Mystere, on 12 May 2017 - 06:00 PM, said:
I really wish though that HBS had gone the RTS route a la Mechcommander or the Total War series instead of turn-based.
I certainly wouldn't mind a new MechCommander game either, but Ego already hit it on the nose. When you're replicating tabletop it pretty much has to be turn-based. Bonus points for including a variable turn timer for multiplayer as HBS did. Because that's effectively how tabletop games play out anyways, people taking turns to take actions based on their decisions, occasionally being nagged to hurry up by other players. Realtime with pause command can work for singleplayer, but it's less attractive.
But it's more than the time and perspective mode, it's all the little ****. Distributed damage, random crits that actually matter, knockdown, melee, DFA, 'mechs that aren't absurdly unrealistically narrowly specialized monsters.
Basically, it very accurately replicates the feeling of sitting at a table rolling dice and moving minis around a battle grid, which is understandably a divisive experience: tabletop gamers will generally be thrilled, people who just want a FPS mostly won't get the appeal.




























