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Why Can't Mwo Be More Like This?!


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#41 Accused

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Posted 14 May 2017 - 10:26 AM

View PostMauttyKoray, on 13 May 2017 - 11:28 PM, said:

Well, that was an entire issue of the content release under IGP was nearly nonexistent. So, once they went solo they began releasing as much as possible as fast as they could. Clans, maps, more mechs, FP, new game modes, etc and balance became a mess. After that Quirks and nerfs/buffs came about to attempt to improve the game's balance and keep it from crashign and burning...which sort of worked.

So, now with the release of new tech, skill tree, etc, they need to finally step back as they said they plan to do and reevaluate the game's core systems and mechanics for balance and fine tuning in order to incorporate current/future mechs and tech into the game.



I'm going to call ******** on that entire post. Sorry, revisionist can kiss my ***.

#42 SQW

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Posted 14 May 2017 - 05:00 PM

View PostPromessa, on 14 May 2017 - 11:25 AM, said:

I love how Battletech is turning out but it isn't a Mechwarrior game lol. Not really directly comparable. Maybe you just prefer turned based games to shooters.


No, I'd have loved to play a MWO where you can't customize everything at will without cost or shoot like weapon recoil never happened in the FPS genre. I'd have loved to play a sim game where team work matters and objective play trumps K/D ratio.

What we have here is a poorly designed shooter - a FPS in mech skin without half of the things that makes FPS fun. Maybe PGI initially decided they need a bigger potential pool of players than mechheads to make money and try to have their cake and eat it too? In any case, this game is designed from the ground up as a shooter and plays like your average 12v12 shooter and it's exactly the opposite I want in a PvP mech game.

HBS on the other hand, knew what made people love Battletech - it's not turn based combat nor big robots but the tension from weighting the pros and cons of all the decisions before surrendering to the will of RNG and adapt to the result - and delivered with BT. Like I said before, PGI could have easily made MWO a much closer PVP representation of its IP yet it chose to adopt the super-soldier mechanics of a single player game like Mechwarrior and cram them into a PvP game.

#43 Anjian

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Posted 14 May 2017 - 06:13 PM

View PostThe Lighthouse, on 13 May 2017 - 07:13 PM, said:


The fact is the whole franchise was basically grown by Mechwarrior and Mechcommander series, not Battletech nor Mechassault.

There is some good chance that people aged 40+, who played some video games, would know what is Mechwarrior, but they would have no clue what Battletech is.

It is ridiculous to ask Mechwarrior to have same depth as Battletech... it is just not going to happen no matter what, and Mechwarrior was not supposed to be that as well in the first place. I must remind you all that laser shots have been instant hit-scan (that is, when it hits, it does full damage right away) until we have MWO which introduces burn time. Things like Skill Tree is just pure insanity.

I barely heard Mechassault and Battletech when I was young, but I played enough of Mechwarrior series and Mechcommander. During 1990s, this worked well.

Everything pretty much came apart when FASA decided that it was not worth to pursue operation, believing their market was in decline (which was true for a while,) and of course Microsoft, as the worst IP manager as ever, did not decide to continue on Battletech series games.

At this point -some people may not like this- either PGI or HBS should acquire the digital license from MS and re-start the franchise (or MS can do it.) I hope this BT game will be the beginning of revival.



Microsoft was such a disappointment. The whole idea of acquiring Mechwarrior was to promote their PC and XBox ecosystems. Then they decided to focus on the XBox solely. When Mechassault failed, or when the first XBox could not scratch the PS2, they turned to somewhere else, which was Bungie and Halo. For the XBox 360, they went to a mech game that would help promote it in Japan, and that turned out to be Chromehounds, which might be the best ever digital mech game --- but Chromehounds failed to move enough XBoxes in Japan, and in the end, for the lack of a proper F2P ecosystem, it failed. At that point, the industry thought that big stompy robots in consoles were forever dead, though Microsoft contracted FromSoft to do a Steel Battalion for the Kinect years later.

I think one big mistake somewhere there was that Microsoft should have contracted FromSoft to do Mechwarrior for the XBox 360 instead. That was before FromSoftware became enormously successful with its Dark Souls series.

Edited by Anjian, 14 May 2017 - 06:14 PM.


#44 SQW

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Posted 14 May 2017 - 06:52 PM

View PostAnjian, on 14 May 2017 - 06:13 PM, said:



Microsoft was such a disappointment. The whole idea of acquiring Mechwarrior was to promote their PC and XBox ecosystems. Then they decided to focus on the XBox solely. When Mechassault failed, or when the first XBox could not scratch the PS2, they turned to somewhere else, which was Bungie and Halo. For the XBox 360, they went to a mech game that would help promote it in Japan, and that turned out to be Chromehounds, which might be the best ever digital mech game --- but Chromehounds failed to move enough XBoxes in Japan, and in the end, for the lack of a proper F2P ecosystem, it failed. At that point, the industry thought that big stompy robots in consoles were forever dead, though Microsoft contracted FromSoft to do a Steel Battalion for the Kinect years later.

I think one big mistake somewhere there was that Microsoft should have contracted FromSoft to do Mechwarrior for the XBox 360 instead. That was before FromSoftware became enormously successful with its Dark Souls series.


And every movie industry expert would have told you comic book hero that is not superman is not possible a decade ago...until Marvel proved them wrong then every movie industry expert will now tell you Marvel IP is guaranteed bank....until it isn't and so on and so on. The only thing these 'experts' are expert in is 20/20 hindsight.

As much as I loath PGI as a company and almost every mechanic choices they've made in MWO, I will credit them to revive the IP thus advancing the creation of BT by a good few years.

#45 rollermint

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Posted 14 May 2017 - 07:24 PM

I think its alright to have 2 Battetech based games. One TBS and one FPS. Both genres thats right up my alley. I'm a happy Mechwarrior.

My biggest problem with MWO is that they didn't do enough to immerse us in its lore and settings.

#46 Beaching Betty

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Posted 14 May 2017 - 09:06 PM

It's too late to change my friend..

#47 SQW

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Posted 15 May 2017 - 12:23 AM

View PostBeaching Betty, on 14 May 2017 - 09:06 PM, said:

It's too late to change my friend..


It's never too late to change. Unfortunately, when PGI is involved, 'change' is definitely a double edged sword.

#48 Anjian

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Posted 15 May 2017 - 03:29 AM

View PostSQW, on 14 May 2017 - 06:52 PM, said:


And every movie industry expert would have told you comic book hero that is not superman is not possible a decade ago...until Marvel proved them wrong then every movie industry expert will now tell you Marvel IP is guaranteed bank....until it isn't and so on and so on. The only thing these 'experts' are expert in is 20/20 hindsight.

As much as I loath PGI as a company and almost every mechanic choices they've made in MWO, I will credit them to revive the IP thus advancing the creation of BT by a good few years.



Superman never did well, only Batman did.

Marvel has been trying for a long time. In fact there are many failures along the way, and some probably deserve a remake, like the Swamp Thing. Then things happened because of Sam Raimi's Spiderman, and the first X-Men movie, and then things started to come alone.

I am not sure about any movie expert saying this. It was Star Wars that invented the summer movie block buster, with scifi, fantasy, special FX and lots of action all rolled into one, framed by mythology. Since then "genre"--- the term movie agents and experts call for fantasy/scifi/supernatural/superheroes/game/comic based --- for better or worst, dominated summer blockbusters, displacing the Western, and sooner or later, the inevitability goes to comics because comics is part of "genre". Everyone knew it, that's why WB bought DC, and why the MU was parceled to Sony, 20th Century Fox and Disney for a healthy amount of cash even then. Today, "Genre" are still looking to explore its edge and horizons, despite failures and flops, its far from reaching its limits, its still material starved, and its still going to peer over to games and Japanese material.

PGI may have kept the BT franchise alive, but its barely breathing, and the Stomping Robot Genre is still on life support, at least on PC. We need a few games to succeed to prove that wrong and turn the genre around. The robot genre practically dead on consoles, except for Hawken and Titanfall, but FPS robots are not stomping robots to me. Strangely enough, the Stompy Robot Genre is a surprising hit on mobile, thanks to a certain Russian game.

New indie game with robots for both console and PC. Its going to be demoed on an indie game fair in Japan this month. Its turn based and inspired by Front Mission, and uses the Unreal 4 engine.


Edited by Anjian, 15 May 2017 - 03:42 AM.


#49 Beaching Betty

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Posted 15 May 2017 - 08:36 AM

View PostSQW, on 15 May 2017 - 12:23 AM, said:


It's never too late to change. Unfortunately, when PGI is involved, 'change' is definitely a double edged sword.

Yep, you do it wrong, people will get pissed obviously and... when you do it right, yep... People will still get pissed. People need to understand, thats all..

#50 CDLord HHGD

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Posted 15 May 2017 - 10:02 AM

I want MWO 2.0 done to the same level of detail as Star Citizen....

Create my pilot character, walk into my mech hangar, strap into a mech, march that mech to my dropship, pilot my dropship to my jumpship, then jump to a hotspot and earn some merc money.

Maybe next time.

#51 Rhaythe

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Posted 15 May 2017 - 10:05 AM

View PostSummon3r, on 12 May 2017 - 05:44 PM, said:

lol wtf is that?? that is no HBK, that is disgusting and has no business being called mechwarrior anything

It was, tragically, a thing...



#52 CDLord HHGD

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Posted 15 May 2017 - 10:08 AM

View PostRhaythe, on 15 May 2017 - 10:05 AM, said:

It was, tragically, a thing...



Thank goodness that died a quick death.

Looking forward to HBS Battletech though. :)

#53 Shifty McSwift

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Posted 15 May 2017 - 10:08 AM

Because that's a different game in a couple of fundamental ways? You can and will have both, and probably more in the future.

What a weird thread. Some people might wish MWO to be more like MLP too, so, you can't please everyone? IDK

#54 CMDR Sunset Shimmer

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Posted 15 May 2017 - 10:51 AM

View Postkesuga7, on 12 May 2017 - 05:34 PM, said:

Those mech models look to be straight ripped out of MWO

this is MUCH better looking then Mechwarrior tactics
Which changed the mech designs in such a way that they became abominations


Posted Image


Because tactics was INSANE, and hired the same guy who did the Dark Age art...

Posted Image

Seriously like, why even?

#55 SQW

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Posted 15 May 2017 - 04:22 PM

View PostShifty McSwift, on 15 May 2017 - 10:08 AM, said:

Because that's a different game in a couple of fundamental ways? You can and will have both, and probably more in the future.

What a weird thread. Some people might wish MWO to be more like MLP too, so, you can't please everyone? IDK


Sure, you can't please everyone but the original MWO road map was a lot closer to what BT fans really wanted (and funded MWO for) than what we ended up having - a lobby shooter and a broken 'end game'. MWO had the potential to be the Star Citizen of Battletech or at least Planetside but we ended having a poor CoD clone.

Having Battletech along side MWO now will further highlight just how far the latter has strayed.

#56 King Kahuna

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Posted 15 May 2017 - 04:39 PM

I grew up with Table Top Battletech and have most of the books. Loved it but there are many things that never made sense to me at all (and still don't). I personally love MWO. Its not perfect and if you play ANY other game you will find issues as well.

What MWO does do well is adapt a shooter system to Battletech. They are also spanning a huge time span. Many things players complain about were in the books as well. Read the tech readouts, two words, POWER CREEP. That being said tech moves on. I bet you have seen a bit of tech advancement has crept into your life. How is that gaming rig you had 5-6 years ago stacking up against the units today? How is the 1st computer you ever owned stacking up against the latest marvels?

I think many of the players in MWO will enjoy and do better in Battletech, a turn based systems. I personally dislike them a great deal so wont be playing it regardless of the title. With modern gaming rigs I don't tend to like board games. I still love RPGs but on table top but that's just me.

Wish everyone happiness with whatever game you choose.

#57 Fox the Apprentice

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Posted 15 May 2017 - 04:47 PM

View PostKing Kahuna, on 15 May 2017 - 04:39 PM, said:

[...]
How is that gaming rig you had 5-6 7 years ago stacking up against the units today? How is the 1st computer you ever owned stacking up against the latest marvels?
[...]

This is my first computer, and it's doing quite well, thank you! ...Unless you want to play a game with graphics, but who cares about them, anyways!

Gonna replace it soon, though. The i7-860 was brand new when I got it, but it's definitely showing its age!

Edited by Fox the Apprentice, 15 May 2017 - 04:49 PM.


#58 Y E O N N E

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Posted 15 May 2017 - 05:21 PM

View PostKing Kahuna, on 15 May 2017 - 04:39 PM, said:

How is that gaming rig you had 5-6 years ago stacking up against the units today? How is the 1st computer you ever owned stacking up against the latest marvels?


Built mine in 2011: Core i7-3820 and 2x HD7970s with 16 GB RAM...still takes a monster game to really strain it, but the only thing I usually need to drop is the resolution from 2560x1440 to the more standard 1920x1080. It's actually still difficult to justify an upgrade, since nothing I play brings it to its knees. Not DOOM, not Battlefield 1, not MWO. It sucks, because I do want to upgrade...but brain wins.

That said, I also don't really enjoy turn-based. Seems like a waste of potential to me. If I want to play what is essentially TT, I'll go buy the stuff and wrangle up some friends.

#59 SQW

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Posted 15 May 2017 - 05:22 PM

View PostKing Kahuna, on 15 May 2017 - 04:39 PM, said:

I grew up with Table Top Battletech and have most of the books. Loved it but there are many things that never made sense to me at all (and still don't). I personally love MWO. Its not perfect and if you play ANY other game you will find issues as well.

What MWO does do well is adapt a shooter system to Battletech. They are also spanning a huge time span. Many things players complain about were in the books as well. Read the tech readouts, two words, POWER CREEP. That being said tech moves on. I bet you have seen a bit of tech advancement has crept into your life. How is that gaming rig you had 5-6 years ago stacking up against the units today? How is the 1st computer you ever owned stacking up against the latest marvels?

I think many of the players in MWO will enjoy and do better in Battletech, a turn based systems. I personally dislike them a great deal so wont be playing it regardless of the title. With modern gaming rigs I don't tend to like board games. I still love RPGs but on table top but that's just me.

Wish everyone happiness with whatever game you choose.


MWO brought the MW2-4 series single player shooting mechanics of yeseryear over wholesale while avoiding the more complex systems of MWLL PvP in order to make the game more appealing to the casual shooter crowd. PGI didn't make shooting in MWO fun as much as just copying exactly what the last guy did.

Whenever I see a ACH, EBJ or TBR stabbing 7 beams of lights out from every one of its orifices it makes me want to punch Russ.

Edited by SQW, 15 May 2017 - 05:23 PM.






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