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Atm Should Go Circus
Started by The6thMessenger, May 08 2017 12:59 AM
15 replies to this topic
#1
Posted 08 May 2017 - 12:59 AM
Wouldn't it be cool if ATMs zip and curve, dancing in the air as they made their way towards the target?
#2
Posted 08 May 2017 - 01:05 AM
While it would be cool, I doubt that will get added, nor it will be convenient to use in confined spaces, maybe even next to cover. Also could you imagine the possible team damage with those missiles?
#3
Posted 08 May 2017 - 01:16 AM
Yes.
#4
Posted 08 May 2017 - 01:18 AM
yes because people totally need such useless crap in MWO.
thats exactly the coolness that you won't see because no one outside T4 woudl use it.
Just imagne all the tight spots where missiles couldn't hit stuff because they impact houses left and right when going circus. It would surely be a weapon for clowns, just don't forget to decal a red nose.
thats exactly the coolness that you won't see because no one outside T4 woudl use it.
Just imagne all the tight spots where missiles couldn't hit stuff because they impact houses left and right when going circus. It would surely be a weapon for clowns, just don't forget to decal a red nose.
Edited by Lily from animove, 08 May 2017 - 01:19 AM.
#5
Posted 08 May 2017 - 01:44 AM
I don't think that his kind of missile behavior fits with Battletech. To flashy and not very practical.
#6
Posted 08 May 2017 - 01:52 AM
I wish they would bring back lrms that spiral as they fly to the target. THAT looked cool.
#7
Posted 08 May 2017 - 02:36 AM
mailin, on 08 May 2017 - 01:52 AM, said:
I wish they would bring back lrms that spiral as they fly to the target. THAT looked cool.
This.
All i with is that missiles would fly in that crazy swarm they used to. Now IS LRMs are the worst, shot all togeather in a straight trajectory. CLRMs are a bit better, but still.
#8
Posted 08 May 2017 - 09:06 AM
I sure miss the old LRM fight characteristics and patterns. As to the crazy missile spreads, I could see that being a thing with Streaks more so than the ATMs. If it were implemented, though... nothing too crazy... much tighter spreads to avoid terrain/friendlies.
#14
Posted 09 May 2017 - 11:03 AM
Catra Lanis, on 09 May 2017 - 10:19 AM, said:
What series is this from?
Aoki Hagane no Arpeggio: Ars Nova
https://myanimelist....eggio__Ars_Nova
Best opening tbh <3
Spoiler
#15
Posted 09 May 2017 - 01:34 PM
Still wish for a special mode for Wold of Warships with the ARP ships and their original armament not these puny human guns ^_°
#16
Posted 09 May 2017 - 01:50 PM
Nesutizale, on 08 May 2017 - 01:44 AM, said:
I don't think that his kind of missile behavior fits with Battletech. To flashy and not very practical.
More like it doesn't fit PGI, who've systematically removed every visually interesting element of MWO.
It totally fits BTech. BattleTech is literally the '80s in Space, and the entire premise of the setting is founded on a fundamentally flashy and impractical thing: the 'mechs.
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