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Yea Yea, 90%, 100%, Is Pilots, Suck It Up


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#41 Lily from animove

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Posted 08 May 2017 - 01:27 AM

View PostFallingAce, on 07 May 2017 - 12:44 PM, said:

"If assuming there are the same amount of potatoes on both sides"

Are you talking about percentage wise or overall number of taters? I think it's been well established that the I.S. has more potatoes. Even if you assume the quality of the potatoes is the same, the sheer volume of potatoes is too much to overcome.

I've went 9-1 in invasion matches including a win over a 12 man Kcom team


Posted Image

And yes, i was the #1 Potato Posted Image

At the end of the day, i'm still getting loser rewards.

I'm not sure what more i can suck up.


see it's those 5% problem the clans are ahead by the kind of IS potatoes who just don't want to adjust and keep trying to potatoe as hard as possible. if everoyne would play on less potatoe level stuff would be even.

the real question is will PGI try to adjust "balance" again by the effect of potatoes?

#42 Alexandros

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Posted 08 May 2017 - 02:20 AM

Bring back individual Houses/Clans . This whole IS vs Clan thing became super boring. Reduce the theater of operation to historical (for the battletech) planets and reward all participant (losers and winners) with a portion of MC or Cbills . Give new players the motivation to join and learn about FW,

Edited by Alexandros, 08 May 2017 - 02:21 AM.


#43 Jaqir

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Posted 08 May 2017 - 02:31 AM

IS units that'd be willing to split to groups of 4-6 and spread drops should help. That is, if they're willing to take charge in the match. Puggies, myself included, often find it easier to follow simple orders (what it usually takes to coordinate the team and get much better results) if they see others doing so too, this is why having more than a solo dropper trying to take lead would be ideal.

Just an observation and an idea. Overall I've been having mostly fun with actually getting games within reasonable time outside of QP, not too fussed about tug.

#44 HGAK47

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Posted 08 May 2017 - 04:09 AM

QP has been fun recently. You guys stay in FP and salt each other up nicely, might make a nice tasty snack when you come back to the sh1t show that is QP!

#45 Wingbreaker

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Posted 08 May 2017 - 05:07 AM

View PostrazenWing, on 07 May 2017 - 03:10 PM, said:


Right, cause you know... the connection problem ONLY f-up Clan pilots. Poor Clan pilots, delusional much?

Yes, actually, it would disproportionately affect the clan players as they have a majority of organized players. If this was not obvious by Smoke Jaguar's point spread versus the entire rest of the game, let me make it abundantly clear.

#46 razenWing

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Posted 08 May 2017 - 06:12 AM

View PostWingbreaker, on 08 May 2017 - 05:07 AM, said:

Yes, actually, it would disproportionately affect the clan players as they have a majority of organized players. If this was not obvious by Smoke Jaguar's point spread versus the entire rest of the game, let me make it abundantly clear.


No

Hell no.

I can make up "facts" based on my "feel" too. But doesn't mean it's anywhere close to reality. Want to cry about BM and LPL OP next?

#47 Wingbreaker

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Posted 08 May 2017 - 06:17 AM

View PostrazenWing, on 08 May 2017 - 06:12 AM, said:


No

Hell no.

I can make up "facts" based on my "feel" too. But doesn't mean it's anywhere close to reality. Want to cry about BM and LPL OP next?


Are you actually blind?

#48 Lykaon

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Posted 08 May 2017 - 06:23 AM

View PostrazenWing, on 07 May 2017 - 04:23 AM, said:


So what's really the problem?


the sheer number of "potatoes" means the vast majority of matches are spud wars.

Now if blue spud team has clan tech (easy mode)
And red spud team has I.S. tech (normal mode)

What sides spud teams win more often?

#49 Lily from animove

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Posted 08 May 2017 - 06:28 AM

View PostrazenWing, on 08 May 2017 - 06:12 AM, said:


No

Hell no.

I can make up "facts" based on my "feel" too. But doesn't mean it's anywhere close to reality. Want to cry about BM and LPL OP next?


care to explain which of his "made up facts" are based on "opinion"

#50 Big Tin Man

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Posted 08 May 2017 - 06:29 AM

View PostJaqir, on 08 May 2017 - 02:31 AM, said:

IS units that'd be willing to split to groups of 4-6 and spread drops should help. That is, if they're willing to take charge in the match. Puggies, myself included, often find it easier to follow simple orders (what it usually takes to coordinate the team and get much better results) if they see others doing so too, this is why having more than a solo dropper trying to take lead would be ideal.

Just an observation and an idea. Overall I've been having mostly fun with actually getting games within reasonable time outside of QP, not too fussed about tug.


There's a lot of truth here. Last night myself and a handful of overflow C4/HHoD folks couldn't fill out a second 12 man, so we were dropping in a 4-6 man group. Hit the VOIP key, tell the team you're organized and call the match the same as you would with 12. Managed to win 3 of 4 matches, including an attack on Sulfur with some folks with crapstatic decks (one guy had 2x 5 ER LL Banshee, another brought an LRM deck).

You can also take the time to educate the pugs that LRM's are worthless unless you're highly organized (and even then they're not good), going under 65 kph is completely unacceptable under any circumstance, and the concept of moving forward and sharing armor.

And quite frankly, I was missing Siege for a while. This has been fun, and I knew from the start the clanners were going to win overall, because IS spuds are superior in their ability to potate. Nobody is shocked by this.

#51 Insanity09

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Posted 08 May 2017 - 10:08 AM

Question: which tech (clan/IS) seems to have lower entry value? (i.e. which mechs cost less at face value)
Answer: IS.
Result? New players will often choose the lower entry bar, and thus start with IS mechs. So, while experienced IS and clan players are likely approximately equal skill, there are frequently more rookie IS players around.
So, rather than repeatedly denigrating a portion of the player base, a portion, I might add, that is crucial to keeping the game populated and healthy, it might be better if both PGI and the community recognize this issue and adapt to it in some fashion. Instead of being insulting, mentoring might be the key, even on the forums.

Note: It only seems that IS costs less. Customizing an IS mech to be truly functional typically means spending approximately the same as a clan mech. Effectively, all clan mechs start with endo, cXLs, and double HS; on average, in addition to the purchase price, and maintaining the more frequent STD engine, it takes about 2mil Cbills to upgrade an IS mech (DHS convert and endo, which most IS mechs do not have as default equipment), thus bringing the IS costs far more in line with the expected clan prices.
Eg. ACH-prime price ~7mil. IS 30 ton SDR-5D 2.5mil + 1.5mil DHS convert, + 300k endo, + 4.1mil XL engine = actual SDR-5D price 8.1mil. Ouch. Neither price includes weapon adjustments (or omnipods for the ACH) and I also didn't include giving the SDR ferro. The SDR needs the XL to have decent weaponry. Now, the second question for everyone, which would you rather be piloting, the ACH-prime, or the SDR-5D?

Second note: Simply calling players potatoes or saying "git gud" is not productive and helpful.

#52 razenWing

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Posted 08 May 2017 - 10:17 AM

View PostLykaon, on 08 May 2017 - 06:23 AM, said:


the sheer number of "potatoes" means the vast majority of matches are spud wars.

Now if blue spud team has clan tech (easy mode)
And red spud team has I.S. tech (normal mode)

What sides spud teams win more often?


No, I never claim tech disparity doesn't exist. Nor did I make THIS thread defending that. However, I am saying that because the road is tougher, than the first thing isn't to whine about it, but to tackle the challenge straight on. Band together. Stand together. These are not impossible challenges.

Now, you can take the easy road and just whine to PGI for them to give IS weapons more "pug" friendly. But to me, that's just asinine. I don't want a Red Alert approach to balance where you are essentially playing the same thing with different colors. I want a Starcraft way of balancing, where counters and advantage/disadvantage are met with asymmetric warfare.

But regardless, first step when running to obstacle is not to do the same thing 80 times. If you see that your potatoes are getting beat by other potatoes, why would you not seek an obvious solution to make yourself NOT a potato, but to drop over and over again hoping for a different outcome without any change? Just that fact alone tells me that a better part of this inequality has to do with mentality, not tech nor skill.

One of my pug drop was against ARC7 yesterday. I got on comm, situate people. And forced ARC7 to gen rush. The score was 26-11 our way before they won by Gen Rush. Half of their team didn't even get the 80 match score necessary. Banded together potatoes are a force to reckon with. It's whether you accept this "solution" despite being hit in the face with it.

View PostLily from animove, on 08 May 2017 - 06:28 AM, said:


care to explain which of his "made up facts" are based on "opinion"


So you also firmly believe that connection interruption somehow only benefit the Inner Sphere? Get real.

BS statement likes this infuriates me. It's like saying a team only won because a ref blew a call here and there. Get gud, split the score more open, and the ref wouldn't play a role. In this case, I guess you didn't know about the ZMOM EViL group that dropped for about 4 hours straight during that time period winning every single drop? Nope. Must be connection problem. No credit to other side.

Edited by razenWing, 08 May 2017 - 10:21 AM.


#53 Lily from animove

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Posted 08 May 2017 - 10:23 AM

View PostInsanity09, on 08 May 2017 - 10:08 AM, said:

Question: which tech (clan/IS) seems to have lower entry value? (i.e. which mechs cost less at face value)
Answer: IS.
Result? New players will often choose the lower entry bar, and thus start with IS mechs. So, while experienced IS and clan players are likely approximately equal skill, there are frequently more rookie IS players around.
So, rather than repeatedly denigrating a portion of the player base, a portion, I might add, that is crucial to keeping the game populated and healthy, it might be better if both PGI and the community recognize this issue and adapt to it in some fashion. Instead of being insulting, mentoring might be the key, even on the forums.

Note: It only seems that IS costs less. Customizing an IS mech to be truly functional typically means spending approximately the same as a clan mech. Effectively, all clan mechs start with endo, cXLs, and double HS; on average, in addition to the purchase price, and maintaining the more frequent STD engine, it takes about 2mil Cbills to upgrade an IS mech (DHS convert and endo, which most IS mechs do not have as default equipment), thus bringing the IS costs far more in line with the expected clan prices.
Eg. ACH-prime price ~7mil. IS 30 ton SDR-5D 2.5mil + 1.5mil DHS convert, + 300k endo, + 4.1mil XL engine = actual SDR-5D price 8.1mil. Ouch. Neither price includes weapon adjustments (or omnipods for the ACH) and I also didn't include giving the SDR ferro. The SDR needs the XL to have decent weaponry. Now, the second question for everyone, which would you rather be piloting, the ACH-prime, or the SDR-5D?

Second note: Simply calling players potatoes or saying "git gud" is not productive and helpful.


funny part is git good as lern to paly better is just a true fact, as that is what many people lack: proper gameplay
Then we start clalign them potatoes becaue soem do this over and over: failing without realising what they do is not succeeding and instead of trying soemthign else, they keep going like a potatoe being just a potatoe instead of a human with the ability to lern. Worst potatoes are those that flame others and even if you tell them why they fail think they know it better.

yes the entry is cheaper on IS side. But exactly this is just another reason not to say "clan OP" as this surely indicates it is the unexperienced and bad equipped mechs some IS players (especially newbies) bring causing the issue. But some egoistic people try to use this to get buffs for their side. beyond reasonable. Surein a 1on1 setup like the tournament clanmechs do better but within FW theres also the tonnage adjusment and it makes stuff currently rather balanced.

#54 Lily from animove

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Posted 08 May 2017 - 10:28 AM

View PostrazenWing, on 08 May 2017 - 10:17 AM, said:


So you also firmly believe that connection interruption somehow only benefit the Inner Sphere? Get real.




thats not what he said, both were qually affected but this doesn't value each loss equally.


if a company produces 10$ phones and another company produces 100$ phones and both sell them at 300% profit. How much "loss" is happening when 10 phones of both get destroyed by a delivery accident? It's nto 10 phones for oth, but this is where your logic stopped. But there is more than just quantity in this situation.

You take quantity for quality but a dc of a pug isn't the same quality like a dc of a good player. And when Dc's happened equal and more skill is on clanside (especially the jaguars) they were affected more negatively than the other factions.

Edited by Lily from animove, 08 May 2017 - 10:32 AM.


#55 sycocys

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Posted 08 May 2017 - 10:42 AM

I logged on for a bit to see if some of my unit was on, got I think a 6 man team to drop.

Rolled Grim Portico 2 maps in a row and that was enough to remind me that the gameplay is just as stale as the last time I logged on like 6 months ago. Ah well, good to hear from my friends for a bit anyhow and that they were having at least some amount of fun with the game.

#56 Vonbach

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Posted 08 May 2017 - 10:44 AM

Hey clanners, we earn our kills.

#57 Marquis De Lafayette

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Posted 08 May 2017 - 10:48 AM

View PostMOBAjobg, on 07 May 2017 - 02:59 PM, said:

My W/L ratio for FP and QP is about similar however I found difficulty holding my own as a Clan loyalist.


If you are struggling as a solo...consider Bacon (07), CSJ loyalist unit.. you don't have to give up your loyalty to CSJ and we are the highest ranked CSJ loyalist unit on this seasons loyalist unit leaderboard.

I know it's a shameless plug...but seriously we are looking for more high quality pilots and are a no-drama unit.

#58 Mystere

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Posted 08 May 2017 - 11:12 AM

View PostLykaon, on 08 May 2017 - 06:23 AM, said:


the sheer number of "potatoes" means the vast majority of matches are spud wars.

Now if blue spud team has clan tech (easy mode)
And red spud team has I.S. tech (normal mode)

What sides spud teams win more often?


The better spuds?

#59 Mystere

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Posted 08 May 2017 - 11:20 AM

View PostVonbach, on 08 May 2017 - 10:44 AM, said:

Hey clanners, we earn our kills.


View PostMystere, on 08 May 2017 - 11:01 AM, said:

Really? Pointing and clicking with a mouse is "actually earn our kills"?

At least I use a joystick! Posted Image


#60 Wingbreaker

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Posted 08 May 2017 - 11:44 AM

View PostrazenWing, on 08 May 2017 - 10:17 AM, said:


So you also firmly believe that connection interruption somehow only benefit the Inner Sphere? Get real.


It is your estimation, therefore, that the win percentages returned to near 100% for clan after the server maintenance reset because IS are just so damn good?





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