drifter bob, on 10 May 2017 - 01:59 AM, said:
Or another good part is the "Greed is Good" portion at 32:30, which is also interesting from an MWO/sales perspective. Players in EVE were also furious over the
Walking in Stations fiasco and the underlying attempt to push appearance item transactions into the game.
LOL @ MonocleGate
I don't think I've logged any of my accounts in since before Incarna.
The two main differences I see in this regard between MWO and EVE is 1) the vast difference in players investment (
"Oh, you bought 200 mechs? That's cute. 18,500 mouseclicks? Your online life must be so difficult!") which leads to 2) a fundamental difference in player churn and retention. EVE unquestionably has a much higher bar to entry in the form of (or lack of) the
'new player experience', but I always felt that EVE players often ended up being incredibly loyal and hardcore, and that's part of why "Jita Burns" and the number of people quitting was so notable. MWO is many times easier to get into, but it is also much, much easier to just drop and walk away from. So in a sense I don't see protests in MWO being QUITE the issue as it was in EVE, but then again, I wouldn't be the least bit surprised if MWO has a much bigger issue with "grabbing" new players quickly and not letting people churn back out within a certain window of time.
What it boils down to me is that there's a serious question to ask...is it just the vocal minority on the forums who have their proverbial panties in a bunch? Because if in the long run the skill tree is better for getting and retaining new players and eliminating churn...then the complaints here on the forums from the same group of people, over and over, ad nauseum, is really a somewhat minor consequence. And the people asking (no...demanding) that PGI do something differently is really people asking (no...demanding) that PGI cater to smaller niche subgroups as opposed to looking at the larger picture.