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Pgi This Tukayyid Mess Again, Again And Again


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#1 Tiewolf

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Posted 05 May 2017 - 04:29 PM

PGI look at the FW scores and gameplay of the Tukayyid Event and tell me with a strait face that you have to reduce the IS quirks and give Clan access to more quirks via skilltree to find a "baseline" or what ever you try to find that is already obvious to every player after a few matches.

Why do you host such an Event in the first place when the balance is obviously so broken?
Have you forgotten how it turned out last time, and before, and before...and FW in generall?

If you need data, then plz collect it on the testserver. There is no joy if you want to play IS side and need 3x the time to grind this Event then on clan side. On IS side you can even struggle to win 1 scouting match.

Please do something about balancing between Clan vs. IS and casualplayers vs. hardcorepremadeteamplayers right now or tripple the benefits from this event for IS side to compensate the extra time loss the IS players suffer due to poor balance and the Meta.

#2 Monkey Lover

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Posted 05 May 2017 - 04:31 PM

Lol clans really at 90% in two hours? I'm at work still so can't look. I'm guessing it's true. Any wait times on the IS side?

#3 Tordin

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Posted 05 May 2017 - 05:08 PM

It looks dire, but also remember timezones. From what I have experienced, I have been joining on N.american servers even though my preferance are only European. Another thing, most Clanners are N. american I guess. So that could explain the slaughter.

#4 Coolant

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Posted 05 May 2017 - 05:09 PM

View PostMonkey Lover, on 05 May 2017 - 04:31 PM, said:

Lol clans really at 90% in two hours? I'm at work still so can't look. I'm guessing it's true. Any wait times on the IS side?


no wait times

#5 Mystere

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Posted 05 May 2017 - 05:10 PM

View PostTiewolf, on 05 May 2017 - 04:29 PM, said:

PGI look at the FW scores and gameplay of the Tukayyid Event and tell me with a strait face that you have to reduce the IS quirks and give Clan access to more quirks via skilltree to find a "baseline" or what ever you try to find that is already obvious to every player after a few matches.


Here's an alternative viewpoint: the better units went Clans and possibly others followed suit, leaving the IS side with mostly potatoes.

Edited by Mystere, 05 May 2017 - 05:11 PM.


#6 R Valentine

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Posted 05 May 2017 - 05:12 PM

View PostMystere, on 05 May 2017 - 05:10 PM, said:

Here's an alternative viewpoint: the better units went Clans.


Which begs the question why did all the better units go clan? Because they looooooooooooooove those wait times? Because they loooooooooooooooove farming potatoes? Or could it be something else?

#7 FupDup

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Posted 05 May 2017 - 05:12 PM

View PostMystere, on 05 May 2017 - 05:10 PM, said:

Here's an alternative viewpoint: the better units went Clans.

And the reason they did that is because the better units play to win. People who play to win intentionally use the tactics/strategies/etc. that they believe are the strongest so that they maximize their chances of winning.

#8 Mystere

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Posted 05 May 2017 - 05:17 PM

View PostFupDup, on 05 May 2017 - 05:12 PM, said:

And the reason they did that is because the better units play to win. People who play to win intentionally use the tactics/strategies/etc. that they believe are the strongest so that they maximize their chances of winning.


Now imagine if PGI suddenly pulled a fast one and sneakily made the event Clan Binary vs. IS Company, or better yet Clan Star vs. IS Company.

That would be hugely epic in so many ways, including the whining. Posted Image

I most certainly would. Posted Image

Edited by Mystere, 05 May 2017 - 05:18 PM.


#9 El Bandito

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Posted 05 May 2017 - 05:18 PM

View PostKiran Yagami, on 05 May 2017 - 05:12 PM, said:


Which begs the question why did all the better units go clan? Because they looooooooooooooove those wait times? Because they loooooooooooooooove farming potatoes? Or could it be something else?

View PostFupDup, on 05 May 2017 - 05:12 PM, said:

And the reason they did that is because the better units play to win. People who play to win intentionally use the tactics/strategies/etc. that they believe are the strongest so that they maximize their chances of winning.


What they said. If those units truly wanted to earn money and the faction techs were equal, then they would have joined Liao, instead. But no, Clan tech is clearly better choice for winning.


View PostMystere, on 05 May 2017 - 05:17 PM, said:

Now imagine if PGI suddenly pulled a fast one and sneakily made the event Clan Binary vs. IS Company, or better yet Clan Star vs. IS Company.

That would be hugely epic in so many ways, including the whining. Posted Image

I most certainly would. Posted Image


My only solace is that hopefully PGI sees the event data and revert those quirk nerfs on IS mechs, once the new skill tree arrives.

Edited by El Bandito, 05 May 2017 - 05:20 PM.


#10 oldradagast

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Posted 05 May 2017 - 05:48 PM

View PostFupDup, on 05 May 2017 - 05:12 PM, said:

And the reason they did that is because the better units play to win. People who play to win intentionally use the tactics/strategies/etc. that they believe are the strongest so that they maximize their chances of winning.


Exactly. I get a snicker out of people who pretend something isn't overpowered, but then act like it's a pure coincidence that all the hyper-competitive players are playing that mech, build, deck, whatever. Yeah, sure - it's not overpowered, but all the people who need to win at all cost are playing it. Right... Posted Image

#11 Pixel Hunter

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Posted 05 May 2017 - 06:09 PM

I though about this event all day at work, thinking it was going to be an epic time for IS to finally shine...then I logged in and literally laughed

what a joke. PGI needs to make this right.

#12 MischiefSC

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Posted 05 May 2017 - 06:30 PM

View PostMonkey Lover, on 05 May 2017 - 04:31 PM, said:

Lol clans really at 90% in two hours? I'm at work still so can't look. I'm guessing it's true. Any wait times on the IS side?


It was less than 1 hour to sink it to the left.

At 3.5 hours in, about 7:30 PM PST, the values are 5314 points for Clans and 4409 for IS. A 21% variance.

We'll see where it's at in this same time tomorrow.

#13 FalconerGray

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Posted 05 May 2017 - 06:31 PM

Nobody should be surprised, the MWO approach to FW, QP, hell the entire nature of the game is extremely flawed when it comes to Clan vs IS and always will be.

#14 GrimRiver

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Posted 05 May 2017 - 06:43 PM

Clan tech is better and more comp teams went clan.

Clan side already has a huge head start.

#15 The6thMessenger

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Posted 05 May 2017 - 06:48 PM

FILTHY CLANNERZ!!!!11111111

On a serious note though, yeah i agree there's a big discrepancy because of clan-tech being superior to IS tech, and the even brings out the meta in many of us. So there's that.

#16 Deathlike

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Posted 05 May 2017 - 07:14 PM

Moar Clan Mechs in comp play wasn't a hint of Clan being stronk?

Let's ignore all the obvious hints/signs and make decisions based on putting your finger in the air.

Edited by Deathlike, 05 May 2017 - 07:14 PM.


#17 I_AM_ZUUL

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Posted 05 May 2017 - 07:59 PM

View PostDeathlike, on 05 May 2017 - 07:14 PM, said:

Moar Clan Mechs in comp play wasn't a hint of Clan being stronk?

Let's ignore all the obvious hints/signs and make decisions based on putting your finger in the air.


I wish that I could believe that PGI was competent enough to be able to check which way the wind was blowing, but I have sneaking suspicion that they could still not tell that they were pissing in the wind when it was being blown back into their faces.

#18 TLBFestus

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Posted 05 May 2017 - 08:36 PM

View PostMystere, on 05 May 2017 - 05:17 PM, said:


Now imagine if PGI suddenly pulled a fast one and sneakily made the event Clan Binary vs. IS Company, or better yet Clan Star vs. IS Company.

That would be hugely epic in so many ways, including the whining. Posted Image

I most certainly would. Posted Image


That would be cool, but in case you forgot we've been told time and time again that PGIs computers can't handle higher math things like "give team A 2 fewer players than team B". Come on man!! This is real math we're talkin'.

#19 Mystere

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Posted 05 May 2017 - 10:35 PM

View PostTLBFestus, on 05 May 2017 - 08:36 PM, said:

That would be cool, but in case you forgot we've been told time and time again that PGIs computers can't handle higher math things like "give team A 2 fewer players than team B". Come on man!! This is real math we're talkin'.


And yet they can do "both teams have 4 fewer players" during tournaments. Posted Image

#20 MischiefSC

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Posted 05 May 2017 - 10:41 PM

View PostTLBFestus, on 05 May 2017 - 08:36 PM, said:


That would be cool, but in case you forgot we've been told time and time again that PGIs computers can't handle higher math things like "give team A 2 fewer players than team B". Come on man!! This is real math we're talkin'.


That anyone actually thinks that would be MORE balanced is part of why you can't have worthwhile balance discussions on the forums.

That's before we get into things like 'you have to have more IS players than Clan players in approximately a 10/12 split' and what is the new tonnage breakdown for 10 v 12.

After that you can get into the exponential difference that creates in team v team vs pug v pug and team v pug dynamics with 10 v 12 and the relative difference in focused fire.

The idea is so bad that other bad ideas look at it and hold their noses.

Fortunately, for all the mistakes that PGI has made, that's one they've consistently said they won't make. That and, I dunno, slamming their faces repeatedly in a car door or other equally bad ideas.





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