Shifty McSwift, on 02 May 2017 - 11:23 PM, said:
I guess we will have to wait and see if that prediction is true, unless we are taking predictions as data now too?
Did you even look at the skill tree on the PTS?
Did you actually play it? At all? Laser tree gets range, cooldown and burn duration quirks. Also heat generation. With very, very few exceptions energy boats were better on the PTS than on live.
Max all but 2 nodes each in mobility and ops to get your heat control and the speed/mobility to use them, put 19 pts in left side of weapons. I would gleefully take any of my energy boats from post-change and play them in current live. Especially Clan mechs. CERMLs with the burn duration of IS mediums, plus range buffs, heat gen and cooldown quirks?
% reductions favor larger numbers. The longer burn and higher heat of Clan weapons get correspondingly bigger reductions. On the heat management side it was even more noticeable.