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Did You See The New Skill Tree Announcement With The New Firepower Tree And No Useless Arm Skill Nodes?


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#21 El Bandito

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Posted 15 May 2017 - 11:14 AM

View PostProsperity Park, on 15 May 2017 - 11:10 AM, said:

If you consider the fact that the new civil war tech is supposed to be the inter Sphere'a attempt to catch up with the Clans, then now would be an appropriate time for PGI to oblige.


And that's the reason to keep one side deliberately weaker for 3 full years? I sincerely hope that was not what PGI had thought.

#22 Navid A1

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Posted 15 May 2017 - 11:15 AM

View PostAthom83, on 15 May 2017 - 09:32 AM, said:

In one match you could earn enough XP to "respec" a multitude of skills. Not an issue. Also, "respec" is a misnomer as that implies that you completely remove and replace all of your skills instead of just swapping around a few.

Modules also had a tremendous upfront cost for those new to the game and didn't have a store of 2-3 of every one plus extra.


That "few" costs 7000 XP for a simple PPC to Laser change... now tell me which match gives me 7K XP.

If there was no recurring XP cost, I wouldn't have had any problem even if the upfront cost was 10 times more.

Edited by Navid A1, 15 May 2017 - 11:16 AM.


#23 Felicitatem Parco

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Posted 15 May 2017 - 11:18 AM

View PostEl Bandito, on 15 May 2017 - 11:14 AM, said:


And that's the reason to keep one side deliberately weaker for 3 full years? I sincerely hope that was not what PGI had thought.


Not an excuse, more a declaration of No More Excuses.

#24 Felicitatem Parco

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Posted 15 May 2017 - 11:59 AM

View PostNavid A1, on 15 May 2017 - 11:15 AM, said:


That "few" costs 7000 XP for a simple PPC to Laser change... now tell me which match gives me 7K XP.

If there was no recurring XP cost, I wouldn't have had any problem even if the upfront cost was 10 times more.


(I am buying duplicate Mechs now for that reason - buy dups now, get your SPs duplicated)

#25 Navid A1

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Posted 15 May 2017 - 12:23 PM

View PostProsperity Park, on 15 May 2017 - 11:59 AM, said:

(I am buying duplicate Mechs now for that reason - buy dups now, get your SPs duplicated)


too bad PGI robbed my cbills.

Wanna try PPCs on your timber?
good... buy a whole new timber... much wow, many customization.

#26 Felicitatem Parco

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Posted 15 May 2017 - 01:38 PM

View PostNavid A1, on 15 May 2017 - 12:23 PM, said:


too bad PGI robbed my cbills.

Wanna try PPCs on your timber?
good... buy a whole new timber... much wow, many customization.


Hey, with the old system you had to buy 3 of them to Master one. This is a significant improvement. There are only a couple variants I want to duplicate, otherwise I have plenty of varients per mech chassis to get my fix of weapon combos.

I got a second Raven 3L so i can spec one for missiles and one for PPCs (don't judge me!) And I have a duplicate hunchback 4P... Not many others need to be duplicated on my end since I have other Variants for other loadouts.

Also, buying single variants and then spec'ing all but the firepower will be my general trend. I plan to spec sensors and agility before the firepower stuff.

Also, you have only one Timberwolf? Don't like them enough to get 2?

Edited by Prosperity Park, 15 May 2017 - 01:44 PM.


#27 A Really Old Clan Dude

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Posted 15 May 2017 - 02:20 PM

View PostNavid A1, on 15 May 2017 - 11:15 AM, said:


That "few" costs 7000 XP for a simple PPC to Laser change... now tell me which match gives me 7K XP.

If there was no recurring XP cost, I wouldn't have had any problem even if the upfront cost was 10 times more.


totally agree, what if I change my omnimech pods from laser to ballistic and add ecm. that could be 20+ nodes changed in one hit. Now if I dont feel it works and change back, that's another 20+ node changes just for a test.
We dont even get a test ground to try out the skills to begin with, we have to pay to try. I spent alot of time trying different "skils" on the test server, Some skills are easily visible in how the mech drives, some are not. Overall it cost me a lot of XP that only my goto mechs I was willing to waste the time or XP, the rest will be cookie cutter base builds.

For example the Centurion Yen low wang, A very simple mech with only a few weapons but with the new skill tree so many ways you could try get it to do something different. However to try all different combinations once you have 91 points its not just do 1 or 2 matches and then reconfigure, it will be, do 6-8 matches before you can try again or go back. (1000pts per match)

#28 Felicitatem Parco

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Posted 15 May 2017 - 02:41 PM

View PostDrVoodooAUS, on 15 May 2017 - 02:20 PM, said:


totally agree, what if I change my omnimech pods from laser to ballistic and add ecm. that could be 20+ nodes changed in one hit. Now if I dont feel it works and change back, that's another 20+ node changes just for a test.
We dont even get a test ground to try out the skills to begin with, we have to pay to try. I spent alot of time trying different "skils" on the test server, Some skills are easily visible in how the mech drives, some are not. Overall it cost me a lot of XP that only my goto mechs I was willing to waste the time or XP, the rest will be cookie cutter base builds.

For example the Centurion Yen low wang, A very simple mech with only a few weapons but with the new skill tree so many ways you could try get it to do something different. However to try all different combinations once you have 91 points its not just do 1 or 2 matches and then reconfigure, it will be, do 6-8 matches before you can try again or go back. (1000pts per match)


What is there to do with a Yan Lol Wang besides a Ballistic in the arm and lasers in the CT? I guess you can use some smaller PPCs, and in that care just use the general firepower quirks and call it good...

#29 Syn Pryde

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Posted 15 May 2017 - 02:47 PM

really ? if they want to improve the skill tree, they remove the entire trash skill leveling concept from this shoot em up game.
ITs basically the dudes that talk trash in the forums and whine the most that ruin it for the rest of us. had they put their skill in front of the computer, they might actually not need that stupid tree.
no one really needs that stuff, except some MMO freaks. GTHO, play some WOW PVP.

@PGI: i dont care. come tomorrows patch, i dont care. send me back my money.

Edited by Syn Pryde, 15 May 2017 - 02:49 PM.


#30 April Showers

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Posted 15 May 2017 - 02:52 PM

from what i see, tomorrow is the day our entire unit quits.

and the day when i will stop paying for any game in PGIs stable until this skill tree is gone for good.

#31 Athom83

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Posted 15 May 2017 - 02:53 PM

View PostNavid A1, on 15 May 2017 - 11:15 AM, said:

That "few" costs 7000 XP for a simple PPC to Laser change... now tell me which match gives me 7K XP.
If there was no recurring XP cost, I wouldn't have had any problem even if the upfront cost was 10 times more.

400 per node to activate a node you previously bought. 800 to completely buy a new node. If you previously bought all of those nodes, that is a 18 node shift. Hardly a "simple" change. A "simple" change is swapping out the 3 laser duration skills for the mag cap and/or spread skills, possibly even adding some mobility or sensor skills. And please point out which nodes you would possible move around to change from laz-vomit to PPC-ya-later-sucka.
Posted Image

#32 Felicitatem Parco

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Posted 15 May 2017 - 02:55 PM

View PostApril Showers, on 15 May 2017 - 02:52 PM, said:

from what i see, tomorrow is the day our entire unit quits.

and the day when i will stop paying for any game in PGIs stable until this skill tree is gone for good.


At least the game will be less toxic after the skill tree, based on all the people quitting.

Edit - also, all the people with carpal tunnel and multiple sclerosis will not be able to click enough to level their mechs. So fewer players, there, too.

However, the remaining players will be the ones who like robot stompy games, so whoever continues playing after tomorrow will be just the casual gamers, competitive players, and anyone else who doesn't fret their balls off over meaningless s****.

Edited by Prosperity Park, 15 May 2017 - 02:58 PM.


#33 Bud Crue

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Posted 15 May 2017 - 03:00 PM

View PostProsperity Park, on 15 May 2017 - 11:59 AM, said:

(I am buying duplicate Mechs now for that reason - buy dups now, get your SPs duplicated)


I already have dups of my favorite IS mechs (most are admittedly mid to low tier) and I'll be damned if I can think of any that there is a reason to have dups of at this point. I just can't see those mechs that I do have needing another version even accounting for new tech... Maybe some more Warhammers? Got any suggestions (I have dups of most Cataphracts, all Quickdraws, Jaggers, tbolts, BJs Grasshopper 5P and 5H, Locust 1E, Raven 2N, and probably a few others.)?

Edit, ya know what? Never mind. I have so much SP coming that I will never use it all so if I really need another of whatever I'll just treat em like any other mech. Sorry. Should have thought of that.

Edited by Bud Crue, 15 May 2017 - 03:02 PM.


#34 Dracol

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Posted 15 May 2017 - 03:04 PM

View PostAthom83, on 15 May 2017 - 02:53 PM, said:

400 per node to activate a node you previously bought. 800 to completely buy a new node. If you previously bought all of those nodes, that is a 18 node shift. Hardly a "simple" change. A "simple" change is swapping out the 3 laser duration skills for the mag cap and/or spread skills, possibly even adding some mobility or sensor skills. And please point out which nodes you would possible move around to change from laz-vomit to PPC-ya-later-sucka.
Posted Image


I count 4 Bob. Remove 4 velocity and get 3 laser beam durations and a cooldown buff.

#35 Mcgral18

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Posted 15 May 2017 - 03:08 PM

View PostNavid A1, on 15 May 2017 - 11:15 AM, said:


That "few" costs 7000 XP for a simple PPC to Laser change... now tell me which match gives me 7K XP.

If there was no recurring XP cost, I wouldn't have had any problem even if the upfront cost was 10 times more.


Single 1k EXP cost to swap ANY and ALL owned nodes

Not 400 per node

#36 Felicitatem Parco

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Posted 15 May 2017 - 03:26 PM

View PostBud Crue, on 15 May 2017 - 03:00 PM, said:


I already have dups of my favorite IS mechs (most are admittedly mid to low tier) and I'll be damned if I can think of any that there is a reason to have dups of at this point. I just can't see those mechs that I do have needing another version even accounting for new tech... Maybe some more Warhammers? Got any suggestions (I have dups of most Cataphracts, all Quickdraws, Jaggers, tbolts, BJs Grasshopper 5P and 5H, Locust 1E, Raven 2N, and probably a few others.)?

Edit, ya know what? Never mind. I have so much SP coming that I will never use it all so if I really need another of whatever I'll just treat em like any other mech. Sorry. Should have thought of that.


It's an invented problem, really. Anyone who has been playing for a long time will get a massive SP injection (I will have over 9100 skill points) so they don't have to level anything for a while. If they want to run many loadouts then there is the option of owning different variants of the same chassis or buying more than one of the same variant type.... I found 4 cases so far out of my whole stable where I feel the need to buy a duplicate.

In the end, this minor inconvenience​ will make it so I never have to juggle modules around ever again. I would almost give up red meat for that, alone.

#37 Cato Phoenix

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Posted 15 May 2017 - 03:37 PM

View PostMechaBattler, on 15 May 2017 - 11:12 AM, said:

I liked it better the other way. You rewarded builds with multiple weapon types and penalized boaters. But whatever we still have universal skills, so it's still better than the module system.


Old tree didn't, and new tree still doesn't.

It's a simple equation, but I still think most people don't get it.

Boating is optimal when it requires a lower amount of points to achieve a maximum potential. Since to maximize the potential of multiple weapons you have to spend more points; singular weapon systems are still more cost effective.

#38 Navid A1

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Posted 15 May 2017 - 05:49 PM

View PostMcgral18, on 15 May 2017 - 03:08 PM, said:


Single 1k EXP cost to swap ANY and ALL owned nodes

Not 400 per node


I can work with that

#39 LordKnightFandragon

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Posted 15 May 2017 - 06:04 PM

Why did thye have to go with that confusing ***, all the hell over the place BS set up of the skill tree? Why not just rows 1-5 grades, allowing us to pick what we wanna go down and how much of each we want......the Path of Exile skill tree idea is painful to look at.

#40 April Showers

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Posted 16 May 2017 - 01:33 PM

View PostProsperity Park, on 15 May 2017 - 02:55 PM, said:

At least the game will be less toxic after the skill tree, based on all the people quitting.

Edit - also, all the people with carpal tunnel and multiple sclerosis will not be able to click enough to level their mechs. So fewer players, there, too.

However, the remaining players will be the ones who like robot stompy games, so whoever continues playing after tomorrow will be just the casual gamers, competitive players, and anyone else who doesn't fret their balls off over meaningless s****.


If you really think it will be less toxic when RoboTech Boxed Set Owners like me (carpal tunnel: check, likes BattleTech, not random Robot Games: no check. etc.) do leave, then I wish you the best of luck with that endeavour. Given your reply you likely need it.

remove the entry bar ? they could have had that by dropping skills all together and going for modules only.

I had a hell of a ride up to tier 2 while it still meant something for the last few years...
now i`m actually going to go out again to mechforce germany meetings, bringing actual miniatures, beer and grill food along.
And company at such occasions usually has decent manners, which you, Sir, obviously do not have. Or where did I personally attack you before you went personal ?

You don`t need to bother to reply. I`m out of here.

Good night everyone and thanks for the good, the bad and the urbie matches.
(one more thing to do)





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