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Warhammer Is It Good?


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#1 L3mming2

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Posted 25 March 2016 - 05:46 AM

I want to buy the warhammer pack (as i am out of mech bays anny way and 20$ is not bad for 3 mechs by MWO standarts)

this is the build i am intrested in
http://mwo.smurfy-ne...b99d03d9858a8db

i'll probably try to get away with this if i dont get leged too often..

http://mwo.smurfy-ne...9b6698d6c9aa326

so my question, is the warhammer anny good?
if yes what kind of build/playstyle you use?
and what do you consider its pros and cons?

tnx for the advise

Edited by L3mming2, 25 March 2016 - 05:54 AM.


#2 BigBenn

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Posted 25 March 2016 - 05:53 AM

Like all mechs it has its ups and downs. The worst part about the Warhammer, imo, is the low slung arms. It is not a hill humper. However, it can pack a hell of a punch. I've got my -6R packed with dual PPC's (use that +50% PPC velocity quirk!), quad SL, dual MG's, and an SRM6. I have the following mods: PPC cool down, SL range, SRM6 range. I keep the PPC's firing until the targets get under 300, then switch over to the short range stuff. It is a true combat mech, it is not a skirmisher, or a support mech, or even a brawler. That variant is meant to engage and stay engaged. Keep the standard engine (I bumped mine up a few notches though), max out the armor with a few points off the legs, and go and have fun.

#3 DovisKhan

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Posted 25 March 2016 - 05:55 AM

View PostL3mming2, on 25 March 2016 - 05:46 AM, said:

I want to buy the warhammer pack (as i am out of mech bays anny way and 20$ is not bad for 3 mechs by MWO standarts)

this is the build i am intrested in
http://mwo.smurfy-ne...b99d03d9858a8db

so my question, is the warhammer anny good?
if yes what kind of build/playstyle you use?
and what do you consider its pros and cons?

tnx for the advise


You should watch some youtube vids to be sure, but as far as i've seen people are doing some impressive stuff with it, it has good quirks, good structure, good hardpoints and at 70 tons it can pack quite a lot of heat while staying pretty mobile.


I haven't bought it since Marauder strikes my fancy more because of looks and fills a similar role

Edited by DovisKhan, 25 March 2016 - 05:56 AM.


#4 Haike

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Posted 25 March 2016 - 05:57 AM

Warhammer its all about the torsos baby.

I would recommend the 6R to run 2 AC10 4ML, strip off all arm armor for ammo :D

BW is crazy using 4 AC5 + 2ML, 7tons ammo. Same strip off all arms armor, every critical slot put in ammo. The BW does insane dps with the 4 AC5, doing 20 dps/sec. You do 100dmg in less than 5secs. Its now my preferred Fire support dakka mech over the Jager-DD

#5 Metus regem

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Posted 25 March 2016 - 07:09 AM

Yes.

I run my 6R with twin PPC'S in the arms, quad SPL, twin MG's+2t ammo and ASRM4+2t ammo. Use PPC's till 100m then eat face with everything else. I keep the stock 280 standard Engine in there to make the most if the already good hit boxes.

#6 thehiddenedge

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Posted 25 March 2016 - 07:44 AM

It's not just good, it's amazing in my opinion. One of my favorites so far. Solid mech that can take a beating and dish it right back.

I'm one of those guys who enjoys running super stock, so I normally run something similar to Metus Regum's build which is solid, but I can attest that the dual AC10 builds are stupendous damage machines when I've used them.

My 7S I run similar to a Thug: 2 PPC's, 3 ASRM 6's, and a XL 340. Absolute monster between 90-270m and it goes 84 Kph with tweak.

Edited by thehiddenedge, 25 March 2016 - 07:47 AM.


#7 Bishop Steiner

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Posted 25 March 2016 - 08:30 AM

View PostL3mming2, on 25 March 2016 - 05:46 AM, said:

I want to buy the warhammer pack (as i am out of mech bays anny way and 20$ is not bad for 3 mechs by MWO standarts)

this is the build i am intrested in
http://mwo.smurfy-ne...b99d03d9858a8db

i'll probably try to get away with this if i dont get leged too often..

http://mwo.smurfy-ne...9b6698d6c9aa326

so my question, is the warhammer anny good?
if yes what kind of build/playstyle you use?
and what do you consider its pros and cons?

tnx for the advise

It's a real good mech...as long as you don't insist on playing it "lore friendly" with PPC in the arms. If you do that, it's definitely a much tougher road (though doable, just not EZmode), though I personally find it rewarding.

Just a little sad that it doesn't really reward "ultra stock" builds that well. (mostly because the WHM was "the" TT mech for me since 1986-87)

#8 Gyrok

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Posted 25 March 2016 - 08:42 AM

View PostL3mming2, on 25 March 2016 - 05:46 AM, said:

I want to buy the warhammer pack (as i am out of mech bays anny way and 20$ is not bad for 3 mechs by MWO standarts)

this is the build i am intrested in
http://mwo.smurfy-ne...b99d03d9858a8db

i'll probably try to get away with this if i dont get leged too often..

http://mwo.smurfy-ne...9b6698d6c9aa326

so my question, is the warhammer anny good?
if yes what kind of build/playstyle you use?
and what do you consider its pros and cons?

tnx for the advise


Whammy is amazing.

Wubhammer, best hammer.

View PostBishop Steiner, on 25 March 2016 - 08:30 AM, said:

It's a real good mech...as long as you don't insist on playing it "lore friendly" with PPC in the arms. If you do that, it's definitely a much tougher road (though doable, just not EZmode), though I personally find it rewarding.

Just a little sad that it doesn't really reward "ultra stock" builds that well. (mostly because the WHM was "the" TT mech for me since 1986-87)


Yeah, I loved the WHM in TT, and the HBR for the clans. TW was always amazing as well, just the WHM was really one of my favorite mechs.

#9 Gas Guzzler

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Posted 25 March 2016 - 08:43 AM

By far the best of the unseens.

"But the Marauder is goo.."

No.

As far as your builds go, I went with an XL325, Gauss, and 3 ERLL.

On the 6D, you can go 3 LPL, 4-6 MLs with an XL325, which is of course solid.

On the BW, XL280, 4 AC5, 9 tons of ammo, good fun.

Edited by Gas Guzzler, 25 March 2016 - 08:45 AM.


#10 Roadkill

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Posted 25 March 2016 - 08:43 AM

View PostL3mming2, on 25 March 2016 - 05:46 AM, said:

this is the build i am intrested in
http://mwo.smurfy-ne...b99d03d9858a8db

i'll probably try to get away with this if i dont get leged too often..

http://mwo.smurfy-ne...9b6698d6c9aa326

so my question, is the warhammer anny good?

It's a very solid Mech all around.

I'd go with your first build, though. The slight speed advantage of the XL340 isn't worth the risk of the low-armor legs, at least not that low. You've had to strip enough that an accidental scrape will reveal that you have no armor (because your leg will instantly go orange instead of yellow), so people will switch focus and leg you.

I'd probably do something like 47 per leg and put the rest in the arms, because those can be useful as shields.

#11 Gyrok

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Posted 25 March 2016 - 08:55 AM

View PostGas Guzzler, on 25 March 2016 - 08:43 AM, said:

By far the best of the unseens.

"But the Marauder is goo.."

No.

As far as your builds go, I went with an XL325, Gauss, and 3 ERLL.

On the 6D, you can go 3 LPL, 4-6 MLs with an XL325, which is of course solid.

On the BW, XL280, 4 AC5, 9 tons of ammo, good fun.


On the 6R I dropped to an XL300 with 2 Gauss and 4 meds.

#12 Roughneck Cobra

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Posted 25 March 2016 - 08:57 AM

Too many IS XL builds for me, I like to last the whole fight, not half of it even when twisting like bonkers Posted Image

#13 Cyborne Elemental

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Posted 25 March 2016 - 09:23 AM

"Is it good?"
I would say yes.

The chest energy points are decent at hillhumping, not as good as Blackjack or a stalker, but definitely on equal ground or better than a whole lot of mechs.

The ballistic points are tight and good enough to do the same, its a very versatile mech and I would go as far as saying probably one of the better heavies the IS has.

You can run ac5's, you can run AC-20 or Gauss its very well rounded and at tonnage class where it can do it effectively and still move fast enough to make it count.

Its XL viable, and the only real negative about it is that the CT hitbox is kinda screwed up and it can be hit from pretty much all directions because of the protruding belly, even at full 90 degree twists you will still be taking massive CT hits.

This is the one glaring drawback, standard engine builds aren't going to help much in survival because of the CT hitbox problems.

Quirks are on the edge of being too much as far as structure, so it can tank damage like a boss, and weapon quirks are on target and probably the most well rounded of any IS mech without being too much or too little.

If you're going to be paying real $$ for a mech, Warhammer is a worthy candidate, more-so than most others available right now, especially the BlackWidow.

Edited by Mister D, 25 March 2016 - 04:12 PM.


#14 Oderint dum Metuant

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Posted 25 March 2016 - 09:34 AM

It's strength is the high ballistic torso mounts, making 2x Gauss and 4ML and 4AC5 it's standout builds.

It's a little on the fragile side i find, but is still my favorite mech thus far

Edited by Oderint dum Metuant, 25 March 2016 - 09:34 AM.


#15 Chimera_

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Posted 25 March 2016 - 09:35 AM

View PostL3mming2, on 25 March 2016 - 05:46 AM, said:

I want to buy the warhammer pack (as i am out of mech bays anny way and 20$ is not bad for 3 mechs by MWO standarts)

this is the build i am intrested in
http://mwo.smurfy-ne...b99d03d9858a8db

i'll probably try to get away with this if i dont get leged too often..

http://mwo.smurfy-ne...9b6698d6c9aa326

so my question, is the warhammer anny good?
if yes what kind of build/playstyle you use?
and what do you consider its pros and cons?

tnx for the advise


I'd absolutely recommend the Warhammer. If you're not afraid to give it non lore-accurate builds it can pack a great punch. 6R can do dual UAC 5s or AC 10s w/ backup weapons (Dual Gauss if you're adventurous), 6D is basically a mini Black Knight and the 7S works okay if not great as an SRM brawler. No opinion on the hero since I don't have it, but I believe you can fit some insane dual UAC 5 and AC5 builds on it.

View PostDovisKhan, on 25 March 2016 - 05:55 AM, said:


You should watch some youtube vids to be sure, but as far as i've seen people are doing some impressive stuff with it, it has good quirks, good structure, good hardpoints and at 70 tons it can pack quite a lot of heat while staying pretty mobile.


I haven't bought it since Marauder strikes my fancy more because of looks and fills a similar role

As someone who bought the Warhammer first, then recently won the Marauder I can say that they're actually surprisingly different in practice. If you're interested in the types of builds you can run, I'd definitely recommend the Whammer.

#16 Bishop Steiner

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Posted 25 March 2016 - 11:56 AM

View PostBishop Steiner, on 25 March 2016 - 08:30 AM, said:

It's a real good mech...as long as you don't insist on playing it "lore friendly" with PPC in the arms. If you do that, it's definitely a much tougher road (though doable, just not EZmode), though I personally find it rewarding.

Just a little sad that it doesn't really reward "ultra stock" builds that well. (mostly because the WHM was "the" TT mech for me since 1986-87)

1st character I ever rolled up (back in 86-87), a Rasalhagian name Anders Haamarskald. Graduated the Benjamin Military Academy, and rolled a WHM-6R. Over the course of years of play, I modified it as finances allowed, by removing the small lasers and machine guns, and adding back 2 Medium Lasers and a ton of armor. By 3050 it was carrying an XL engine, DHS, CASE etc.
WHM-6R (3050 TT) + TSM
Until Operation Bulldog, where he made it a point to raid a CSJ repair depot, specifically to capture a Warhammer IIC

#17 Cybrid 0x0t2md2w

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Posted 25 March 2016 - 01:51 PM

the warhammers are actually quite nice for the punch they bring if you plan to hang back a little and not brawl with an xl. quad ac5 is fun, dual uac5 and 2 ppc or erppc can be interesting and pack a punch(but ******* hot), you can even hold 2 gauss and 3-6 med lasers. The laser vomit variant isn't much to note for since it works similar to a black knight and I hate black knights. Still used, mastered and enjoyed all but the S, because missiles and energy? nop. Not fun and too hot. It's mroe enjoyable to use warhammers than my ebon jag oddly, which can't take hits for beans due to that fat CT.

Oh I should add, do you like maulers? Do you like ballistics? Do you like ballistics with energy and maybe even ppcs mixed with them? Yeah, go (war)ham! It';s more agile than a mauler, doesn't carry AS much but it's in a good middle ground to enjoy ballistics and energy mixed.

Edited by Cybrid 0x0t2md2w, 25 March 2016 - 01:54 PM.


#18 Escef

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Posted 25 March 2016 - 02:02 PM



Original Twitch highlight: https://secure.twitc...scef/v/44728282

#19 CreativeAnarchy

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Posted 25 March 2016 - 02:47 PM

It is a nice mech.

My 6R and (S), I'm not into ac10s so I went with 2x AC5 with 6 medium lasers, 8 tonnes of ammo. This has served me very well. I've recently decided I'm not into the AMS(it is kind of crap) so I've dumped that. I don't remember what I've slotted as I've been working on leveling mauler, I think I just increased my engine size since I don't need more than 6 tonnes of ammo as long as the rest of the team is carrying their own weight. I prefer 2x AC5 because it has a higher rate of fire with a range I'm comfortable working in. 2x AC10s are not fast enough for me and they are a shorter ranged weapon. They hit nicely but it is just too much weight for a heavy mech, this is just personal preference to these weapons.

My energy variant has 2x ERPPC and 2x ER large laser, and the rest are medium lasers. I don't play this much, I just prefer ballistics. It also doesn't have the (S) bonus of extra c-bills that the 6R(S) has and I can still use the bills.

I haven't been able to come up with any set up for the Black Widow that I'd be happy with so I'm not going to purchase it. It does have some nice quirks for movement, turning is better than the other variants but the ballistic weapon quirks are not as good as the 6R and it doesn't have enough energy hard points to bother with that. 4x AC2 isn't a good idea. I've tried 6x AC2s on my mauler variant and it still sucked so 4x AC2s are going to suck worse. I wouldn't run 4x AC5s but this is a personal preference. I'm not comfortable with putting ammo any place other than a cased part and it will be a slow mech.

I do like to have some kind of energy weapon for back up.

I max all my armor and only nudge 1 or a few off to reduce a little weight to fit something in, otherwise I just prefer max armor everywhere.

I only run standard engines on IS heavy and assault. I'll dabble with XL on lights if I decide to give them a go again, I'm not into lighter mechs though.

I load beagles on all my non-ECM mechs, it has come in handy enough that I prefer to have it. Personal preference. If I didn't load one, I'd just increase the engine size so I can go an extra 2 miles an hour quicker.

I like that the sides are mirrored, I really don't like one sided mechs which is why I've shied away from atlas like mechs.

I'm very happy with it. You can put quite a decent amount of fire power in there while maxing armor and still getting a decent enough movement speed. The side torso hard points are high enough that you don't have to peak out very far so I put my bigger guns there and mediums go in the arms. It can take a decent enough beating, don't want to really face tank anything, but it isn't going to disintegrate if another looks at you cross. The mauler I've been leveling feels like it is more squishy than my warhammer, but that could be the other team paying attention to it since it is an assault and not a heavy.

You can't sell the 6R and still keep the 6R(S) so to keep that (S) you'll still have 2 garages filled. If you go to your inventory to try and dump a mech, you'll only see 3 available if you get just the 4 pack but no Hero. I've still kept the one with missiles, every now and again I need to remind myself why I'm not into them so I'll get it out and remember why.

Edited by CreativeAnarchy, 25 March 2016 - 05:37 PM.


#20 Bobdolemite

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Posted 25 March 2016 - 03:57 PM

Warhammer is one of my favorite mechs lately.As someone said 4 ac5 BW is nasty, though I prefer 2 x LL 2 X ML 2 X UAC5. This mech can do pretty much everything. Functional LRM carrier or SRM on hill humping (high missile mounts). Low slung arms which are somewhat painful in hilly maps though make for aswesome shielding.

I find that it takes damage much better than most mechs, ST's are not too vulnerable (XLable but still suggest STD). Favorite so far is 3 LPL 5 ML, runs a bit hot but is beastly. Can harass at medium range and a mid match alpha is enough to cook most mechs. Managed to work in a 2 x Gauss and a 2 x ER PPC 1 x Gauss that is dead sexy on a long range map. My favorite mech purchase since resistance 1.





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