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Progress Or Would You Say Degradation? History Time.

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#41 Zigmund Freud

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Posted 04 May 2017 - 12:18 PM

View PostSatan n stuff, on 04 May 2017 - 04:43 AM, said:


By tabletop rules a prone mech may fire their weapons and turn in place, attempting to stand up costs movement points so faster mechs are typically able to recover faster, failing to stand up damages the mech. Ignoring that last part because we don't have collision damage either, we've essentially got a basic ruleset for handling knockdowns that shouldn't be too frustrating and should allow for some interesting tactics. The tricky part would be to replace the diceroll based pilot skill test with an actual player skill based system and even for that I've seen potentially viable suggestions.


I don't think we absolutely have to cross out random chance. When mechs collide, wach of them have a chance of falling, not 100%. To make it less annoying, and less abusable, since there's no guarantee that there's any sence in ramming your enemy.
This chance is modified by mass, speed of each mech, and how much did they upgraded thir gyros.

In case of standing back up there would be no random. Mech takes T time to rise up. T is modified by class, engine, mass of the mech and some skillpoints in the agility (?) tree. If mech is taking fire T is also modified, like 1.2*T or something like that.





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