


48-7 Boreal Vault
#1
Posted 11 May 2017 - 10:58 AM

#2
Posted 11 May 2017 - 11:00 AM
feels bad, man.
I've always found attacking on Boreal to be difficult no matter what side I'm on. On the bright side - if you got ROFLstomped then hopefully you didn't waste too much time on a sinking ship, and were able to get right back into a fresh start.
...and how were u not able to open a gate without getting rekt? base turrets OP PGI plz nerf?
Edited by AphexTwin11, 11 May 2017 - 11:02 AM.
#4
Posted 11 May 2017 - 11:03 AM
Stomps like that happen both sides, but I try to give the other team some kills if it gets that bad. That's why I know you were fighting trolls.
Was on a random team of really excellent players and beat a well known and fairly strong unit this event, they have been less friendly since.
A match went down to the last mech on my team and 3 mechs on other team, gun gen down to 60%ish defending the snow invasion map yesterday. Awesome match.
So some are great and some are downers.
Edited by Johnny Z, 11 May 2017 - 11:10 AM.
#5
Posted 11 May 2017 - 11:05 AM
#6
Posted 11 May 2017 - 11:27 AM
#7
Posted 11 May 2017 - 11:29 AM
Funny enough right before this game I took my AWE8Q, one of the few quirked ER PPC mechs that can fight at 1000+, stripped my ERs off and put on regular PPCs :/. Bad timing, needless to say put it right back where it was after that massacre.
#8
Posted 11 May 2017 - 11:31 AM
One is terribly lopsided to open because you have to choo-choo train in the open to get either generators, the other offers a ridiculous high ground advantage to protect both sides of the entrance paths with no obstructions. Both suffer from the silly concept of having 2 gates practically on top of each other for no conceivable reason.
Unless you match up with an opponent that wants an actual competitive match both of those maps offer piss poor options for any tactical play.
#9
Posted 11 May 2017 - 11:33 AM
Garfuncle, on 11 May 2017 - 11:27 AM, said:
And would add AWE-8Q to that list with quirked ER PPCs, but it's hardly a top tier mech. 972 optimum range sure is handy on that butchering of a map design though. And yes, a few quirked designs vs well any clan mech with energy hardpoints

#10
Posted 11 May 2017 - 11:38 AM
Mole, on 11 May 2017 - 11:02 AM, said:
Terrible map design. No cover for the attackers who run a gauntlet taking fire from an enemy that can hill hump from high ground. Exacerbated by superior Clan energy weapon ranges. Remove the map from the game, replace it with something completely new.
As it is this map is Normandy Beach with giant robots.
Edited by Garfuncle, 11 May 2017 - 11:39 AM.
#11
Posted 11 May 2017 - 11:49 AM
Mole, on 11 May 2017 - 11:02 AM, said:
Delete the damn map. Kill whoever made it.
#12
Posted 11 May 2017 - 11:54 AM
EDITED because holy crap I ought to proof.
Edited by Bud Crue, 11 May 2017 - 12:05 PM.
#13
Posted 11 May 2017 - 11:57 AM
Bud Crue, on 11 May 2017 - 11:54 AM, said:
The map is a piss poor design. Just get rid of it. Come up with a better design.
#15
Posted 11 May 2017 - 12:08 PM
#16
Posted 11 May 2017 - 12:10 PM
#17
Posted 11 May 2017 - 12:13 PM
Aeries, on 11 May 2017 - 11:29 AM, said:
Funny enough right before this game I took my AWE8Q, one of the few quirked ER PPC mechs that can fight at 1000+, stripped my ERs off and put on regular PPCs :/. Bad timing, needless to say put it right back where it was after that massacre.
#19
Posted 11 May 2017 - 01:12 PM
2. Murder-ball into the Clankers and close the damn range.
3. Pick a target and kill it also known as focused fire move on to the next one.
4. Counter sniper from the other ramp just a couple mechs will do it.
5. Employ some UAV's information is a good as an extra mech.
6. Pick a direction and own it don't stop until the last Clanker is dead.
7. Bring some ECM the Clankers use it all time the IS should too.
Edited by Novakaine, 11 May 2017 - 04:50 PM.
#20
Posted 11 May 2017 - 01:12 PM
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