Jump to content

About That 100%clan And 0% Is.


62 replies to this topic

#41 Ruar

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,378 posts

Posted 06 May 2017 - 09:26 PM

View PostFox the Apprentice, on 06 May 2017 - 06:00 PM, said:


After the new tech drop, I'm thinking IS would have the advantage in a set like that.


The new tech drop will make the LFE the most used engine by IS. Just because the LFE is being added doesn't they should just leave the STD and XL alone. I really like the idea of the STD giving added structure bonus at a minimum and I could even see adding some extra speed if possible. The ISXL is going to get left behind as long as it's a single ST kill and I firmly believe that mechanic has to change if we ever want to see balance between IS and Clan.

As for the map changes, they won't happen. It's just too much work. The problem with maps is they are not designed based on realistic military terrain. Armies don't just fight anywhere most of the time. One of them usually picks a spot and the other picks the best terrain they can find near that spot. The maps in game just don't make sense. The city buildings are way too close together in a culture steeped in battlemechs. Industry mechs alone would dictate more spacing between buildings to avoid costly damage from simple movement.

Then there are the military bases and objectives that are just not designed with battlemech defense in mind. Why would I ever build walls that can simply be shot or punched through with ease? I'm much better off constructing hidden bunkers with battlemech killing weaponry. Mines are a tremendous threat to mechs.

Anyway, all this just goes to show that map design is a huge issue when it comes to balance because depending on the terrain you can magnify a range advantage or completely remove range as a factor. PGI seems to be content with 2k view range with 1200m engagement ranges on most maps. This gives a lot of room for people to run around but it also means any coordinated group with longer range weapons can control a fight from the very beginning. Even canyon requires controlling long range because you can't just sit down low and let your enemy maneuver unchecked. The best short range map is the one with the tunnel and docks, but the problem with that map is the greater mobility of the clan mechs means having a short range advantage doesn't really matter.

Which means even with the tech changes coming out the clans will still have an advantage because the maps themselves are poorly designed. The advantage should shrink enough so that a coordinated IS group has a chance, but well led clan teams will still be tough to beat simply because they can apply damage without taking any significant damage in return.

#42 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 06 May 2017 - 09:26 PM

View PostMcgral18, on 06 May 2017 - 12:09 PM, said:


Clams have the best brawlers in the game, FYI

They also have some of the best long range, but at the extreme range it can become debatable (1100+M)

Sphere has the Mid Range, with isLPLs
That's...about it.


Posted Image

#43 Fryepod

    Member

  • PipPipPipPipPip
  • The Patron
  • The Patron
  • 111 posts
  • Google+: Link
  • Twitter: Link
  • Twitch: Link
  • LocationUpstate, New York

Posted 07 May 2017 - 12:23 AM

I've had alright success in scouting so far. Got the personal challenges of the event done. It's a bit different everytime with the influx of pugs and new to FP players.

I'm quick to let every pug lobby know that
Nova's hitboxes on the arms are as big as they look and Cheetah's can in fact be killed if you shoot their legs.

Generally speaking, with just that common consensuses the IS can hold the upper hand in this game mode,

Hopefully that help's some with their personal challenges ;)

#44 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 07 May 2017 - 12:36 AM

View PostFox the Apprentice, on 06 May 2017 - 02:44 PM, said:

It won't reach 100% after 120 minutes of the event being active, however. And that WAS the case.



how many matches tooke place at the ame time and within those 120 minutes? that is the only relevant thing,.

#45 Alexander of Macedon

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,184 posts

Posted 07 May 2017 - 08:01 AM

View PostJustCaustic, on 07 May 2017 - 12:23 AM, said:

I've had alright success in scouting so far. Got the personal challenges of the event done. It's a bit different everytime with the influx of pugs and new to FP players.

I'm quick to let every pug lobby know that
Nova's hitboxes on the arms are as big as they look and Cheetah's can in fact be killed if you shoot their legs.

Generally speaking, with just that common consensuses the IS can hold the upper hand in this game mode,

Hopefully that help's some with their personal challenges Posted Image

Yeah, the scouting is dead easy now that clans have the tonnage disadvantage. It matters much more in 4v4, since individual skill has a greater impact and it's easier to leverage the tonnage advantage with good organization. Just bring a 55/50t splat build and roll as a ball on defense, or 160+kph lights and play evasion until the dropship arrives on offense.

#46 Jerry Beard

    Member

  • PipPipPip
  • The Bludgeon
  • The Bludgeon
  • 82 posts

Posted 07 May 2017 - 10:47 AM

View PostLupis Volk, on 06 May 2017 - 07:59 PM, said:

ftfy

keep chugging the custom made kool-aid dezgra.


Damn Lupis troll much? I have already read 2 posts from you and while everyone else seems to add substance for one side or the other you have added nothing... You would think that you would change the tactic of randomly adding insults or comments that just don't seem to fit which by the way I think is the same tactic you use to pick up women and if I am right you still don't have a date for the Junior Prom ( See what I did there?????) Dude get a life I felt bad as seeing only one reply to both your comments so as a person who truly feels for folks with special needs I decided to make you feel wanted and accepted. Here's your cookie, you rock, you get a Gold Star for effort now move along and let the adults finish their conversation. There are crayons and playdough in the lobby....

#47 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 07 May 2017 - 01:40 PM

73%, now 67% keep it up.

#48 Trenchbird

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,166 posts

Posted 07 May 2017 - 02:21 PM

View PostJustCaustic, on 07 May 2017 - 12:23 AM, said:

Cheetah's can in fact be killed if you shoot their legs.
When you see them stop from leg cripples, they always look so hurt. Like you just called them out on being pathetic bottom feeders or something.

It's so cathartic.

#49 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 07 May 2017 - 07:12 PM

View PostCatten Hart, on 07 May 2017 - 02:21 PM, said:

When you see them stop from leg cripples, they always look so hurt. Like you just called them out on being pathetic bottom feeders or something.

It's so cathartic.

I feel like a sad puppy when someone legs my cheetah.
Posted Image
"This was so easy in T5. I would kill everyone in T5." I would say. "Why do you have to L2aim?"

#50 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 07 May 2017 - 07:36 PM

Quote

The new tech drop will make the LFE the most used engine by IS. Just because the LFE is being added doesn't they should just leave the STD and XL alone. I really like the idea of the STD giving added structure bonus at a minimum and I could even see adding some extra speed if possible. The ISXL is going to get left behind as long as it's a single ST kill and I firmly believe that mechanic has to change if we ever want to see balance between IS and Clan.


They should just add engine crits to the game

Make ISXL survive 4 engine crits (would allow it to survive ST destruction barely)
Make CXL and LFE survive 6 engine crits
Make STD immune to engine crits entirely (only way to kill the mech is to destroy the CT). STD would probably need to give a CT structure buff too.

engines could suffer crits in 2 ways. first way would be losing a side torso in which case youd suffer engine crits equal to the number of engine crit slots in the destroyed side torso. second way would be an engine crit slot suffering enough crit damage and getting critted out like any other piece of equipment.

each crit the engine suffers would also incur a cumulative -10%/-20% movement/heatsink penalty. Like is currently the case for CXL.

Edited by Khobai, 07 May 2017 - 07:42 PM.


#51 Insanity09

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • 551 posts

Posted 07 May 2017 - 11:29 PM

I would think that cXL and lfe would both need to die on 4 crits (4 slots), cXL should NOT be changed from how it is now, dying on loss of both side torsos (six would require CT).

IF engine crits were added, then either having a STD CT structure buff OR giving it reduced engine crit effects might be reasonable.

#52 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 07 May 2017 - 11:38 PM

IS bias stronk in this thread .
IS whine even stronker .
IS skills ? Not very stronk .
IS garage ? VERY STRONK .
Stronk failure I smell.

Thanks for supplying ze whine, I was not sure what to have as a drink to my lunch .

#53 Ryllen Kriel

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 754 posts
  • LocationBetween the last bottle and the next.

Posted 08 May 2017 - 03:21 PM

View PostBishop Steiner, on 06 May 2017 - 03:24 PM, said:

funny, that's how I tend to feel about Clans...


I made an alt-Clanner account last year to try out some mechs and not muddy up my main Inner Shere account. I had some faction warfare experiences, it was okay. There are some nice people playing Clan side but I feel the interest for me and real challenge is playing Inner Sphere. Though I do agree sometimes that a few forum personalities help a lot with my disinterest in playing my Clan alt account.

#54 Pixel Hunter

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 400 posts

Posted 08 May 2017 - 03:41 PM

View PostRuar, on 06 May 2017 - 09:26 PM, said:




PGI seems to be content with 2k view range with 1200m engagement ranges on most maps. ....

This gives a lot of room for people to run around but it also means any coordinated group with longer range weapons can control a fight from the very beginning....

the problem with that map is the greater mobility of the clan mechs means having a short range advantage doesn't really matter.

Which means even with the tech changes coming out the clans will still have an advantage because the maps themselves are poorly designed. The advantage should shrink enough so that a coordinated IS group has a chance, but well led clan teams will still be tough to beat simply because they can apply damage without taking any significant damage in return.


yes indeed. super long range high alpha clan mechs are a serious problem in this game.

#55 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 08 May 2017 - 03:55 PM

View PostGimpy117, on 08 May 2017 - 03:41 PM, said:


yes indeed. super long range high alpha clan mechs are a serious problem in this game.


serious problems are Poeople of t5 and t4 as most of them don't know basics and how to play and then just screw up the game for their team. To CW/FW/FP or whatever fancy name PGI may come up in future you either bring top performing mechs and proper knowledge or you have no reason to complain as you are primarily the cause of your problem.

Edited by Lily from animove, 08 May 2017 - 04:42 PM.


#56 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 08 May 2017 - 03:56 PM

View PostGimpy117, on 08 May 2017 - 03:41 PM, said:


yes indeed. super long range high alpha clan mechs are a serious problem in this game.


Posted Image

#57 Hobbles v

    Member

  • PipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 354 posts

Posted 08 May 2017 - 03:56 PM

under the current system even a 51% to 49% win rate will result in maxed bar for the 51%.

Going by the total scores from leader boards its about 54.33% clan wins.

#58 Ruar

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,378 posts

Posted 08 May 2017 - 03:58 PM

View PostGimpy117, on 08 May 2017 - 03:41 PM, said:


yes indeed. super long range high alpha clan mechs are a serious problem in this game.


I wouldn't say super long range high alpha. I would say having a 20-30% higher damage potential at long range is a significant advantage. Long range being defined as 1000m+. IMO super long range engagements are ineffective simply because the weapons are losing so much damage due to distance traveled that the team would be better off maneuvering to a superior position rather than trying to engage. If you already have the superior position then waiting for the enemy to get closer is better than trying to get in five or six points of super long range damage.

#59 SmokedJag

    Member

  • PipPipPipPipPipPip
  • 384 posts

Posted 08 May 2017 - 04:02 PM

Clans defeated on day three?! This will not do at all.

#60 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 08 May 2017 - 04:03 PM

View PostSmokedJag, on 08 May 2017 - 04:02 PM, said:

Clans defeated on day three?! This will not do at all.


Pretty sure it's a bug, since the Clan bar is still 93%





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users