Catra Lanis, on 12 May 2017 - 03:26 AM, said:
I would make either a trilogy out of the warrior books or a single movie about Decision at Thunder Rift.
The warrior Trilogy has both action mech vs mech but also that "James Bond" element along with few protagonists, it also has a "Hollywood" ending.
Thunder Rift is pretty much stand alone and limited to one planet.
Why is this good?
Let's remember that 99% of the moviegoers would have no knowledge about the Battletech universe. "Inner Sphere, Clans, Houses... what the hell is that?"
In order to win new fans I think they need to be introduced to the universe in pieces small enough to swallow and digest, not be overwhelmed by everything at once,
The warrior Trilogy has both action mech vs mech but also that "James Bond" element along with few protagonists, it also has a "Hollywood" ending.
Thunder Rift is pretty much stand alone and limited to one planet.
Why is this good?
Let's remember that 99% of the moviegoers would have no knowledge about the Battletech universe. "Inner Sphere, Clans, Houses... what the hell is that?"
In order to win new fans I think they need to be introduced to the universe in pieces small enough to swallow and digest, not be overwhelmed by everything at once,
It would be more like 99.9999999999999999999999999999999999999999999999999999999999999999999999999999% of the movie audience by now.
The gaming world has bypassed BT completely and has left it on the highway a few states behind.
In fact the audience won't care at all. There are much more sci literature, manga, even games that are so way ahead of the list for a movie, such as for sci-fi, Ian Bank's Culture series or Asimov's Foundation, or for games like Fall Out, Halo and Mass Effect. Or take an excellent but rather obscure manga or light novel, and make a straight to Hollywood adaptation, like the way All You Need is Kill is turned into the Edge of Tomorrow.
The franchise needs to be rebuilt (I don't mean narratively rebooted) from the marketing perspective, from the bottoms up.
Having hit games for a start, especially on mobile. HBS has done a mobile Shadowrun, that's a start, but the mobile field is so competitive they got to improve it as massive amounts of cash and developer resources are now being thrown into mobile increasingly every year.
When you do a hit game on mobile, your potential audience base is on the tens of millions. There is a game called Summoner's War out there, and that has a player base of at least 70 million.
And then you learn to market the lore What you need is short trailer or movie clips like what War Thunder did.
This trailer has 8 million views on one channel, another 8 million on War Thunder's official channel.
After three years it has no signs of stopping. Whatever money Gaijin put on these trailers, it was worth every cent and more.
You have to show the action, first most of all, to see how exciting it is. People will not care about the narratives TLDR. They will have to get or grow it to later once they are intrigued and hooked.
Pokemon for example, produces short snippets like this and releases them on YouTube. This is separate from their anime series. What these snippets show are glimpses and snapshots of their universe.
Making these kind of short clips are far more achievable and affordable. They are not subject to toxic movie critics. They can be played over and over in places like YouTube that actually brings interest to the franchise. We don't have to rely on the trailers and intros from the old games.
Edited by Anjian, 12 May 2017 - 06:31 PM.

















