Thrudvangar, on 08 May 2017 - 03:07 AM, said:
The same stuff, except the teamkill ****, happens to me too. Especially while playing with pugs.
Group up with a unit, gather up in teamspeak with a good lead and try your best.
- Well yeap. I'm mostly play with mixed lance-group or with pugs. Not often I'm lucky enough to get good group as you recommend. But still I play accordingly to situation, map and other parts of FP.
As well as have some deck with mech in which I'm good enough to play (mastered, with modules, proper build to my style of play - sniper or brawler.)
Thrudvangar, on 08 May 2017 - 03:07 AM, said:
I've read a few post of you now and all you do is crying about mistakes you or others are doing wich are avoidable... you also received alot of really good gameplay hints and tipps from very good player from both clan and is side but it seems that you just don't want to accept and take them... instead you stand on your point of what you believe is the only truth and post one crybaby post after the another.
- Most of my post about bring back IS vs IS - to play with enemy where only skill and communication matter.
Split 4 Clans and 6 Inner Sphere Houses into = 2vs2 Clans and 3vs3 Houses.
To give all sided possibility to play and have fun from FP not survive and "press 1 button to win" mode as now.
One that change can bring back FP to live and also get rid of long waiting of battle (because each side have at least 1 overpopulated faction and 1 or 2 additional with less population)
Thrudvangar, on 08 May 2017 - 03:07 AM, said:
You can't beat good organized and equiped clan enemies in long range combat. Take cover, dont peek, crush them if you get a chance when you get the chance. Timidity is no tactic!
Try to find a good group and play with them....
- As well as I cant go to cover on open space without loosing 30% of my armor and weapon. And can't open gates, because tornado of sniper fire blow anyone in seconds from cliff before they do damage to gen. So I hear about ambush tactic enough, but all ends rolling in the wide open drop zone from greater range. Sorry, but in Siege maps too low chance to do anything if you attacking and pilot IS mech in same time.
Thrudvangar, on 08 May 2017 - 03:07 AM, said:
I play in a merc unit and we are working for the clans right now (we switch every week so we were lucky we'd choose clan before the event begun) ... what i wanna say is: we get crushed by a good organized and well led IS group who knows how to push, calls target and focus fires us down with their pinpoint dmg.
- Great, I can call you really lucky in that. I play for IS till the end of event and must suffer from such lucky pilots as you, whu easy win any game because of Clan tech. Sorry, but if you get once crushed by team and have 9 victory it already better than have 9 defeats and 1 lucky victory only because Clan do more mistake that usually... Agree?
Thrudvangar, on 08 May 2017 - 03:07 AM, said:
25t advantage, dont bring lrms, always take cover, bring the right mechs with the right equipment and you WILL have a good chance. Just show more courage and let ppl know!
- I bring in battle lasers, ballistic and heavy brawlers with 300m range. Right mech, sturdy and armored. But! Because whole clan drop usually ECM mech and noone see even letters to call the target - LRM as useless as anything else. All that so called advantage do nothing when you can't see enemy at all. When you need to run on open space to cover... and have less armor and weapon to brawl after that. Many just die before that brawling time comes!
Try to play for IS now and you see how bad all that works.