

100% Clan. Speechless
#1
Posted 09 May 2017 - 11:11 AM
#2
Posted 09 May 2017 - 11:17 AM
edit
Its quite simple.
if you need 100 wins to reach 100% and, as the war stats show, clans win 55% of the matches then, eventually, the dial will creep to 100% in favour of the clans. Same thing would happen if clans won 51% or 50.5% or 50.1%. Eventually those unanswered wins add up to 100.
Edited by nehebkau, 09 May 2017 - 08:33 PM.
#3
Posted 09 May 2017 - 12:12 PM
nehebkau, on 09 May 2017 - 11:17 AM, said:
It was a self fulfilling prophecy. People in the know knew clans would win, so they all went clan, ensuring clans would win. Only a loyal few didnt switch.
#4
Posted 09 May 2017 - 12:23 PM
#5
Posted 09 May 2017 - 12:33 PM
#6
Posted 09 May 2017 - 12:50 PM
#7
Posted 09 May 2017 - 01:09 PM
mech balance < pilot skill < team play
#9
Posted 09 May 2017 - 01:16 PM
#10
Posted 09 May 2017 - 02:34 PM
nehebkau, on 09 May 2017 - 11:17 AM, said:
Makes sense, since there are far more pug-vs-pug matches than there are organized groups against each other. Exponentially more.
It seems to me that all the large, organized groups went IS and are solidly stomping the Clan pugs. Thing is, there are WAY more Clan pugs out there than they can deal with alone.
The smaller Clan groups and experienced solos are still here. You'd be surprised how much weight 2-5 halfway organized guys have in a skittles match. Not as spectacular as the 12 man curb stomp, but we get by. Well enough to hold the meter at 100%.
Granted, I don't think this event is taking the "other team failed to drop harvest" matches, but whatever.
#11
Posted 09 May 2017 - 02:54 PM
Let me say that again.... 2 IS factions are OUTSCORING all of the clan factions EXCEPT for CSJ where our most skilled and organized units are... if clans were OP then all clan factions would be dominating and not just 1....
Once again, Tech < Pilot Skill < TEAMWORK
There are 3 factors involved in team performance and ignoring the two that are human based (teamwork and pilot skill) is purely foolish when they are the most important factors for victory.
Teamwork OP!! Nerf Teamwork now!! lol
You're looking at the final score and acting as if that proves your point without looking into what that score is comprised of.
EDIT: Rechecking the scores and it seems the clan factions that were trailing are starting to close the gap... Wonder how much of this turn around is due to IS players giving up and washing their hands of it w/o realizing they had factions that were doing well... I've certainly had more than my fair share of terribads on my team not helping and getting us rolled. When IS actually drops in the right mechs and rolls up in a group to brawl range they are more than a match for most clan teams.
Edited by DANKnuggz, 09 May 2017 - 03:16 PM.
#12
Posted 09 May 2017 - 03:05 PM
Willard Phule, on 09 May 2017 - 02:34 PM, said:
Makes sense, since there are far more pug-vs-pug matches than there are organized groups against each other. Exponentially more.
It seems to me that all the large, organized groups went IS and are solidly stomping the Clan pugs. Thing is, there are WAY more Clan pugs out there than they can deal with alone.
The smaller Clan groups and experienced solos are still here. You'd be surprised how much weight 2-5 halfway organized guys have in a skittles match. Not as spectacular as the 12 man curb stomp, but we get by. Well enough to hold the meter at 100%.
Granted, I don't think this event is taking the "other team failed to drop harvest" matches, but whatever.
And of course the amusing part is that the cookie-hunting IS puggies are whining they're being stomped by the Clan premades.
The reality is it's the veteran players stepping up, slapping the PUGs into some kind of shape and trying to win matches in most of the pug v pug games.
#13
Posted 09 May 2017 - 03:07 PM
Right now Clan is winning 55% of the time, IS is winning 45% of the time, thus the bar is moving towards 100% for Clans on average.
#14
Posted 09 May 2017 - 03:10 PM
#15
Posted 09 May 2017 - 03:12 PM
Appogee, on 09 May 2017 - 03:10 PM, said:
We thought about switching last night, but figured not having wait times was better.
And you can have as much tonnage differential as you want, but if people bring terribad builds, and won't work together with a modicum of aggression, they will continue to get stomped.

#16
Posted 09 May 2017 - 03:18 PM

#17
Posted 09 May 2017 - 03:19 PM
#18
Posted 09 May 2017 - 04:22 PM
As easy as it is to play a Clan mech because of how good clan XL's are in the ability to bring more firepower without getting killed from losing a torso. It's not the reason IS is getting beat so bad. IS has their own abilities if players only used them correctly.
Clan's pretty much dominate the mid range other than bringing a BLR-2C. IS should be dominating maps like polar where long range is key because IS ER Large has better advantages at long range trading over Clan ER PPC. Brawling is about equal but with the quirks some IS mechs get for brawl there are a lot of IS mechs that are monsters in a brawl. IS players are too blame for IS defeats not balance or Clan's.
#19
Posted 09 May 2017 - 04:24 PM
Crockdaddy, on 09 May 2017 - 03:19 PM, said:
There is a ton of EASILY accessible info at places like Metamechs.com. If you're not taking advantage of that info and trying to do it all from scratch you have only yourself to blame...
#20
Posted 09 May 2017 - 04:39 PM
for snow maps extreme long range ( er ppc large laser, er laser , lrms ok) anything else u have a strong chance of losing as u saw,
I take 4 thunderbolts and do over 2000 damage

on of my thunderbolts had 2 med and 2 er ppc only :-p for range
go to meta mechs faction is not for solo drop mentality people :-p
Edited by JayRtech, 09 May 2017 - 04:40 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users