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New Weapon Tree, Should Missile & Lbx Spread Be Merged Into 1 Skill?


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#1 Andi Nagasia

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Posted 13 May 2017 - 10:31 AM

Posted Image
=(New Weapon Tree picture)=

so simple question,
LBX get -5% Spread Per node(Max -10% Spread)
Missiles get -2.5% Spread Per node(Max -5% Spread)
why not merge both Skills together,

much like (Laser Duration -3.75%(Max -15% Duration)
make 4 Nodes (Weapon Spread -3.75%(Max -15% Duration)
this will allow us the players to better Spec into LBX & Missiles,

Picture on how a Combo Node could be displayed,
Posted Image

Thoughts, Comments, Concerns?
Thanks,

Edited by Andi Nagasia, 15 May 2017 - 04:42 PM.


#2 Monkey Lover

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Posted 13 May 2017 - 10:33 AM

I would say No, I liked there view on spreading out some of the more powerful quirks so when you're grinding you can get to them faster and makes you think about what side of the tree to stay on.

But over all if they did it wouldn't be that big of a deal to me.

Edited by Monkey Lover, 13 May 2017 - 10:35 AM.


#3 R Valentine

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Posted 13 May 2017 - 10:46 AM

Given that neither LBX nor missiles are even close to over-powered, I'd say yes. In fact, a lot of skills should be merged. Missile Rack and Magazine Capacity for instance. Two skills that do the more or less the same thing. Make them one.

#4 JC Daxion

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Posted 13 May 2017 - 07:01 PM

That would actually be a good idea. Could help be a nice easy gate to get to more general nodes as a few weapons needing it, meaning boats don't get the advantage.

good thinking!

View PostKiran Yagami, on 13 May 2017 - 10:46 AM, said:

Missile Rack and Magazine Capacity for instance.




another good spot... combine them, BUT still keep a few of them to get max, then use said nodes as general gates. Would be a burn module on laser mechs, (laser duration would be the burn modules on the missile/ballistic boats)

#5 LordNothing

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Posted 13 May 2017 - 07:29 PM

if you do you might see a spread meta. a couple lbs and a few srms/mrms and boom you got a metapotato. in other words i dont see it as game breaking.

Edited by LordNothing, 13 May 2017 - 07:32 PM.


#6 El Bandito

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Posted 13 May 2017 - 07:34 PM

View PostAndi Nagasia, on 13 May 2017 - 10:31 AM, said:

so simple question,
LBX get -5% Spread Per node(Max -10% Spread)
Missiles get -2.5% Spread Per node(Max -5% Spread)
why not merge both Skills together,

much like (Laser Duration -3.75%(Max -15% Duration)
make 4 Nodes (Weapon Spread -3.75%(Max -15% Duration)
this will allow us the players to better Spec into LBX & Missiles,

Thoughts, Comments, Concerns?
Thanks,


Posted Image

#7 Trenchbird

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Posted 13 May 2017 - 10:41 PM

Yes, I think my Scorch needs more accuracy. With everything.

Which is what this would do... Not sure if I'd laugh or cry, because I'm pretty sure that the SRM-6+LB20X Scorch would be a *lot* more common.

#8 - Pestilence -

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Posted 13 May 2017 - 10:51 PM

View PostMonkey Lover, on 13 May 2017 - 10:33 AM, said:

I would say No, I liked there view on spreading out some of the more powerful quirks so when you're grinding you can get to them faster and makes you think about what side of the tree to stay on.

But over all if they did it wouldn't be that big of a deal to me.

I say no.

#9 Shifty McSwift

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Posted 14 May 2017 - 01:33 AM

Forcing my SRM boat to take LBX buffs, such a scam artist, gib me my time back for reading this post in full you thief! Such noob devs and stupid ideas making me waste all these skillpoints on useless crap!
Posted Image

/s jokes, but you know that's going to be at least 5 of the responses.

#10 LordNothing

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Posted 14 May 2017 - 02:13 AM

uhmm, whats missile rack +1? does that mean i get another hardpoint?

Edited by LordNothing, 14 May 2017 - 02:14 AM.


#11 Widowmaker1981

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Posted 14 May 2017 - 03:02 AM

while i think the new firepower tree is better, im annoyed by how anti it is to PPC builds. There is 10% max velocity spread all over the place, with 2% gated behind at least one node which has no benefit to a PPC mech. No other single weapon type build now has that problem, just PPCs. And for this, velocity quirks are taking 20-30% nerfs.

#12 Andi Nagasia

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Posted 14 May 2017 - 07:58 AM

View PostShifty McSwift, on 14 May 2017 - 01:33 AM, said:

Forcing my SRM boat to take LBX buffs, such a scam artist, gib me my time back for reading this post in full you thief! Such noob devs and stupid ideas making me waste all these skillpoints on useless crap!
Posted Image

/s jokes, but you know that's going to be at least 5 of the responses.

its less forcing you to take LBX Quirks(-10%Spread-Max) on you SRM Mech(-5%Spread-Max)
and more making all compatible, allowing for 4 Nodes of -3.75%(-15%Spread-Max)

so your SRM Mech can go from -5%Spread(2Nodes) to -7.5%Spread(2Nodes) or -15%Spread(4Nodes-Maxed)
in a way you spending the same amount of nodes will make your SRM Mech better,
and taking all 4 nodes will be an even more valuable investment,

#13 Bluttrunken

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Posted 14 May 2017 - 08:00 AM

Well the LBX+Missiles combo would be pretty OP then. Probably not too OP, though.

#14 Summon3r

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Posted 14 May 2017 - 08:04 AM

View PostKiran Yagami, on 13 May 2017 - 10:46 AM, said:

Given that neither LBX nor missiles are even close to over-powered, I'd say yes. In fact, a lot of skills should be merged. Missile Rack and Magazine Capacity for instance. Two skills that do the more or less the same thing. Make them one.


agree

#15 Andi Nagasia

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Posted 14 May 2017 - 08:15 AM

View PostBluttrunken, on 14 May 2017 - 08:00 AM, said:

Well the LBX+Missiles combo would be pretty OP then. Probably not too OP, though.

well for IS ACs being single shot would still be better than an LBX,
and for Clan, well LBX are heavier and UACs can Double Tap,

for Missiles, perhaps SRMs, but then again they have 270m,
also IS-SRM4 has around 4.0, the -15%spread will give it around 3.4,
near its pre nerf Values from (Mar/2-Patch)

all in all i think this change would help both LBX & SRM & LRM weapons,
without being OP when using them in combination, but thats just me, ;)

#16 Andi Nagasia

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Posted 15 May 2017 - 04:42 PM

got a Picture on what it could look like and how a Combo Node could be displayed,
Posted Image

#17 Metafox

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Posted 15 May 2017 - 05:46 PM

I like the idea, but I think it would be better if there was a node that boosted accuracy for all weapon types. I'd want to see the node have LBX/missile spread, laser duration, and projectile velocity. I don't think that it would be overpowered because any single weapon type would only get one real bonus from it (missile and LBX don't benefit as much from projectile speed).

#18 Andi Nagasia

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Posted 19 May 2017 - 01:58 PM

View PostMetafox, on 15 May 2017 - 05:46 PM, said:

I like the idea, but I think it would be better if there was a node that boosted accuracy for all weapon types. I'd want to see the node have LBX/missile spread, laser duration, and projectile velocity. I don't think that it would be overpowered because any single weapon type would only get one real bonus from it (missile and LBX don't benefit as much from projectile speed).

which is the idea of this Topic, as im sure many agree, ;)

#19 Jay Leon Hart

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Posted 19 May 2017 - 02:02 PM

Honestly, I'd like this to go further and roll the Ballistic specific ones in multi-nodes, too/instead;
UAC jam chance
Gauss hold charge
LBX spread (if they don't add it to missile spread)
RAC whatever-mechanic-it-gets (future proofing!)

It's rare to see anything with 2 types of Ballistics at once - only the 2x Gauss, 2x UAC(5/10) KDK-3 comes to mind.

#20 Andi Nagasia

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Posted 19 May 2017 - 02:07 PM

View PostJay Leon Hart, on 19 May 2017 - 02:02 PM, said:

It's rare to see anything with 2 types of Ballistics at once - only the 2x Gauss, 2x UAC(5/10) KDK-3 comes to mind.

true, though i dont see Combo LBX Missile Spread being a problem,
well maybe 4LBX10-KDK, but that doesnt sound op, ;)





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