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Patch Notes - 1.4.115 - 16-May-2017


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#221 Kaethir

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Posted 16 May 2017 - 11:05 AM

View PostLikeUntoGod, on 16 May 2017 - 11:03 AM, said:

Do you need 10 of the same thing for it to work and if not, how to you tell which is which?

"Skill Node
A single Node within a Skill Class. Most Skill Nodes are part of a set; you'll need to acquire the full set to receive the full Skill benefit for the equipment or ability the Node relates to.

• For example: The Range 1 Skill Node within the Firepower Skill Class. There are ten Range Skill Nodes in total, all within the Firepower Skill Class."

No, you do not need to get all 10 of the same skill nodes. You get the benefit listed on each skill node you have active.

I.E. if the Range skill nodes are all equal 1% range bonus (caveat: I haven't looked at the nodes and have no idea if this is accurate or not... I suspect not) and you select 8 of the 10 range nodes, you get 8% range bonus.

#222 shameless

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Posted 16 May 2017 - 11:09 AM

Ready, set, and Terrible....

Bad form PGI, bad form.

#223 T Mech

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Posted 16 May 2017 - 11:09 AM

Thanks for the detailed patch notes. Looking forward to all of new mech build + skill build combinations!

#224 Da Boandlkramer

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Posted 16 May 2017 - 11:14 AM

This patch is a sheer insult and mockery.
I have invested several thousand dollars over the years. I had purchased hundreds of modules, invested several hundred thousand MC's over the years, determined to generate 3,000,000,000 CBills and now I get such ridiculous compensation !!!!
I bought several Mechpacks and now,....

A bottomless insolence! I will write in every forum about this game what a bottomless impertinence that is !!!

You PGI-Guys worked with my money, and i am a vey good client of you.
**** of guys who do not invest one single Dollar before ! Who cares the ones who do not invest money to make this a great game and to support the game-development !

But you will not earn one single more dollar with me ! You split my results and investments 1-10 or less !
Thats a INSULT !

Edited by Da Boandlkramer, 16 May 2017 - 01:59 PM.


#225 MovinTarget

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Posted 16 May 2017 - 11:21 AM

View PostDomenoth, on 16 May 2017 - 11:00 AM, said:

Yeah, I'm not so sure about that. The way I read it, they might be saying anyone who bought Clan Wave 1 since Dec 3 but before they removed modules from the pack are the only ones who are "eligible". Not sure if the ledger is going to show enough to know what happened either way.


EDIT:
Confirmed, ledger says my LTD modules turned into GSP.



good to know, glad I caveated the crap out of my original post...

#226 Gernot von Kurzmann

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Posted 16 May 2017 - 11:22 AM

Thx for the complicated skill tree pgi!

Mwo is now doomed!!!


Cu


Ps: i play now more the best GAME -> the real life!!!

Edited by Gernot von Kurzmann, 16 May 2017 - 11:24 AM.


#227 Torezu

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Posted 16 May 2017 - 11:24 AM

View Posttee5, on 16 May 2017 - 12:56 AM, said:

C-Bills - Used to buy mechs (those available for c-bills), equipment, consumables, and part of SP.
MC - Used to buy mechs (those available for MC), consumables, mech bays, and art/cockpit items.
SP - Used to activate skill nodes on one specific mech, purchased with XP (any) and c-bills, or GSP/HSP where appropriate.
GSP - Not able to be purchased, transferred from legacy modules only. Each GSP can buy 1 SP for any mech.
HSP - Not able to be purchased, transferred from legacy purchased mech skills only.Each HSP can buy 1 SP for the mech variant it's assigned to.
XP - Used as part of SP purchase on one specific mech, earned in combat or transferred from HXP.
GXP - Used as part of SP purchase on any mech, earned in combat (5% of XP), transferred from legacy GXP (spent or not), converted from MC at varying rates, or earned at end of cadet period.
HXP - Used as part of SP purchase on one specific mech, transferred from unspent legacy XP on that variant.

You weren't able to find an more complicated way to implement the skill tree?

These are not difficult concepts. It's not complex. GSP, HSP, and HXP are legacy transfer items only, so new players won't even have to deal with those. SP is the only new item, and I might argue that it's an unnecessary one, but whatever, they thought they needed a currency to make the "skilling" process more obvious.

View Postxengk, on 16 May 2017 - 02:52 AM, said:

IS Orion could use some of that too, the waist missile box will display 10 tubes no matter what missile is install there.

Can someone check did Victor get their abysmal tube count increased?

Also please fix Battlemaster arms. They show 15-tube launchers no matter how many are there.

View PostWolfOfLight, on 16 May 2017 - 08:45 AM, said:

4 mechbay at start, and only make about 10,000 cbills tops per match since being new they cant get kills, hell, they can barely pass 100 dmg a match, and even when they get good (5+ kills a match) only 100,000 per match, and that's from trying hard.

please pgi, give us better Cbill rates to counteract the addition of skill tree costs...

A terrible match at the beginning gets you 30-40k c-bills. I don't know where your 10k is coming from. A decent match once you get good is 200-250k+, even without premium, so your 100k is quite short. I think 1-4 SP per match is a decent rate of progression. What I <don't> necessarily like is that the c-bill sink for skills means that while you're busy mastering one mech, you're not saving for others. I'm hopeful that the c-bill payouts for both standard play and events will go up (as it appears to have done with Tukayyid 3).

-----------------------------------------------------------------------------------------------------------------------

What no one seems to realize about this patch and the skill tree is that once you have activated a prerequisite node, if you don't want the effect of that node, you can always deactivate it and continue to keep the benefits of the rest of the nodes you have past it in the tree. Ex. you want full Seismic Sensor use but don't need/want whatever's before them in the tree? Activate those, get to Seismic, deactivate the rest, and leave Seismic active. Yes, it'll be some experimentation, but that's what all those extra XP points pay for. Discover you don't really need/want Seismic after all? Deactivate it, in favor of Radar Dep, or ECM boosts, or whatever else you want.

I'll probably end up with 150+ nodes purchased for the mechs I use frequently, and I would imagine a fair number of them will be pre-requisites, only purchased to get access to the later ones. I will just regret slightly the extra c-bill cost that will go into activating the ones I'm likely to never use.

#228 PeeWrinkle

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Posted 16 May 2017 - 11:25 AM

Overall I am very excited about this patch. Although I am not excited about the work it is going to take to spec out all of my mechs. Those who stated less is more are absolutely correct; skilling all of my mechs may make my eyes bleed! LOL

One thing that would help me save time would be a Smurphy like skill point configurator so I could experiment offline. Does anyone know if that is going to be available?

Also I like the fact that the rule of three is dead. However, this could negatively impact people that use Clan Omnimechs. Possibly even deter people from buying those in the future. Correct me if I am wrong, but you can only use omnipods from variants you own. Which means if you want to use an omnipod from a different variant you have to buy the variant you want plus any other variants that have omnipods you want to use, then to top it off you then have to purchase the omnipods to equip them. So for clan omnimechs you will be buying chassis just to buy omnipods in this system.

I hope I am over looking something there?

Regardless, this is a very exciting time. Even if you don't like the new skill system or only like parts of it there is no denying this is a big step to a better gaming experience in MWO. Now I just need to get my Ph.D. in skill specing! LOL

PS. I forgot to mention that I could be tricking myself into being excited and in a few weeks be just as upset as most everyone else posting.

Edited by PeeWrinkle, 16 May 2017 - 11:34 AM.


#229 Torezu

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Posted 16 May 2017 - 11:30 AM

View PostPeeWrinkle, on 16 May 2017 - 11:25 AM, said:

Correct me if I am wrong, but you can only use omnipods from variants you own. Which means if you want to use an omnipod from a different variant you have to buy the variant you want plus any other variants that have omnipods you want to use, then to top it off you then have to purchase the omnipods to equip them. So for clan omnimechs you will be buying chassis just to buy omnipods in this system.

You do not have to own a variant to use that variant's omnipods, as they can be purchased separately. You lose any Rule of 8 quirks that complete set of pods might have had, and you can't purchase omnipods from heroes or other mechs that are not available for c-bills separately (i.e. Loyalty mechs), but otherwise, mix and match to your heart's content.

Edited by Torezu, 16 May 2017 - 11:31 AM.


#230 killahcam

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Posted 16 May 2017 - 11:34 AM

Well this is bs i hate this skill tree crap, im gonna be broke just to master 1 mech, how is this better for the player base or just for us to use real cash to get your cbill packs to convert our xp to sp to fix a mech that you broke cause the cbill payout in this game is **** and will have to play the next 100 rounds to pay for respecing my mechs wow rip im out till next year again sorry i was gonna get the civil war pack to ah well another game will get my cash.

#231 Kaethir

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Posted 16 May 2017 - 11:41 AM

View PostTorezu, on 16 May 2017 - 11:24 AM, said:

What no one seems to realize about this patch and the skill tree is that once you have activated a prerequisite node, if you don't want the effect of that node, you can always deactivate it and continue to keep the benefits of the rest of the nodes you have past it in the tree. Ex. you want full Seismic Sensor use but don't need/want whatever's before them in the tree? Activate those, get to Seismic, deactivate the rest, and leave Seismic active. Yes, it'll be some experimentation, but that's what all those extra XP points pay for. Discover you don't really need/want Seismic after all? Deactivate it, in favor of Radar Dep, or ECM boosts, or whatever else you want.

If I understand what you are suggesting, you are saying that you can deactivate, say, Range 1 (the root node of the firepower tree) after activating a bunch of other nodes, and still keep all the other nodes active?

If you are saying that, I do not believe that it works the way you think it works. And if I am wrong, and it does work that way, that is utter failure on PGI's part, because a few measly extra SP and a couple thousand XP respec cost and one of the stated goals of the skill tree goes away completely...

#232 fudog

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Posted 16 May 2017 - 11:43 AM

PGI - Did you forget to process EQUIPPED Modules for the refund ledger?

I have only 7 modules listed under "Module Breakdown (CB)"...
...which is crazy low versus the number of modules purchased and actively equipped on existing mechs.

RE: Modules
I found the couple of lines indicating cut-off dates about refunds for modules versus conversion to "Other Random Crap" GSP. So, burned for history of playing the game. Great! At least put a "suck it, based on these dates" in the ledger so people understand the conversion oddity instead of having to hunt around for explanations. I know UX / UI isn't really of prime importance in development of this game (based on historical precedent), but you'd think at least your lawyers would recommend basic call-outs of conversion of value, at point of insult, of things that might cause customers to freak out and claim fraud.


Historic XP for many mech variants is also absurdly low / non-existent.
I have mechs that were Mastered and now show less than 2k HXP.

Why no HXP section in the conversion ledger?
...because that would have made sense, right?


Weeks and weeks and weeks of in-house test time available and basic inventory conversion is still failing?

I would love to see the data storage schemata for this game.
...the stories it probably tells!


IDEA!
Outsource basic data conversion and integrity testing to an inexpensive offshore solution on an as-needed basis. Have the majority and final payment held in escrow and released upon proven data conversions falling within reasonable error ranges. If you're a schemata are even half passable you can hand off that headache at low cost and have in-house talent developing things players actually want, like new maps, game modes and the Faction Economy that was Supposed To Be A Thing.

Edited by fudog, 16 May 2017 - 12:15 PM.


#233 zeves

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Posted 16 May 2017 - 11:44 AM

evryone chill, just use ur clan mechs until civil war, then just use your IS mechs, problem solved, evryone go home now.

#234 BSK

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Posted 16 May 2017 - 11:45 AM

I give up.

#235 Crockdaddy

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Posted 16 May 2017 - 11:49 AM

View PostBSK, on 16 May 2017 - 11:45 AM, said:

I give up.


I agree. Just spent 30 minutes reading through this and more working to make mech adjustments. Screw it I will play Overwatch / Ark or whatever.

#236 Gernot von Kurzmann

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Posted 16 May 2017 - 11:52 AM

I dont have the time to RESKiLL 154 MECHS!!!!!!!!!!

This make me sick!!!!!


Where is the help guide in german translation for this ***??????


I only get few millions for my modules that normal costs me 814.000.000 c-bills!!


I wanted a simpel game and nooooo World of Warcraft skil ****.

You did so wrong with this!!!! PGI

Bad greetings.....

Edited by Gernot von Kurzmann, 16 May 2017 - 11:53 AM.


#237 NocturnalBeast

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Posted 16 May 2017 - 11:53 AM

View PostGernot von Kurzmann, on 16 May 2017 - 11:22 AM, said:

Thx for the complicated skill tree pgi!

Mwo is now doomed!!!


Cu


Ps: i play now more the best GAME -&gt; the real life!!!


So, maybe they should have a recommended minimum IQ to play MWO, since the new skill tree is too much for about half of the forum posters to comprehend?

#238 Trennbull

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Posted 16 May 2017 - 11:56 AM

PGI - Can it be any more complicated? ... *head meets table HARD* ...Posted Image

#239 Crockdaddy

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Posted 16 May 2017 - 12:00 PM

View PostEd Steele, on 16 May 2017 - 11:53 AM, said:

So, maybe they should have a recommended minimum IQ to play MWO, since the new skill tree is too much for about half of the forum posters to comprehend?


Clearly they already allow pretentious "P3333s" I mean "Jerk" into the game so maybe you are correct.


*edit to be less harsh*

Edited by Crockdaddy, 16 May 2017 - 12:03 PM.


#240 Gernot von Kurzmann

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Posted 16 May 2017 - 12:02 PM

Ed Steel!

My IQ is about 124! But no one could explain me - that you could transform a machine like this with your pilot skills.

Make an RPG with this ***. Best would be too remove all skills.

This skilltrees and modules are for nothing. Your skills must come from your own skills with your mouse and your keyboard - and not from a skilltree for scientists!

My opinion - and i hate this new ***.





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