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48-7 Boreal Vault


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#1 Garfuncle

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Posted 11 May 2017 - 10:58 AM

We couldn't even open a gate before losing 4 mechs. Once we did we didn't even get to cover before having an entire wave destroyed. We only got a few kills when Clan pushed into our spawn. Then they killed everyone with erll and erppcs before they could fire a shot back. This is totally unacceptable. Posted Image

#2 AphexTwin11

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Posted 11 May 2017 - 11:00 AM

Clams got dat range, high ground, and coordination.

feels bad, man.

I've always found attacking on Boreal to be difficult no matter what side I'm on. On the bright side - if you got ROFLstomped then hopefully you didn't waste too much time on a sinking ship, and were able to get right back into a fresh start.

...and how were u not able to open a gate without getting rekt? base turrets OP PGI plz nerf?

Edited by AphexTwin11, 11 May 2017 - 11:02 AM.


#3 Mole

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Posted 11 May 2017 - 11:02 AM

View PostGarfuncle, on 11 May 2017 - 10:58 AM, said:

This is totally unacceptable.

Okay. And what do you propose was at fault and how should it be fixed?

Edited by Mole, 11 May 2017 - 11:02 AM.


#4 Johnny Z

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Posted 11 May 2017 - 11:03 AM

You were fighting trolls most likely trying to send you to the forums or make you quit. No worries either way.

Stomps like that happen both sides, but I try to give the other team some kills if it gets that bad. That's why I know you were fighting trolls.

Was on a random team of really excellent players and beat a well known and fairly strong unit this event, they have been less friendly since.

A match went down to the last mech on my team and 3 mechs on other team, gun gen down to 60%ish defending the snow invasion map yesterday. Awesome match.

So some are great and some are downers.

Edited by Johnny Z, 11 May 2017 - 11:10 AM.


#5 Captain Polux

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Posted 11 May 2017 - 11:05 AM

It helps to have a plan.

#6 Garfuncle

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Posted 11 May 2017 - 11:27 AM

The simple fact of the matter is the map was not designed for clan ERPPC or ERLL. And yes, battlemasters and grasshoppers can do ERLL. But that is nothing compared to any clan mech with an energy omnipod.

#7 Aeries

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Posted 11 May 2017 - 11:29 AM

Was in this game with you. This and Alpine is a major problem. 1000+ meter sight lines with no cover. Hell you can't even hit the gate gens without taking ERLL and ER PPC from their hilltop view. It magnifies the range imbalance 100 fold. This one is on PGI though. Boreal is truly the worst designed map in this game, especially for Siege and I have yet to play it defending as the IS .

Funny enough right before this game I took my AWE8Q, one of the few quirked ER PPC mechs that can fight at 1000+, stripped my ERs off and put on regular PPCs :/. Bad timing, needless to say put it right back where it was after that massacre.

#8 sycocys

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Posted 11 May 2017 - 11:31 AM

To be fair the gate part of Boreal is a particularly bad design, even in the dota copy paste methodology. It's really only equaled or surpassed by the poor design of the Portico gate area.

One is terribly lopsided to open because you have to choo-choo train in the open to get either generators, the other offers a ridiculous high ground advantage to protect both sides of the entrance paths with no obstructions. Both suffer from the silly concept of having 2 gates practically on top of each other for no conceivable reason.

Unless you match up with an opponent that wants an actual competitive match both of those maps offer piss poor options for any tactical play.

#9 Aeries

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Posted 11 May 2017 - 11:33 AM

View PostGarfuncle, on 11 May 2017 - 11:27 AM, said:

The simple fact of the matter is the map was not designed for clan ERPPC or ERLL. And yes, battlemasters and grasshoppers can do ERLL. But that is nothing compared to any clan mech with an energy omnipod.


And would add AWE-8Q to that list with quirked ER PPCs, but it's hardly a top tier mech. 972 optimum range sure is handy on that butchering of a map design though. And yes, a few quirked designs vs well any clan mech with energy hardpoints :(.

#10 Garfuncle

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Posted 11 May 2017 - 11:38 AM

View PostMole, on 11 May 2017 - 11:02 AM, said:

Okay. And what do you propose was at fault and how should it be fixed?


Terrible map design. No cover for the attackers who run a gauntlet taking fire from an enemy that can hill hump from high ground. Exacerbated by superior Clan energy weapon ranges. Remove the map from the game, replace it with something completely new.

As it is this map is Normandy Beach with giant robots.

Edited by Garfuncle, 11 May 2017 - 11:39 AM.


#11 R Valentine

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Posted 11 May 2017 - 11:49 AM

Boreal sucks balls to attack, even more so for IS. Clan PPCs just rain on you all day, even when you're just trying to open the damn door. Why in the hell can so many enemies reach you before you even get the gate open? Whoever came up with that map should be shot in the face.

View PostMole, on 11 May 2017 - 11:02 AM, said:

Okay. And what do you propose was at fault and how should it be fixed?


Delete the damn map. Kill whoever made it.

#12 Bud Crue

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Posted 11 May 2017 - 11:54 AM

I still think if they just removed the debri on the inside of the left gate, and got rid of the little outcrop on the right gate, it would help tremendously at reducing the exposure that attackers are forced to suffer upon entry (and get rid of the gound turret right inside the left gat as well while you are at it). I mean having to conga line the gate gens is bad enough, but having terrain set up which then maximizes your exposure after you come in is a double kick in the nads to the attacking team.

EDITED because holy crap I ought to proof.

Edited by Bud Crue, 11 May 2017 - 12:05 PM.


#13 R Valentine

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Posted 11 May 2017 - 11:57 AM

View PostBud Crue, on 11 May 2017 - 11:54 AM, said:

I still think if they just removed the debri on the inside of the left gate,a don got rid of the little out crop on the right gate, it would help tremendously at reducing the exposure that attackers are forced to suffer upon entry (and get rid of the gound turret right inside the left gat as well while you are at it. I mean having to conga line the gate gens is bad enough, but having terrain set up which then maximizes your exposure after you come in is s double kick in the nads to the attacking team.


The map is a piss poor design. Just get rid of it. Come up with a better design.

#14 Bud Crue

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Posted 11 May 2017 - 12:03 PM

View PostKiran Yagami, on 11 May 2017 - 11:57 AM, said:


The map is a piss poor design. Just get rid of it. Come up with a better design.


Ideally, yes. But until then, I think a few fairly minor tweaks could make it a heck of a lot more user friendly.

#15 Lily from animove

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Posted 11 May 2017 - 12:08 PM

can you join your competent units please and play with them and learn how it works? They know VERY well how to handle that map.

#16 naterist

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Posted 11 May 2017 - 12:10 PM

Instead of omega being at the top of a slope thats higher then the gates, make everything flat. Or put an unclimbable cliff in the middle of f6. Could be cool. Redesign it to look like a big figure 8 from above instead of.... its current shape.

#17 Grus

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Posted 11 May 2017 - 12:13 PM

View PostAeries, on 11 May 2017 - 11:29 AM, said:

Was in this game with you. This and Alpine is a major problem. 1000+ meter sight lines with no cover. Hell you can't even hit the gate gens without taking ERLL and ER PPC from their hilltop view. It magnifies the range imbalance 100 fold. This one is on PGI though. Boreal is truly the worst designed map in this game, especially for Siege and I have yet to play it defending as the IS .

Funny enough right before this game I took my AWE8Q, one of the few quirked ER PPC mechs that can fight at 1000+, stripped my ERs off and put on regular PPCs :/. Bad timing, needless to say put it right back where it was after that massacre.
so clan get 2 maybe 3 maps where we can use our range advantage and you guys cry. How many DOTA style maps for close to midrange brawling do we have in rotation? Yeah..

#18 Vonbach

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Posted 11 May 2017 - 12:15 PM

View PostGrus, on 11 May 2017 - 12:13 PM, said:

so clan get 2 maybe 3 maps where we can use our range advantage and you guys cry. How many DOTA style maps for close to midrange brawling do we have in rotation? Yeah..

Cough cough lol. Frozen city says hello.

#19 Novakaine

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Posted 11 May 2017 - 01:12 PM

1. Conga line the gates from the ramps, by time the last mech fires and drops the turret is down and the gate is open.
2. Murder-ball into the Clankers and close the damn range.
3. Pick a target and kill it also known as focused fire move on to the next one.
4. Counter sniper from the other ramp just a couple mechs will do it.
5. Employ some UAV's information is a good as an extra mech.
6. Pick a direction and own it don't stop until the last Clanker is dead.
7. Bring some ECM the Clankers use it all time the IS should too.

Edited by Novakaine, 11 May 2017 - 04:50 PM.


#20 Monkey Lover

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Posted 11 May 2017 - 01:12 PM

This map has always sucked and Pgi does nothing about it.





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