

Hey Pgi, For The Next Fw Event Can You Please...
#1
Posted 10 May 2017 - 04:49 PM
Because having to drop nothing but grinding scouting for 10 days to get enough points to stay on the leaderboard even with a 90%+ win/loss rate in invasion isn't very fun.
#2
Posted 10 May 2017 - 04:57 PM
MischiefSC, on 10 May 2017 - 04:49 PM, said:
Because having to drop nothing but grinding scouting for 10 days to get enough points to stay on the leaderboard even with a 90%+ win/loss rate in invasion isn't very fun.
That might explain things on the leaderboards..
#3
Posted 10 May 2017 - 04:58 PM
Deathlike, on 10 May 2017 - 04:57 PM, said:
That might explain things on the leaderboards..
Yep. You get 1 pt per player per win. You can win scouting in about 6 minutes. Less wait time between matchers, faster getting in and out. 12 people in scouting just earns more points faster than 12 in invasion.
#4
Posted 10 May 2017 - 05:06 PM
We are just playing mostly Siege anyway, except for guys who only have the time to do there daily 400 match score...but yeah..change it for next FW event.
#5
Posted 10 May 2017 - 05:15 PM
Deathlike, on 10 May 2017 - 04:57 PM, said:
That might explain things on the leaderboards..
Yeah some units have gone to exclusive scouting to maintain leaderboard.
54MR has not. EVIL hasn't and a few other IS units have not either as we've all been dropping together and mixing pilots up etc lol.
I know with 100% certainty a number of Clan units have gone down this road in the last 3 days because they couldn't win invasion matches against us in 2-3hrs of repeated matches each night. Yet all of a sudden were jumping up the Clan leaderboard overnight.
So perhaps my TUK 3 Stats Explained Thread is actually over-inflating Clan win rate, in Invasion at least? Given what a lot of Clan units have been doing.
Not saying IS are not doing it either, but I think, it's more prevalent in Clan based on my spy's intelligence reports

Edited by justcallme A S H, 10 May 2017 - 05:15 PM.
#6
Posted 10 May 2017 - 05:34 PM
justcallme A S H, on 10 May 2017 - 05:15 PM, said:
Yeah some units have gone to exclusive scouting to maintain leaderboard.
54MR has not. EVIL hasn't and a few other IS units have not either as we've all been dropping together and mixing pilots up etc lol.
I know with 100% certainty a number of Clan units have gone down this road in the last 3 days because they couldn't win invasion matches against us in 2-3hrs of repeated matches each night. Yet all of a sudden were jumping up the Clan leaderboard overnight.
So perhaps my TUK 3 Stats Explained Thread is actually over-inflating Clan win rate, in Invasion at least? Given what a lot of Clan units have been doing.
Not saying IS are not doing it either, but I think, it's more prevalent in Clan based on my spy's intelligence reports

It's forcing us to do the same, which is less enjoyable by far. Burning people out more quickly, etc.
Also not helping with the population in Invasion. People playing scouting without wanting to and I know there's a lot of pugs who are not happy to have coordinated 4man units like us grinding scout matches.
#7
Posted 10 May 2017 - 05:37 PM
#8
Posted 10 May 2017 - 05:44 PM
Kiran Yagami, on 10 May 2017 - 05:37 PM, said:
Good idea. Try to force people to play what they don't want. That will turn out well. If there's one thing you can say about gamers it's that they'll happily be forced to play the character/side/faction/role they don't want and will still show up to play anyway.
Oh, wait. No, that's a great way to fail completely.
How about you balance the underlying factors that make people want to play one side vs the other.
#9
Posted 10 May 2017 - 05:58 PM
MischiefSC, on 10 May 2017 - 05:44 PM, said:
Good idea. Try to force people to play what they don't want. That will turn out well. If there's one thing you can say about gamers it's that they'll happily be forced to play the character/side/faction/role they don't want and will still show up to play anyway.
Oh, wait. No, that's a great way to fail completely.
How about you balance the underlying factors that make people want to play one side vs the other.
Right. Let's just leave things the way they are then. Who needs competition or anything. It's not like we want people to participate or anything. Next Tukayyid we'll all go CSJ.
#10
Posted 10 May 2017 - 06:03 PM
#11
Posted 10 May 2017 - 06:07 PM
Kiran Yagami, on 10 May 2017 - 05:58 PM, said:
Right. Let's just leave things the way they are then. Who needs competition or anything. It's not like we want people to participate or anything. Next Tukayyid we'll all go CSJ.
But the Merc units are not all heavily stacked Clan?
Go look at the Leaderboard.
Of all the Merc Units - it is almost a 50/50 split across IS and Clan in each top 5 (for those Mercs that made it on there).
So locking that is a totally silly idea as Mischief pointed out. All that needs to happen here is PGI calculate population correctly and that's half the problem solved because most Mercs make decision based on cbill bonus - CSJ had the best for Clan, hence it is more Merc heavy than other Clan houses - BUT in overall terms, it makes no difference.
#12
Posted 10 May 2017 - 06:18 PM
justcallme A S H, on 10 May 2017 - 06:07 PM, said:
But the Merc units are not all heavily stacked Clan?
Go look at the Leaderboard.
Of all the Merc Units - it is almost a 50/50 split across IS and Clan in each top 5 (for those Mercs that made it on there).
So locking that is a totally silly idea as Mischief pointed out. All that needs to happen here is PGI calculate population correctly and that's half the problem solved because most Mercs make decision based on cbill bonus - CSJ had the best for Clan, hence it is more Merc heavy than other Clan houses - BUT in overall terms, it makes no difference.
The bigger issue is why a lot of teams go Clans when the chips are down.
Fix the underlying balance issues and you fix the reasoning for that.
#13
Posted 10 May 2017 - 07:46 PM
Clan mechs are just easier to run.
#14
Posted 10 May 2017 - 08:21 PM
Kiran Yagami, on 10 May 2017 - 05:37 PM, said:
Don't blame the mercs for playing the game the way it's currently designed.
I'm not one to prefer scouting as much as the next guy, but yeah, it's annoying having to cram all these scout matches in just to secure a leaderboard spot...and in the end, scouting doesn't count for which Faction wins the planet.
It forces players to make a selfish decision: Do you fight for the Faction in Invasion, or do you fight for your team in Scouting?
But maybe that's by design: it takes the big teams off the more important battlefield.
Edited by Commander A9, 12 May 2017 - 03:51 AM.
#15
Posted 10 May 2017 - 08:27 PM
What's that gotta do with Merc units? lol...
#16
Posted 10 May 2017 - 08:27 PM
#17
Posted 10 May 2017 - 08:55 PM
Firestorm1976, on 10 May 2017 - 08:27 PM, said:
I havent had my *** handed to me every time. can only think of one really, against a pro team. are you using coms and bringing good builds and torso twisting? have you looked at FRR/Kurita Hub at all? if the other team wipes your first wave of mechs and pushing into your drop zone, them giving you 10 seconds to walk out into a firing line isnt going to change the outcome. just how long it takes.
Edited by RaptorCWS, 10 May 2017 - 08:56 PM.
#19
Posted 11 May 2017 - 03:19 AM
MischiefSC, on 10 May 2017 - 06:18 PM, said:
The bigger issue is why a lot of teams go Clans when the chips are down.
Fix the underlying balance issues and you fix the reasoning for that.
IS potatoes are worse than clan potatoes (they are both bad, but clan potatoes tend to suck slightly less). Since my unit tends to drop 4-8 mans, and filling out the remaining with randoms, I'd prefer the clan potato over the IS potato
Edited by Vxheous Kerensky, 11 May 2017 - 03:20 AM.
#20
Posted 11 May 2017 - 04:23 AM
MischiefSC, on 10 May 2017 - 06:18 PM, said:
The bigger issue is why a lot of teams go Clans when the chips are down.
Fix the underlying balance issues and you fix the reasoning for that.
Easy to answer.
Clan mechs have an advantage over IS. No matter the size of the difference or where that difference lies, humans being human and in a comp environment, naturally they gravitate toward the naturally given advantage.
It is human nature as well as the nature of the difference 'tween IS and Clan. Hard to achieve balance when a natural imbalance is built into the game - that being the tech difference between the two "factions" at this point in time.
That natural imbalance was and is eventually overcome, to some extent, not only in the real world but also in BT, by how it always has been done in history; capture, engineering, and exploiting that tech to one's own advantage.
History is filled with such examples. For BT, that example is realized is the advancement of IS tech by the capture, reverse engineering, and exploiting Clan tech to suit IS purpose and tech.
Coming from a TT background in BT, I understand this is how it works in BT and how things progress in the timeline. And isn't playing BT why we all are here? Well, most of us?
Balance will be closer once the Civil War update is here and the kinks worked out.
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