Posted 09 May 2017 - 05:00 PM
So, I keep seeing folks mention that the IS is supposed to have the advantage in brawls. I am not stating that I agree or disagree, but I'd sure like to see the supporting arguments for that.
In any case, lets suppose it is true.
Siege mode is purgatory for any shorter range mechs (i.e. brawlers). Just about every siege map has lanes of fire that a longer range mech can take serious advantage of. Firing lines can be downright deadly.
Yes, there are also choke points on each map, which favor short range, but especially when attacking, you can't choose to fight at those spots. On defense, you may be able to choose your ambush location, but if the defenders are quick (clan mechs are often faster, esp. in heavier weights) and coordinated, they can alter their attack (choice of gate, and direction thrust once inside) to at least partly nullify that supposed brawling advantage.
Which is why scout results matter a bunch if you are IS. Having better battlefield information, and possibly more importantly denying the same to the enemy can be the margin of victory for even a mildly coordinated IS team.
And as for the choke points, another area where clan mechs are acknowledged to be superior is in high alphas. So, even a brief exposure allows clans, in general (there are exceptions) to deliver better damage. A few of those and....
Btw, as others have mentioned, just because the bar is all the way to one side or the other does not mean that one side will be defending all the time, the other attacking. I believe it is fairly random (it might be weighted in one direction, but I've no information on that).