Valhallan, on 10 May 2017 - 01:14 AM, said:
In here? who knows , in TT it was handled with a points system (BV). Clan tech was better but it cost significantly more, a clan mech costed around 2x the cost of an IS mech, mebbe 1.7x or so if both are mix-maxing. a scrow is definitely better than a griffin, but what if that scrow was fighting 2 griffs? or a griff and a cicada? a fatlas/banshee? or even just a fattlemaster? its not as clear-cut then especially if fighting multiple mechs because you can get outmaneuvered and expose your rear. (cue mystere stumping for Clan star vs IS company combat, 5v12)
Now clans dropdecks have what, 5? 10% less tons? In case of mixed dropdecks clan mechs can have x1.1 tonnage multiplier, so you can take 265t of IS mecks, or a little bit less tonns, if you throw in clan mechs.
But i king of like current IS vs Clans CW. Yes, ballance may be a little bit off, but still it's more interesting to have asimetrical ballance with different tech on different sides.