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Guass Charge +0.5?


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#1 Summon3r

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Posted 13 May 2017 - 07:15 AM

just took my first look at a tree and noticed this in it twice, what does it do? can you get to zero charge time?

#2 Shifty McSwift

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Posted 13 May 2017 - 07:17 AM

I hope not >.<

#3 SmokedJag

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Posted 13 May 2017 - 07:19 AM

I think it means you hold the charge longer. Makes precharge easier by making timing more forgiving.

#4 Khobai

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Posted 13 May 2017 - 07:20 AM

its how long you can hold the charge for not how long it takes to charge

so basically its useless

#5 Summon3r

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Posted 13 May 2017 - 07:22 AM

View PostKhobai, on 13 May 2017 - 07:20 AM, said:

its how long you can hold the charge for not how long it takes to charge

so basically its useless


ahh yes, if thats the case indeed... useless. thx

#6 Zergling

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Posted 13 May 2017 - 08:21 AM

Similarly useless to -5% UAC Jam Chance.

Edited by Zergling, 13 May 2017 - 08:21 AM.


#7 G4LV4TR0N

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Posted 13 May 2017 - 10:17 AM

It's not useless if your normal build can get it for just 1SP because your skills are going that way.

#8 Tripzter

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Posted 13 May 2017 - 10:24 AM

View PostKhobai, on 13 May 2017 - 07:20 AM, said:

its how long you can hold the charge for not how long it takes to charge

so basically its useless

Useless? With both modules that means you can charge up the gauss and hold it charged for like 15 seconds. With a leeway that big it ends up allowing you to keep your wep charged and ready for instafire most of the time.

#9 Monkey Lover

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Posted 13 May 2017 - 10:25 AM

View PostTripzter, on 13 May 2017 - 10:24 AM, said:

Useless? With both modules that means you can charge up the gauss and hold it charged for like 15 seconds. With a leeway that big it ends up allowing you to keep your wep charged and ready for instafire most of the time.
.

Isn't that 0.5 or half a second? I didn't test this on the pts because I don't see the reason to use it.

Edited by Monkey Lover, 13 May 2017 - 10:28 AM.


#10 Tripzter

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Posted 13 May 2017 - 10:28 AM

View PostMonkey Lover, on 13 May 2017 - 10:25 AM, said:

.

Isn't that 0.5 or half a second?

lol actually yes you're right. for some reason i read it and comprehended it as 5 secs.

#11 Monkey Lover

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Posted 13 May 2017 - 10:30 AM

View PostTripzter, on 13 May 2017 - 10:28 AM, said:

lol actually yes you're right. for some reason i read it and comprehended it as 5 secs.

So maybe this just needs to be buff to make it worth using for some people. I kind of understand the 15 second charge being useful.

#12 Tripzter

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Posted 13 May 2017 - 10:49 AM

Well i'm sure theres going to be a lot of balancing to do when the skill tree is implemented.

#13 DAYLEET

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Posted 13 May 2017 - 12:18 PM

View PostKhobai, on 13 May 2017 - 07:20 AM, said:

its how long you can hold the charge for not how long it takes to charge

so basically its useless

A second is short but it can be an eternity in some cases. It might be the difference between hitting the mech versus hitting the part needed to kill it, esp those pesky, no hitbox, locust.

#14 Vxheous

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Posted 13 May 2017 - 12:21 PM

View PostDAYLEET, on 13 May 2017 - 12:18 PM, said:

A second is short but it can be an eternity in some cases. It might be the difference between hitting the mech versus hitting the part needed to kill it, esp those pesky, no hitbox, locust.


With 91 pts into this convoluted system, two pts into +1 sec of gauss charge hold is a waste

View PostTripzter, on 13 May 2017 - 10:49 AM, said:

Well i'm sure theres going to be a lot of balancing to do when the skill tree is implemented.


This PGI we're talking about, their track record for fixing imbalances in a timely fashion is not exactly stellar.

Edited by Vxheous Kerensky, 13 May 2017 - 12:22 PM.


#15 DAYLEET

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Posted 13 May 2017 - 12:22 PM

View PostMonkey Lover, on 13 May 2017 - 10:30 AM, said:

So maybe this just needs to be buff to make it worth using for some people. I kind of understand the 15 second charge being useful.

lets not buff it for some times. The longer we can hold the charge the easier it is to use. If you want to buff gauss, buff the max range(not optimal).

#16 DAYLEET

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Posted 13 May 2017 - 12:28 PM

View PostVxheous Kerensky, on 13 May 2017 - 12:21 PM, said:

With 91 pts into this convoluted system, two pts into +1 sec of gauss charge hold is a waste

Comes down to player preference. Im not big on buffing weapons over mobility and such but if a mech already has some weapon buff then adding on top of it is a no brainer. Cooldown should be on gauss platform goal to get and 2 more points to make it easier to use seems like a good deal.

#17 Monkey Lover

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Posted 13 May 2017 - 12:49 PM

View PostDAYLEET, on 13 May 2017 - 12:22 PM, said:

lets not buff it for some times. The longer we can hold the charge the easier it is to use. If you want to buff gauss, buff the max range(not optimal).


With being able to skip heat nodes , dual gauss I could see being even more popular soon.

#18 Elizander

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Posted 13 May 2017 - 03:18 PM

View PostSummon3r, on 13 May 2017 - 07:22 AM, said:


ahh yes, if thats the case indeed... useless. thx


It's good for poptart or peeking.

#19 Kanil

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Posted 13 May 2017 - 03:44 PM

View PostVxheous Kerensky, on 13 May 2017 - 12:21 PM, said:

With 91 pts into this convoluted system, two pts into +1 sec of gauss charge hold is a waste

I don't remember exactly, but a pure gauss 'mech ends up with a lot of skill points left over after skimping on heat-related skills. It's not that an extra second of gauss charge is great, but rather that it has very weak competition for some 'mechs.

I agree that anything with lasers on it probably wouldn't bother, though.

Edited by Kanil, 13 May 2017 - 03:44 PM.


#20 GrimRiver

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Posted 13 May 2017 - 03:51 PM

You can hold the charge button down longer.

Helpful if you're trying to line up a shot but something gets in your way at wrong time and you don't want to recharge the shot again in the moment.

Better with poptart builds really.





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