Patch Notes - 1.4.115 - 16-May-2017
#241
Posted 16 May 2017 - 12:02 PM
The fact you can have one mech LRM boat and the same mech laser boat, and act different is going to be cool.
I am also happy to see a little RPG coming in, with this patch.
Congrats PGI for the long overdue rework of this.
I don't know what the actual game play will be like, because I don't know I have not played it yet, but even if I find issues I will overcome and adapt, as most self respecting gamers would.
Until then, will my Raven be a sniper, an ECM spotter, or a capturing fast mech? Who knows... this is going to be fun.
Semper Fi
#242
Posted 16 May 2017 - 12:06 PM
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In addition to the usual 'Mech-related Decals, seven of the original Clans are also receiving emblem and word Decals in this patch. We'd like to thank all Clan pilots for their patience waiting for these long-requested Decals. We'd also like to note that Decals for the five remaining Clans active in the current timeline are already complete and will be released this June, along with the missing word Decal for Clan Star Adder.
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Can Hell's Horses are here! (Sort of.)
#243
Posted 16 May 2017 - 12:10 PM
I told you this would happen.
#244
Posted 16 May 2017 - 12:12 PM
Kaethir, on 16 May 2017 - 11:41 AM, said:
If you are saying that, I do not believe that it works the way you think it works. And if I am wrong, and it does work that way, that is utter failure on PGI's part, because a few measly extra SP and a couple thousand XP respec cost and one of the stated goals of the skill tree goes away completely...
I'm looking at the skill tree display in the patch notes, and I see nothing indicating that deactivating a single currently active node will also deactivate everything following that node in the tree. If it does, that's something that would be nice to know before planning tree paths and final activated skill sets.
By contrast, it does say that either an entire tree or a single node may be deactivated at any time, for no cost. That tells me that what I mentioned above can be done, though of course one doesn't gain the benefit from any paid-for nodes that are no longer active.
#245
Posted 16 May 2017 - 12:12 PM
Edited by Axeface, 16 May 2017 - 02:25 PM.
#246
Posted 16 May 2017 - 12:17 PM
Torezu, on 16 May 2017 - 12:12 PM, said:
By contrast, it does say that either an entire tree or a single node may be deactivated at any time, for no cost. That tells me that what I mentioned above can be done, though of course one doesn't gain the benefit from any paid-for nodes that are no longer active.
If you can deactivate a node and keep the nodes below it, what is the point of having a tree at all?
#247
Posted 16 May 2017 - 12:18 PM
You have made my evening! I am laughing (looking to all that stuff) for a half of an hour already and can't stop )))))))))))
#248
Posted 16 May 2017 - 12:19 PM
#249
Posted 16 May 2017 - 12:20 PM
Torezu, on 16 May 2017 - 12:12 PM, said:
By contrast, it does say that either an entire tree or a single node may be deactivated at any time, for no cost. That tells me that what I mentioned above can be done, though of course one doesn't gain the benefit from any paid-for nodes that are no longer active.
Won't be able to test it until I get home tonight, but that's not how it worked on the Public Test Server...if you deactivated a node that was one or more levels higher than others below it, it deactivated all the nodes below it. You have to keep the "tree" intact...if you cut a limb, the whole branch comes down.
#250
Posted 16 May 2017 - 12:30 PM
I need a map too find a way through this hell.
Game over...
Will their be a money refund with an mega money bonus for all the 1000s of houers i played for nothing?
#251
Posted 16 May 2017 - 12:31 PM
#252
Posted 16 May 2017 - 12:36 PM
Axeface, on 16 May 2017 - 12:12 PM, said:
How you perform in a match determines the amount of XP you get, while SP are each worth the same (and not in as small of units as XP). This question is the equivalent of asking why we still have coins and smaller bills when everything could just be in $10 increments.
Sarsaparilla Kid, on 16 May 2017 - 12:20 PM, said:
Then there shouldn't be quite so many otherwise useless nodes in the "tree" for a mech dedicated to a particular purpose. I see no reason for the AMS Overload and Shock Absorbance nodes early in the Survival tree for mechs that can neither jump nor mount AMS, just for example.
The firepower tree seems okay, because most/all of the weapon-specific skills are at the "bottom" and not prerequisites, or can be routed around, but some of the others...why?
#253
Posted 16 May 2017 - 12:47 PM
#254
Posted 16 May 2017 - 12:47 PM
Torezu, on 16 May 2017 - 12:36 PM, said:
Then there shouldn't be quite so many otherwise useless nodes in the "tree" for a mech dedicated to a particular purpose. I see no reason for the AMS Overload and Shock Absorbance nodes early in the Survival tree for mechs that can neither jump nor mount AMS, just for example.
The firepower tree seems okay, because most/all of the weapon-specific skills are at the "bottom" and not prerequisites, or can be routed around, but some of the others...why?
The last iteration of the trees on the PTS, and the modifications to the firepower tree mentioned in the patch notes, are better than they were initially, where you had to take even more useless skills to get the ones you wanted. They still seem to want us to have an extra cost associated with acquiring the more desirable nodes, by having to buy one or more you really didn't want just to get to the ones you really do.
#255
Posted 16 May 2017 - 12:48 PM
And the FW Map still looks COMPLETELY wrong (and will forever).
#256
Posted 16 May 2017 - 12:48 PM
I fought in 18.000 Matches!
Killed over 15.000 Mechs in Quickplay!
Was an MDD Legend in CW!
And have 154 Mechs!
But this Patch killed all my Love for MWO.
Cu in hell!
Edited by Gernot von Kurzmann, 16 May 2017 - 12:55 PM.
#257
Posted 16 May 2017 - 12:51 PM
#258
Posted 16 May 2017 - 12:53 PM
#260
Posted 16 May 2017 - 12:55 PM
Gernot von Kurzmann, on 16 May 2017 - 12:48 PM, said:
I fought in 18.000 Matches!
Killed over 15.000 Mechs in Quickplay!
Was an MDD Legend in CW!
And have 154 Mechs!
But this Patch killed all my Love for MWO.
Cu in hell!
I would ask if I could have your stuff, but they don't allow that here, so...bye?
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