JackalBeast, on 05 May 2017 - 08:14 AM, said:
Fine, can we touch on this subject here?; because this an often stated, and obvious (in the sense that the game is over 30 years old and was developed this way over time to encompass a 500+ year old progressive storyline between two tech bases, not to mention expand on the original franchise - cuz business on moneys, keep players interested)
I can never seem to get a coherent answer that would solve this problem and not create a weird androgynous sameness vs having a nice sprinkling of a unique snowflake mechs on each side which we currently have with some disparities.
There is an answer to this already, a system used in many wargames to "balance" armies while retaining their flavor/character (even BT uses it). It's called a point system (BV) by assigning an external value (so it doesn't muck about the lore) based on effectiveness you would get fair fights with close costed armies. Some would say that the system can be "gamed" (like the dreaded savannah master swarm) but i would contend that such things are simply inappropriately priced under the system.
The flaw with the point system as currently used (wargaming) is that generally the data for building it mostly comes from in-house testing, which misses things, and sanctioned events (tourneys), which has limited data (for stats purposes). In addition the rules are generally sold in rulebooks meaning updating and gathering new feedback is difficult. IMO MWO being an online game SHOULD be able to pull it off since the data is much easier to gather and contextualize. And after a "baseline" is established adding new equipment and mechs would be MUCH easier compared to the current lottery.
The issue about implementing a pointsystem (BV) that i can't defend however is the loss of trust in PGI. Many (in comparison to the original pop and not the current pop) don't think that PGI would be able to properly implement such a system, when the system first deploys it's going to be a hot mess just like when clan dropped, this wouldn't be a problem if they begin tweaks immediately but given how long things like the victor's missile boxes have been there..., many would rather take the current lottery since it at least somewhat functions (and i can't blame them).
Gyrok, on 05 May 2017 - 06:41 PM, said:
You mean the one with at minimum a 300m+ range advantage, and 2 points more damage with less duration, and can be fired 3 at a time, where as the *true* clan equivalent weighs 4 tons, and can only be fired 2 at a time? That one?
What, the range advantage of IS-LL to C-erml is only when firing outside optimum range, C-erml can also be fired 6 at a time. .... Surprise surprise! the equivalent of the C-erl is the IS-erl not the IS-LL. Which outside of uberquirked chassis have a questionable advantage over C-erl's since clans can spam way more heatsinks.
Gyrok, on 05 May 2017 - 06:41 PM, said:
You do realize that CLPL now has *less* range than a 10% range quirked IS LPL with a range module, right? Without the 10% range quirks, the IS LPL is basically equal range with a range module. The CLPL also does that 15% more damage over a 100% longer duration, and can only be fired 2 at a time versus 3 at a time for the IS.
Wut, with module and Tcomp CLPL has a longer absolute range and almost 75% more optimum range to boot.
Gyrok, on 05 May 2017 - 06:41 PM, said:
50% splash damage that is mostly worthless unless you are a terrible pilot running a mech with 4 ppcs and spamming them in hopes of hitting an open component you are unaware exists because you cannot even press the key to target the mech you are shooting?
When you are counting PPCs, the pinpoint is the only thing that matters.
Oh yeah the new IS PPCS are going to be so "good", nevermind the much heavier weight of the item and larger crit slot requirements of the required heatsinks, nevermind that the IS ppc velocity quirks are getting removed so they also have to mount tcomps, nevermind that the HPPC is going to have ISPPC minimum range meaning that cheetoh can just laugh at your 10 ton 4 crit weapon doing 0 dmg.
Edited by Valhallan, 06 May 2017 - 12:46 AM.