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#21 Champion of Khorne Lord of Blood

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Posted 10 May 2017 - 05:15 AM

View PostTercieI, on 10 May 2017 - 05:05 AM, said:

More sad even: If you assume that each player has played 10 matches, there are just over 1400 people participating.


Wait, what?

There are 160801 total matches up there. If each player played only 10 matches then leaves the rest to the next player that would be 16080 people who have played 10 matches.

Where are you getting your numbers? What is your math on this?

View PostSjorpha, on 10 May 2017 - 05:06 AM, said:

The Tuk events aren't good data on balance, but if they were the current win percentages modified by looking at what units play where look fairly balanced.

That would indicate that clan tech/mechs are about 10-15% stronger than IS ton for ton, since IS get's about that much tonnage advantage.

So going by the assumption that tukkayid indicates fairly balanced FP matches than IS tech/mechs should be buffed by about 10% to allow removing the dropdeck tonnage difference.

Obviously comp play produces much better data for balance.


The dropdeck tonnage difference was put in place solely because of player tier imbalance, as stated by PGI. Clans have a larger number of mercs and generally high tier players than IS on average, likely due to IS mechs looking cheaper and having hidden costs, being a trap for new players.

Edited by Dakota1000, 10 May 2017 - 05:18 AM.


#22 R Valentine

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Posted 10 May 2017 - 05:22 AM

View PostBishop Steiner, on 09 May 2017 - 08:35 PM, said:

Damn.

Good thing you caught that. Because we sure needed ANOTHER thread about it.


Thanks for reminding me. I'll go resurrect mine.

#23 Sjorpha

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Posted 10 May 2017 - 05:24 AM

View PostDakota1000, on 10 May 2017 - 05:15 AM, said:

The dropdeck tonnage difference was put in place solely because of player tier imbalance, as stated by PGI. Clans have a larger number of mercs and generally high tier players than IS on average, likely due to IS mechs looking cheaper and having hidden costs, being a trap for new players.


Why they did it is a different question from what any data is evidence for in terms of balance, who cares why PGI thinks they do stuff, they don't have a clue about balance.

Now as I said it's much better to look at competitive play when analyzing balance, FP is way too messy.

#24 TercieI

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Posted 10 May 2017 - 05:37 AM

View PostDakota1000, on 10 May 2017 - 05:15 AM, said:


Wait, what?

There are 160801 total matches up there. If each player played only 10 matches then leaves the rest to the next player that would be 16080 people who have played 10 matches.

Where are you getting your numbers? What is your math on this?


Wins are counted by player because sides are not necessarily composed of one whole faction/unit. So each match counts 12 times on the leaderboards. It's not "matches" really it's "player matches."

So if it's 160801, then 160801/12 is 13400 matches. Divide that by 10 is 1340.

The current number is 167534, so that would work out to 1396 using the same assumptions.

Edited by TercieI, 10 May 2017 - 05:38 AM.


#25 Marquis De Lafayette

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Posted 10 May 2017 - 06:01 AM

View PostTercieI, on 10 May 2017 - 05:37 AM, said:


Wins are counted by player because sides are not necessarily composed of one whole faction/unit. So each match counts 12 times on the leaderboards. It's not "matches" really it's "player matches."

So if it's 160801, then 160801/12 is 13400 matches. Divide that by 10 is 1340.

The current number is 167534, so that would work out to 1396 using the same assumptions.


A couple of problems I see with your calculations .

1. Leaderboard is counting wins. For every winner their is a loser who is not counted. So, your number would have to be exactly doubled...assuming zero ghost drops
2. Not all matches are 12 v 12. A lot of 4 v 4 scouting is happening. And we can't know the breakdown of 12 v 12 vs. 4 v 4 matches. It is possible that more 4 v 4 matches are actually being played as you can do 3 or 4 scouting matches in the time it takes to do 1 invasion match.
3. With the rewards as they are the avg number of matches is likely higher than 10. Not everyone will complete the challenges...but I expect the majority to attempt it. Too much loot at stake....there is just no way to know for sure.

So, while I would like to know...its futile speculation at this point to guess how many players are doing the event

Edited by Marquis De Lafayette, 10 May 2017 - 06:03 AM.


#26 TercieI

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Posted 10 May 2017 - 06:06 AM

View PostMarquis De Lafayette, on 10 May 2017 - 06:01 AM, said:

A couple of problems I see with your calculations .

1. Leaderboard is counting wins. For every winner their is a loser who is not counted. So, your number would have to be exactly doubled...assuming zero ghost drops
2. Not all matches are 12 v 12. A lot of 4 v 4 scouting is happening. And we can't know the breakdown of 12 v 12 vs. 4 v 4 matches. It is possible that more 4 v 4 matches are actually being played as you can do 3 or 4 scouting matches in the time it takes to do 1 invasion match.
3. With the rewards as they are the avg number of matches is likely higher than 10. Not everyone will complete the challenges...but I expect the majority to attempt it. Too much loot at stake....there is just no way to know for sure.

So, while I would like to know...its futile speculation at this point to guess how many players are doing the event


Good point about the wins. That would double it. And I agree the average number will end above 10, I was just guessing at where we are right now when I picked that. Not sure how scouting fits in. If it's included, it would drop the player count. in my math. So, maybe 3000 tops? That's still pretty soft.

#27 Marquis De Lafayette

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Posted 10 May 2017 - 06:39 AM

View PostTercieI, on 10 May 2017 - 06:06 AM, said:


Good point about the wins. That would double it. And I agree the average number will end above 10, I was just guessing at where we are right now when I picked that. Not sure how scouting fits in. If it's included, it would drop the player count. in my math. So, maybe 3000 tops? That's still pretty soft.


I think it's pretty impossible for us to guess with a degree of accuracy. I want to know....but any figure I think of is really just a guess.

For the record my guess would actually be pretty close to your original number...ironically. As I would go to maybe 20+ as an average number of games played. Just because of the event rewards and the fact that many of us regular players are 50+ games in already....because it's permasiege and we never get to play that mode anymore. So we are pretty active. If the average was 10 it would take 5 pilots playing only 1 game to bring our (the 6 of us) combined average to 10.. If the other 5 played an average of 10 games, our combined average would be near 20. So, 20 could be low even


#28 Weeny Machine

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Posted 10 May 2017 - 06:42 AM

View PostBishop Steiner, on 09 May 2017 - 08:47 PM, said:

or maybe do the more useful thing and join one of the existing conversations.

Crazy thought, I know.

Oh...and having something useful/constructive to add. Which you don't. This is just spam crap posting, which will, rightfully be ignored by the Devs.

GGClose.


More threads, more noise. In that case, I do not mind it. But if you do, why do you read it?

#29 TercieI

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Posted 10 May 2017 - 06:47 AM

View PostMarquis De Lafayette, on 10 May 2017 - 06:39 AM, said:

I think it's pretty impossible for us to guess with a degree of accuracy. I want to know....but any figure I think of is really just a guess.

For the record my guess would actually be pretty close to your original number...ironically. As I would go to maybe 20+ as an average number of games played. Just because of the event rewards and the fact that many of us regular players are 50+ games in already....because it's permasiege and we never get to play that mode anymore. So we are pretty active. If the average was 10 it would take 5 pilots playing only 1 game to bring our (the 6 of us) combined average to 10.. If the other 5 played an average of 10 games, our combined average would be near 20. So, 20 could be low even


I'm sorry, you like Siege, I can no longer converse with you. ;)

#30 Marquis De Lafayette

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Posted 10 May 2017 - 06:54 AM

View PostTercieI, on 10 May 2017 - 06:47 AM, said:


I'm sorry, you like Siege, I can no longer converse with you. ;)


Fair enough...lol

#31 TercieI

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Posted 10 May 2017 - 07:21 AM

View PostMarquis De Lafayette, on 10 May 2017 - 06:54 AM, said:

Fair enough...lol


Also there wasn't much more to say... :D

#32 FREDtheROLF

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Posted 10 May 2017 - 07:32 AM

View PostTercieI, on 10 May 2017 - 05:37 AM, said:


So if it's 160801, then 160801/12 is 13400 matches. Divide that by 10 is 1340.



What is the result out of

(total number of matches )
divided by
(average number of matches per player)

This does make no sense at all
Why do you divide by 12?

The 16*10⁴ are the total wins (double that for the losers in the matches) = 32*10⁴ individual results.
average of 20 matches per player = 16*10³ players.

Which in fact is close to that the current player base is if you check the leader board for the current season
https://mwomercs.com...page=810&type=0



There is still some guess work here as we dont know is scouting counts or not

Edited by FREDtheROLF, 10 May 2017 - 07:34 AM.


#33 TercieI

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Posted 10 May 2017 - 07:33 AM

View PostFREDtheROLF, on 10 May 2017 - 07:32 AM, said:


What is the result out of

(total number of matches )
divided by
(average number of matches per player)

This does make no sense at all
Why do you divide by 12?

The 16*10⁴ are the total wins (double that for the losers in the matches) = 32*10⁴ individual results.
average of 20 matches per player = 16*10³ players.

Which in fact is close to that the current player base is if you check the leader board for the current season
https://mwomercs.com...page=810&type=0


Read my post, especially:
Wins are counted by player because sides are not necessarily composed of one whole faction/unit. So each match counts 12 times on the leaderboards. It's not "matches" really it's "player matches."

Edited by TercieI, 10 May 2017 - 07:34 AM.


#34 Athom83

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Posted 10 May 2017 - 07:38 AM

View PostTercieI, on 10 May 2017 - 05:37 AM, said:

Wins are counted by player because sides are not necessarily composed of one whole faction/unit. So each match counts 12 times on the leaderboards. It's not "matches" really it's "player matches."

Incorrect, it is counted by factions. If a Merik, Steiner, and a Kurita are the only factions on the winning team, one point is added to those factions. This means at maximum A win counts as 6 for IS or 4 for Clan.

#35 FREDtheROLF

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Posted 10 May 2017 - 07:40 AM

View PostTercieI, on 10 May 2017 - 07:33 AM, said:

It's not "matches" really it's "player matches."


Thats the point you want do deduct the participating player base.

if you divide actual matches by average matches per player
you get anything but participating players

#36 Coolant

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Posted 10 May 2017 - 07:41 AM

View PostKAPPE8, on 09 May 2017 - 08:20 PM, said:

when the guy in charge of balacing this game cant even get to tier 3
really says everything


You've committed 2 logical fallacies:

non sequitur - the conclusion could be either true or false, but the argument nonetheless asserts the conclusion to be true and is thus fallacious.

Argument from incredulity - something seems to be so incredible that it must be related, when in actuality it has no correlation.

Edited by Coolant, 10 May 2017 - 07:41 AM.


#37 TercieI

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Posted 10 May 2017 - 07:42 AM

View PostAthom83, on 10 May 2017 - 07:38 AM, said:

Incorrect, it is counted by factions. If a Merik, Steiner, and a Kurita are the only factions on the winning team, one point is added to those factions. This means at maximum A win counts as 6 for IS or 4 for Clan.


So IS has a built in 50% advantage? I seriously doubt that. And that's never been the way before.

#38 PFC Carsten

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Posted 10 May 2017 - 07:44 AM

View PostKAPPE8, on 09 May 2017 - 08:20 PM, said:

when the guy in charge of balacing this game cant even get to tier 3
really says everything

Posted Image


IS OP, since it clearly owns the 100%.

#39 Mystere

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Posted 10 May 2017 - 09:54 AM

View PostLeggin Ho, on 09 May 2017 - 08:53 PM, said:

You will only advance in the Tier system if you play QP anyway......


Which makes this thread -- created by a T2 berating his "lessers" -- even more hilarious. Posted Image

Edited by Mystere, 10 May 2017 - 09:58 AM.


#40 Bishop Steiner

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Posted 10 May 2017 - 09:58 AM

View PostBush Hopper, on 10 May 2017 - 06:42 AM, said:


More threads, more noise. In that case, I do not mind it. But if you do, why do you read it?

Because the title doesn't really tell you anything?

So we have another ambiguously titled post (great way to get Dev attention on any issues, btw...not), where the OP posts nothing actually useful, original, etc in the the OP.

GGclothes?





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