Mrms Coming Soon, Good Time To Fix Some Of The Missile Mechs
#1
Posted 07 May 2017 - 06:03 AM
A couple examples:
That is how the Trebuchet should look. Left forearm hand and laser centered to the rest of the arm, empty LA missile slot becomes half-box "shield", right forearm longer and raised so that the lasers in each arm are in the same position. These small changes make a huge difference!
Many more examples found HERE
#2
Posted 07 May 2017 - 06:06 AM
MRMs might suffer terribly from hit-reg, depending on their coding.
#3
Posted 08 May 2017 - 01:46 PM
The Centurion is frustrating because you can see the spot reserved for missiles underneath the "dynamic geometry" that just ignores the body lines.
The Quickdraw has a large area reserved for missiles but if you use both hardpoints, it skips the big empty section and adds an ugly box to the side.
Someone at PGI really doesn't like the Dragon.
The Thunderbolt grows an ugly square tumor if you use both hardpoints. Looks cancerous!
Just ignore the shape of the body and tack boxes to its sides.
The Banshee has the laziest lasers in the game. Why are they staggered? If you're going to be lazy at least keep them in line.
Another ugly box just tacked onto the side. Why not use the space directly under the other missiles?
#5
Posted 08 May 2017 - 03:02 PM
Ho and the missile box of the Pretty Baby wich is on the hand too. So ugly.
#6
Posted 08 May 2017 - 03:14 PM
Also pototally not stolen from google
#7
Posted 08 May 2017 - 03:17 PM
#8
Posted 09 May 2017 - 08:35 PM
Edited by stealthraccoon, 09 May 2017 - 08:36 PM.
#9
Posted 09 May 2017 - 09:50 PM
Edited by El Bandito, 10 May 2017 - 05:29 AM.
#10
Posted 09 May 2017 - 10:03 PM
#11
Posted 10 May 2017 - 03:59 AM
so the "better" picture is the onyl sense making. While Why? is worse by gameplay and hand usage, and "best" is good for gameplay but stiill nonsense.
#12
Posted 10 May 2017 - 05:26 AM
Anjian, on 09 May 2017 - 10:03 PM, said:
W
That's going to be the key... How do MRM's function? I will either use the **** out of them, or i will cry rivers of salt. They need to make them effective without being OP.
#13
Posted 10 May 2017 - 07:06 AM
#15
Posted 13 May 2017 - 06:06 PM
Lily from animove, on 10 May 2017 - 03:59 AM, said:
so the "better" picture is the onyl sense making. While Why? is worse by gameplay and hand usage, and "best" is good for gameplay but stiill nonsense.
I just realized that you were commenting on the Kintaro pic. The "better" and "best" configurations in the OP weren't necessarily where I would put them if I designed it; I was just mirroring the existing laser positions of the opposite arm because the model, camo, firing location, could all be easily copied from whichever side remained the same. Seemed like an easy fix to make it less ugly.
Honestly, if they would just fix the Trebuchets forearms I would be happy. Once you see the broken looking left forearm and the uneven height between left/right arm lasers you can't unsee it!
#16
Posted 13 May 2017 - 07:00 PM
El Bandito, on 09 May 2017 - 09:50 PM, said:
So you're in a thread where people ARE complaining about the 10/5/2 missile arrangement (missiles have sized hardpoints and it's a mess and inconsistent) but you'll still advocate for sized hardpoints for other weapons?
Edited by Snowbluff, 13 May 2017 - 07:00 PM.
#17
Posted 13 May 2017 - 07:13 PM
Snowbluff, on 13 May 2017 - 07:00 PM, said:
Missiles do not have sized hardpoints in this game. Missiles have tube counts. Those things are different.
#18
Posted 13 May 2017 - 07:42 PM
NT Hackman, on 09 May 2017 - 09:17 PM, said:
Unless they hire someone that actually cares the new weapons will suffer from the same problems (misaligned and unappealing laser cubes, cancerous missile tumors, miniature PPCs and autocannons, unpainted sections around weapons, etc.)
At least some mechs still have decent looking pre-cancer geometry (Hunchback's arm and head lasers for example) but will either eventually get the same disgusting treatment as most others or will be completely ignored/forgotten in typical PGI fashion.
They did hire someone who cares. I'm doing as much as I can to get a lot of these things fixed. Revisions on the Victor and Quickdraw missiles should be out very soon.
Part of the issue with missile box placement is that any launcher in hardpoint 1 can't overlap with any launcher in hardpoint 2.
It looks reasonable when you've got a pair of LRM 20's, but less so when you're running a 3rd SRM2.
Another thing to consider is being faithful to the original design; I just found some old Kintaro images that do indeed have those aesthetically awful placements >_<
#20
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