, said:
I remember they used to move on release. I really don't remember when they reverted that. Probably the same time they stopped the UAC-5 for the IS from spinning, or the AC-2 and AC-5 from recoiling. A lot of the visual appeal of this game has been lost.
#11
Posted 01 May 2017 - 01:00 AM
It'd be like expecting the wings of an airplane to flap.
Not a perfect analogy because of the physics and constructional geometry involved, but while the wings of an airplane do, at the tips, move somewhat, 'bounce' would mean severe structural damage to the wing.
#12
Posted 01 May 2017 - 01:01 AM
it would be like a tank driving and having its turret flop around left and right every time it turns
Quote
I guess birds have severe structural damage then lol
Edited by Khobai, 01 May 2017 - 01:02 AM.
#13
Posted 01 May 2017 - 01:14 AM
Jingseng, on 01 May 2017 - 01:00 AM, said:
It'd be like expecting the wings of an airplane to flap.
Not a perfect analogy because of the physics and constructional geometry involved, but while the wings of an airplane do, at the tips, move somewhat, 'bounce' would mean severe structural damage to the wing.
The don't need gimballed balled joints, although actually that is what many essentially DO have for shoulders if you examine them.
Khobai, on 01 May 2017 - 01:01 AM, said:
it would be like a tank driving and having its turret flop around left and right every time it turns
I guess birds have severe structural damage then lol
tanks don't use arms to increase stability. Bipeds do.
also refer back to OP...rule of cool. Simply put, they look stiff and stupid, as is.
Edited by Bishop Steiner, 01 May 2017 - 01:15 AM.
#14
Posted 01 May 2017 - 01:56 AM
No need for arm-bouncing if you don't have arms!
#15
Posted 01 May 2017 - 02:02 AM
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mechs dont use arms to increase stability either though. they use gyros for that.
humans dont have gyros though thats why we have to use our arms to help with balance instead. but mechs are not humans. mechs use gyros. humans use arms. see the difference?
mechs use arms like tanks use turrets... to mount weapons on and have those weapons be able to fire in different arcs. and some mechs have hands so they can climb, lift things, grab on to things, etc...
so yeah arms should not bounce. they have absolutely nothing to do with keeping a mech stable or balanced.
however I am all for having knockdowns readded with a gyro gauge for how unstable your mech is. and if you your mech gets too unstable it risks overwhelming your gyro and knocking you down.
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except having to rig animations for every single pair of arms on every single mech is a complete waste of PGI's resources when theres dozens of other things that should take priority.
Like readding knockdowns for example. Thats way more important than bouncing arms. Knockdowns were awesome and paul being a crybaby and removing them was one of PGIs biggest mistakes.
Edited by Khobai, 01 May 2017 - 02:14 AM.
#16
Posted 01 May 2017 - 02:55 AM
#17
Posted 01 May 2017 - 04:28 AM
#18
Posted 01 May 2017 - 05:04 AM
Bishop Steiner, on 30 April 2017 - 07:17 PM, said:
But I have always felt that a big part of that is how exaggerated the hip and leg action can be..... but from the waist up.... they are monolithic and immobile.
Not only would arm bounce and sway be IRL from a physics standpoint of these mechs (and help protect delicate focal lenses from jarring, etc), but part of bipedal balance comes from arm movement. It would significantly reduce gyro load.......
But most importantly... it would simply LOOK better. (it's one of the things that for instance, titanfall 2, does beautifully, IMO)
Basically, lose the stiff, 90 degree angle to the arm positions, and add some motion. Please?
#19
Posted 01 May 2017 - 05:12 AM
Kinda like how you can move a chicken's body around but it's head would remain in the same spot.
(Dang it, it won't let me post a gif of it.)
Edited by GrimRiver, 01 May 2017 - 05:15 AM.
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