

Things your afraid they will implement poorly or not at all.
#41
Posted 21 July 2012 - 08:13 PM
#42
Posted 21 July 2012 - 09:22 PM
pseudolife, on 21 July 2012 - 08:13 PM, said:
Oh, this statement reminds me of Blizzard. They can no longer put their foot down on anything after being assaulted by years of whining from entitled players and being pushed for more revenue by higher ups.

#44
Posted 21 July 2012 - 09:39 PM
Haroldwolf, on 21 July 2012 - 07:11 PM, said:
Ummm. I think the Atlas is the only mech at all (confirmed) that has an AMS stock


pseudolife, on 21 July 2012 - 08:13 PM, said:
Nope, you are not the only one

I dread the day that clan tech is given to players what so ever.
#45
Posted 21 July 2012 - 09:42 PM
also i would love to see longer game times. or a hardcore mode where battles take upwards of 30 minutes to complete due to either map size or damage or objectives.
also i fear the teamplay. as a wot refugee i am sick of personal gain play with no regard to team objective or strategy. in other words, mechs that do not go into battle simply because they dont want to get hurt. or mechs that get screwed over because they try to lead a tactical maneuver and get left out to dry by the teamates that are to cowardly to come out from behind their hidy hole.
so in short we will see
#46
Posted 21 July 2012 - 09:50 PM
End of line
#47
Posted 21 July 2012 - 09:53 PM
#48
Posted 21 July 2012 - 09:58 PM
2) the ability to communicate with your 'team' mates in game. VOIP
4) Urbanmech.
3) The Periphery worlds.
5) the Clans, the least of my worries.
#49
Posted 21 July 2012 - 10:01 PM
BlackFlag, on 21 July 2012 - 09:53 PM, said:
hmm black you make an interesting point. i had not thought about knock down with being hit by say like 2 gauss rifles. dont know if in the mech world that wepons do knock you down. i know in my reading that mechs do get unbalanced by loss of armor or an arm or weapon or if they are allready staggerd they can be knocked over with a shot or 2 but standing flat footed or in at least controlled motion i dont know.
maybe cockpit shake maybe? or aim thrown off?
End of line.
Edited by Alisyn Chaynes, 21 July 2012 - 10:02 PM.
#50
Posted 21 July 2012 - 10:01 PM
Just saying just saying
#52
Posted 21 July 2012 - 10:06 PM
Bluey, on 21 July 2012 - 10:01 PM, said:
Just saying just saying
Why would anyone playing beta be reading this thread?

I think if I was in beta I wouldn't even touch this board.
Unless of course someone is confused LOL....It happens
#55
Posted 21 July 2012 - 10:15 PM
Taking fall damage from using your own jump jets.
I also haven't seen anyone jumping backwards or sideways

#56
Posted 21 July 2012 - 11:41 PM
Edited by Carebear, 21 July 2012 - 11:41 PM.
#57
Posted 22 July 2012 - 12:00 AM
-> Destructible Environment
Tree's, Buildings, even Terrain
if i fire my large laser and move it from left to right i want to see the trees cut/burned.
if i fire an ac20 missing the opponent and hit a building i want to see it collapse or something.
if the commander is pulling an airstrike/arty/naval bombardment i want to see large terrain deformation..
all in all i'm just dreaming ^^
#58
Posted 22 July 2012 - 12:40 AM
Riffleman, on 21 July 2012 - 05:43 PM, said:
I will echo the OP and say that this is my concern as well.
Games back in the day used to release with dozens of maps. It's typical now to release multiplayer with four or five maps at most, and only trickle out a new one every six months or so. Given that of these usually only 20% of a game's map selection will actually be any good, means with only a handful of maps, you end up with players only wanting to play on one or two, which makes things incredibly dull.
#59
Posted 22 July 2012 - 12:51 AM
#60
Posted 22 July 2012 - 01:27 AM
MuffinTop, on 21 July 2012 - 06:30 PM, said:
You are playing on the PC right? I play BF3 on the ps3, and I think cheating isnt that big a problem.
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