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Why Do Engines Weigh More Than In Battletech?
Started by Iacov, May 08 2017 12:06 PM
BattleMechs Balance Loadout
8 replies to this topic
#1
Posted 08 May 2017 - 12:06 PM
hey
maybe it's super obvious - but for the first time in years i did realize, that MWO engines weigh WAY more than their BT counterparts
does this have a "balance" reason or is there a meaningful reason that is not obvious? (like e.g. including tonnage for gyro or something)
because i'm rather concerned if they will stick with the 25% weight saving for the light engines...or if they twist the numbers again
maybe it's super obvious - but for the first time in years i did realize, that MWO engines weigh WAY more than their BT counterparts
does this have a "balance" reason or is there a meaningful reason that is not obvious? (like e.g. including tonnage for gyro or something)
because i'm rather concerned if they will stick with the 25% weight saving for the light engines...or if they twist the numbers again
#2
Posted 08 May 2017 - 12:16 PM
Can't remember 100% sure but has something to do with Gyros, Engine heatsinks and so on.
#3
Posted 08 May 2017 - 12:23 PM
There's weight for cockpit (3 tons), gyro (1-4 tons) and built-in heat sinks.
#4
Posted 08 May 2017 - 12:38 PM
Paigan, on 08 May 2017 - 12:23 PM, said:
There's weight for cockpit (3 tons), gyro (1-4 tons) and built-in heat sinks.
Correct. Cockpit and gyro are included in the engine weight for simplicity, and engines smaller than 250 have the weight of their integrated heat sinks removed, making players purchase the remaining heat sinks normally.
It's a little odd in places, but if you know tabletop, you'll see that the math works out exactly right. So you can still crib together a design using the classic engine weight table with pen and paper and its accurate.
Edited by ScrapIron Prime, 08 May 2017 - 12:39 PM.
#5
Posted 08 May 2017 - 01:50 PM
Take the base Battletech engine weight
Add in one ton of gyro for every 100 (or fraction of) engine rating (ie. 200 engine has a 2 ton gyro a 300 engine has a 3 ton gyro a 325 has a 4 ton gyro etc)
heatsinks are calculated as 1 free heatsink per whole 25 points of engine rating. Min. of 10 heatsinks on a mech so values under ten heatsinks must add heatsinks up to 10 at a cost of 1 ton per. (ie. a 225 engine has 9 free heatsinks but must install one more to meet the 10 heatsink requirement at a cost of 1 ton (and crits to place it)
In addition an engine has internal heatsink space equal to it's rating divided by 25. So an engine can hold one additional heatsink crit free for every 25 engine rating points over 250. These crit free heatsinks still take up tonnage but do not need to be assigned critical slots.
Add in one ton of gyro for every 100 (or fraction of) engine rating (ie. 200 engine has a 2 ton gyro a 300 engine has a 3 ton gyro a 325 has a 4 ton gyro etc)
heatsinks are calculated as 1 free heatsink per whole 25 points of engine rating. Min. of 10 heatsinks on a mech so values under ten heatsinks must add heatsinks up to 10 at a cost of 1 ton per. (ie. a 225 engine has 9 free heatsinks but must install one more to meet the 10 heatsink requirement at a cost of 1 ton (and crits to place it)
In addition an engine has internal heatsink space equal to it's rating divided by 25. So an engine can hold one additional heatsink crit free for every 25 engine rating points over 250. These crit free heatsinks still take up tonnage but do not need to be assigned critical slots.
#6
Posted 08 May 2017 - 02:33 PM
Supposedly the 100XL needs to be -0.5 tons instead of 0.5 tons for the math to work out properly for it like the other engines. Considering the 60 rated engines for the UrbanMech are negative weight there really isn't any reason not to fix the 100XL as well if that's the case.
#7
Posted 08 May 2017 - 02:43 PM
ScrapIron Prime, on 08 May 2017 - 12:38 PM, said:
Correct. Cockpit and gyro are included in the engine weight for simplicity, and engines smaller than 250 have the weight of their integrated heat sinks removed, making players purchase the remaining heat sinks normally.
That's really weird. Couldn't they just give gyro and cockpit their own weight? Restructuring would be easier if we get light/compact/xxl gyros or small/torso cockpits in the far future.
Edited by Exilyth, 08 May 2017 - 02:43 PM.
#8
Posted 08 May 2017 - 02:49 PM
Exilyth, on 08 May 2017 - 02:43 PM, said:
That's really weird. Couldn't they just give gyro and cockpit their own weight? Restructuring would be easier if we get light/compact/xxl gyros or small/torso cockpits in the far future.
For engines smaller than 250, some of the 10 integral heat sinks are placed outside the engine. Rather than having a queue of heat sinks hovering there that you must add to get up to 10, they decided to do it this way. Easier to code, easier for ppl new to the genre to grasp... I guess.
I really don't care so long as the math works out the same.
#9
Posted 08 May 2017 - 03:08 PM
Exilyth, on 08 May 2017 - 02:43 PM, said:
That's really weird. Couldn't they just give gyro and cockpit their own weight? Restructuring would be easier if we get light/compact/xxl gyros or small/torso cockpits in the far future.
It's still just +/- tonnage, it's not exactly rocket science
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