@ Pre-"Tukayyid 3" Thread ---
Figures... PGI's blowing it again. They should be giving a FULL WEEK of advance notice, and yet there's no News Post on the Website front with information. Which also means that there's no In-Game News being displayed for viewing. Worse, it looks like they're trying to once again start it on a Friday in the Pacific Time Zone, without regard to the Oceanic folks. That's going to make that entire third of the Earth rage hard. Let's just hope PGI has the brains to run the Event for Two Weeks, like the previous Tukayyid Events. If they don't run it for long enough, particularly with this lack of visibly-indicated setup time, they're asking for Community-sized hell.
And let's not get started with cutting things short for a Monthly Patch. That should be held off until this Event can run for at least two weeks. The next Monthly Patch shouldn't come at all if they're going to try to do those New Skill Trees, as they're not giving enough Nodes for Veteran Non-Meta Pilots, hurting Newer Players through lack of options versus Veterans who are compatible with the Meta, and they're over-convoluting on currencies. And if they nerf certain Support Weapons, well... I'm sure I won't be the only person walking out the door, as it's more than likely there will be a large segment of the Community ready to remove the components off the Mechs that PGI drives before they disappear with their Real $$$ and leave PGI to fall apart. At least, that's the image that comes to mind from Community-sized rage happening. I barely had my own Mechs effective enough to help teams I would be with, but that New Skill Tree system will render them all useless and force me into quitting MWO, given only a 91 Node Limit. We really needed 120 Active Nodes possible out of however many there would be, at a minimum. Games like "Borderlands" would even dictate that 13 Active Nodes should be allowed for every 21 Nodes present, which would result in about 150 Nodes allowed, but I'm not trying to be rabid about that high a ratio. I would settle at about 10 to 11 Active Nodes allowed for every 21 Nodes present. Plus, if PGI wants to not hurt their setup for the July Civil War Update, they must not destroy the Range Area needed to insert MRMs by taking away LRM Range, which would rather sadly hurt that Range Area. Which, by the way, taking any range away from LRMs would also give too much of an advantage to Energy/Ballistic Users. We don't need that issue with balance.
~Mr. D. V. "
Feeling thoughts bleeding over from other threads..." Devnull
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Two edits by Post Author for a missed part of a thought...]
Edited by D V Devnull, 03 May 2017 - 12:36 AM.