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Skill Tree & Is


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#41 Clownwarlord

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Posted 04 May 2017 - 01:21 PM

View PostMonkey Lover, on 04 May 2017 - 08:03 AM, said:


Agreed that's why "Tanky" doesn't really matter. My atlas I will max out the fire power and speed tweak . If I have points left armor.

Well it does show as a benefit in solo cue. So if you only ever play that mech in solo cue (not group, not FW, and not comp, but the cue where the majority of the games are played) then it will be a benefit to be "tanky".

#42 Tordin

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Posted 04 May 2017 - 01:24 PM

I think PGI wanted to just do it as we see will happen, an even skill tree for both IS and Clan. Result would be as they hinted at, WILL kinda make Clan better overall.
Solution could be either nerf the percentages on Clan nodes, but also remember there ARE Clan mechs suffering just as much as IS mechs. Then, nerf/ buff individual chassi as needed to even it all out.

I'll try to explain it better. For example buff percentages SLIGHTLY for IS nodes, buff the "weakest" mechs chassi ( Vindicator, Jenner, Victor, Cataphract f.ex) variants individually.
At the same time buff the individual mech chassi configs/podsfor the Clan mechs that struggle. Say the Summoner, Mist Lynx, Gargoyle. OR nerf the overperformers nodes for say.. Kodiak, Mad II.

Really, the Clan II mechs seems to be stronger than their Omnimechs in some regards, that isnt right, I know its PVP but still Clan OMNI and Battlemechs should be at LEAST side grades to each other. Kodiak and Dire Wolf, Warkahk and MAD II should be both be viable. This coming from a IS loyalist piloting salvaged clan mechsPosted Image

#43 Monkey Lover

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Posted 04 May 2017 - 01:26 PM

View PostZigmund Freud, on 04 May 2017 - 01:14 PM, said:


Not really. By that logic we can strip 90% of armor and throw in some more guns. I mean it doesn't really matter, it will die in a seconds when focused.
Armor matters, structure matters, bigass survivability quirks matters even more, especially when you're Atlas and soaking up bullets is part of your job description.
I mean I agree that 10% defencive quirk<<<9% offencive quirk, and I agree that skill tree will hit us hard. But in case of Atlas I think there's more sence to use skill points on survivability, then on speed and if there's anything left - on firepower.


How many people run full armor now? Most people do 1/2-3/4 armor on 50% of thier mech now. I been in assault with and without armor quirks and it didn't even matter one bit. You die just as fast.

We will see I guess , I don't plan on taking them unless I have extra nodes

Edited by Monkey Lover, 04 May 2017 - 01:26 PM.






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