What I wanted to point out is that we already have this. Once we pass a threshold of GXP and purchase a number of basic modules, there is no need to spend it further, and when it comes to individual mechs, I know I in particular have a number of variants with a million or more mech specific XP that will NEVER be spent in the current system (live server, pre skill tree).
These pools of "unspendable" (or near enough, never/too many to be spent etc) XP are an issue separate from the skill tree and unique to long time players and supporters.
So I made this topic not only to point this out but to discuss it overall, in case there are things I am not considering, and to discuss real "solutions" to the notion that it is an eventuality that we will all have pools of unspendable XP, its just a matter of time.
Edited by Shifty McSwift, 13 May 2017 - 05:45 AM.