

Too Late Discussion: Engine Desync
#21
Posted 15 May 2017 - 05:41 PM
Personally I think the desync is a bad idea.
#22
Posted 15 May 2017 - 07:10 PM
razenWing, on 15 May 2017 - 05:08 PM, said:
You mean, you don't understand what this game and the balace of it is based on? What a surprise.
razenWing, on 15 May 2017 - 05:08 PM, said:
No, putting 2 different engines on the same chassis was your point. My point of the same engine in different chassis as a reason for the desync of engine and mobility.
razenWing, on 15 May 2017 - 05:08 PM, said:
Exactly, a 54% tonnage increase with a engine increase of only 5% shouldn't be similar in performance. Which wasn't what was happening.
razenWing, on 15 May 2017 - 05:08 PM, said:
That was a bad example I gave. The Cicada has loads of mobility quirks while a Kodiak does not.
razenWing, on 15 May 2017 - 05:08 PM, said:
I worded myself differently, but didn't contradict. The power available isn't the same as the rate the power is supplied. The myomer's strength is gained from area of electric application, not the direct power. However, spreading a lower power over a larger area reduces the amount of power it can supply reducing how much it can actually activate. Having more energy available means it can activate more fibers.
And I was referring to the force neccesary to move large objects such as battlemechs. Lets do some math. An Urban mech can mount a maximum engine of 180. A std 180 is 9 tons, 30% of the Urbanmech's mass. A Kodiak with std 325 engine (30.5 ton engine, ~30% of mech mass), while would turn and yaw slightly slower than the Urbanmech, accelerates faster. However, the force required to move a 100 ton object is exponentially greater than the force required to move a 30 ton object. A Kodiak reaching full speed needs about 490000N to be able to accelerate at its current rate. An Urbanmech only needs 270000N. And for the same mass we can swap that std 325 to a XL 390, making the force for acceleration 588000N. However, if we put an Urbanmech sized engine in the Kodiak (have to use a 200 for this example as that is the smallest you can put in it), the Kodiak now magically only needs around 180000N. Keep in mind that those numbers are calculated for base speed without speed tweak. So how is the 180 engine providing 270000N of force yet a 200 engine only provides 180000N of force? This is what the engine desync is trying to address.
razenWing, on 15 May 2017 - 05:08 PM, said:
Had the wrong quote header copied.
#23
Posted 15 May 2017 - 08:04 PM
If I remove a corvette's V8 engine and replace it with a 4 Banger the car will still handle the same relatively speaking?
#24
Posted 15 May 2017 - 08:08 PM
Edited by Lupis Volk, 15 May 2017 - 08:08 PM.
#27
Posted 15 May 2017 - 08:25 PM
Lupis Volk, on 15 May 2017 - 08:15 PM, said:
Well, they didn't kill Madden. I agree that EA suck balls... but the lack of creativity from the CC series probably didn't do itself any favor either. (At least there were no mislaunch or game bugs when the newer CC got announced. Fans were just not interested after maybe... RA2.)
#28
Posted 15 May 2017 - 08:28 PM
razenWing, on 15 May 2017 - 08:25 PM, said:
It was CnC4 that officially signed the death warrant of the franchise. This is of course the game that made the most changes to the core formula that defined the series in the first place...
CnC3 will always be my favorite RTS game.

#29
Posted 15 May 2017 - 08:30 PM
#30
Posted 15 May 2017 - 08:35 PM
Vorpal Bunny Rabbit, on 15 May 2017 - 08:04 PM, said:
If I remove a corvette's V8 engine and replace it with a 4 Banger the car will still handle the same relatively speaking?
If you over-engine a pinto, or a corvette, or anything for that matter, such that the engine delivers more power than the transmission can deliver, then it doesn't matter. The car will only accelerate and drive so fast. In reality, you'll actually destroy the transmission, but let's consider that we're not dolts and we put a governor on the system, so you can't overtorque the drive shaft. Then no matter how big an engine you mount, the governor limits total power output.
Your car analogy, while flawed, can be made to work quite well with the desync solution, just like the myomer lore can as well. Think about each mech having only so many myomer bundles - once you've got enough power to actuate all the myomer in your mech, adding more power won't make it any stronger. You can provide more power, but you've actuated all the fibers that are there.
Bigger engine makes more noise, but not more go fast.
#31
Posted 15 May 2017 - 09:16 PM
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