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Patch Notes - 1.4.115 - 16-May-2017


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#281 Semper Fi

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Posted 16 May 2017 - 01:21 PM

I have over 300 mechs, but I will not do them all in one night. :) LOL.

Maybe four so I can see what FW is like with this new skill tree. :)

THEY ARE SO GOING TO CHANGE AUX SKILLS. 3 arty strikes and 2 UAVs, lol. No way they will let that fly for long periods of time. Too many folks crying about arty-geddeon or something.

Just think you will actually have to form a group and figure out roles for folks.

How very primitive of PGI.

Should make QP a bit more interesting though. :)

See you folks out there, and have fun, hell its just a game. :)

Semper Fi

#282 Red Legs Greaves

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Posted 16 May 2017 - 01:23 PM

Why did they get rid of the box that shows where the mechs stats were pre patch? I'm trying to get my favorite mech back to its baseline of where it was before and now I can't because i have no idea how much to put where. Trial and error seem to be my only option but I really don't have the time or desire to spend hours going back and forth between the testing grounds and skill tree for one mech.

#283 Kael Posavatz

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Posted 16 May 2017 - 01:23 PM

View PostScorpionNinja, on 16 May 2017 - 01:17 PM, said:

dude PGI is waaaaaaaaaaaay off on my Cbills Refund from all of my modules.... 87 million cbills total I got back??? WTF?

Math is waaaaay off! I had 16 Sesmic Sensors.... those were 6 million EACH! Thats 96 Million cbills JUST for those, not to mention the many many other modules I had. Total ******** again! "GGCLOSE" lol



Yeah, they decided they were only going to refund c-bills for modules bought since MechCon. All other modules are being refunded as skill-experience-point-things.

#284 Red Legs Greaves

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Posted 16 May 2017 - 01:27 PM

View PostEd Steele, on 16 May 2017 - 01:20 PM, said:

Just skill up the Mechs that you play the most first and then work on the others when you feel like it. Most of us like to customize our Mechs' loadouts, so I don't understand why so many people dislike the additional customization that the new skill tree provides? Although, I guess the people who are upset are the same people who just play flavor of the month builds, or optimal RPG builds, or net decks (in card games), because they are too lazy to figure out an optimal build themselves.


Ed customization is one thing, spending hours trying to get a mech to play like it did before this mess is another. I was in a good place with most of my mechs and now i'm going to have to spend hours figuring out how to get them back to where they were and then I can have some fun customizing things.

#285 Wildstreak

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Posted 16 May 2017 - 01:29 PM

UrbanMech video broken.

Quote

• Thunderbolt TDR-9S/9S [S]/9S [C]: Fixed an issue where shots fired would not be effected by reticle shake caused by Jump Jetting.

What?
Do you mean 9SE?

After getting my 91 points for all Mechs without assigning them, I will be watching until July.
Have Fun.

#286 ShooteyMcShooterson

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Posted 16 May 2017 - 01:29 PM

View PostEd Steele, on 16 May 2017 - 01:20 PM, said:

Just skill up the Mechs that you play the most first and then work on the others when you feel like it. Most of us like to customize our Mechs' loadouts, so I don't understand why so many people dislike the additional customization that the new skill tree provides? Although, I guess the people who are upset are the same people who just play flavor of the month builds, or optimal RPG builds, or net decks (in card games), because they are too lazy to figure out an optimal build themselves.

Because now to unlock everything needed to have true flexibility of customization costs dramatically more than it did yesterday. Plus now every time you customize your mech's build ("respec" as PGI is calling it), it costs several matches worth of XP. A few hours ago, it was literally free to alter your mech's build.

Surely you can see where this would be problematic for any player who doesn't have such a massive stockpile of xp, cbills and premium time that they don't know what to do with it all. A lot of us newer players, especially players who are rich in mechs, but poor in modules and xp, are pretty much screwed.

#287 Semper Fi

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Posted 16 May 2017 - 01:30 PM

@ Red, its not supposed to play like it did, that's kind of the point.

New folks will not have that many SP,HSP, or other things to contend with. It will never surpass EVE for learning Curve.

Also the first smurfy-mech link looks like a meta. :) that to me is quite funny.
Great build though, I will have to try it.

Semper Fi

#288 NocturnalBeast

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Posted 16 May 2017 - 01:32 PM

View PostRed Legs Greaves, on 16 May 2017 - 01:27 PM, said:


Ed customization is one thing, spending hours trying to get a mech to play like it did before this mess is another. I was in a good place with most of my mechs and now i'm going to have to spend hours figuring out how to get them back to where they were and then I can have some fun customizing things.


Yes, but everyone else (who has not quit) will be doing​ the same thing and most of you are getting a headstart over me. Hell, I did not want 3PV, or consumables, or the new U.I, but all that is here and we all had to get used to it.

Edited by Ed Steele, 16 May 2017 - 01:57 PM.


#289 Maglidius

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Posted 16 May 2017 - 01:36 PM

My biggest complaint is the pilot node conversion! So, I have AC5 cooldown level 5, which cost me 3750ish GXP to get. That means hours of grinding exp and MC to convert. Mind you I'm using my premium time do do this whole process. So, after burning about 6 hours of my life playing I can get this one module maxed out, THEN spend C-BILLS to buy it. And I get a "refund" of 900 GSP?? For a combination of 6-12 hours premium time, exp conversion costing MC, and cbills, I get dicked with 900gsp?? ????????? Not to mention ALL MODULES THAT COST ANYTHING SHOULD BE REFUNDED EQUALLY!! Those modules represent hundreds of hours of PREMIUM TIME spent and represent a good portion of all of a pilots experience, not to mention all the time spent to aquire everything. Congrats PGI on pooping the bed

#290 Red Legs Greaves

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Posted 16 May 2017 - 01:38 PM

View PostSemper Fi, on 16 May 2017 - 01:30 PM, said:

@ Red, its not supposed to play like it did, that's kind of the point.

New folks will not have that many SP,HSP, or other things to contend with. It will never surpass EVE for learning Curve.

Also the first smurfy-mech link looks like a meta. Posted Image that to me is quite funny.
Great build though, I will have to try it.

Semper Fi


I understand if it is different but they had on the PTS a box that showed the current pre skill tree stats and what you were adding. I actually liked that because I could see where it was baseline and tweak out things that I thought were unnecessary. I'll agree that different isn't always worse but I will say that the mechs should be better or at least the same as far as performance.

To add some perspective to my frustration I am working on my beloved Ice Ferret. Do you think under performing mechs likes the battle stoat shouldn't be able to get back to where they were? Because other then me I don't think people considered it OP.

#291 tee5

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Posted 16 May 2017 - 01:38 PM

Allthough Russ is living in his happy twitter filter-bubble. Where he can block all the users, whose perception he does not like.

First messages of this failed skill tree are getting through his filter-bubble.

Posted Image

#292 NocturnalBeast

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Posted 16 May 2017 - 01:38 PM

View PostShooteyMcShooterson, on 16 May 2017 - 01:29 PM, said:

Because now to unlock everything needed to have true flexibility of customization costs dramatically more than it did yesterday. Plus now every time you customize your mech's build ("respec" as PGI is calling it), it costs several matches worth of XP. A few hours ago, it was literally free to alter your mech's build.

Surely you can see where this would be problematic for any player who doesn't have such a massive stockpile of xp, cbills and premium time that they don't know what to do with it all. A lot of us newer players, especially players who are rich in mechs, but poor in modules and xp, are pretty much screwed.


Yes, but those same players no longer have to buy and level two additional variants that they don't want. Basically you will spend the same amount of time levelling one variant as it did to level 3.

#293 meatpill

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Posted 16 May 2017 - 01:39 PM

I am not sure what I am going to do? I am not inclined to keep playing if I have to read for hours and try to discern what is the best choices for me? This Dungeon's and Dragons decision making maps is more than I want to deal with. I just want to max out my mechs and then decide what is the best mech of the type for me. Can we clear our choices later? I don't even want to read to find out? The old mechwarrior offline did it right.

Edited by meatpill, 16 May 2017 - 01:46 PM.


#294 Mechwarrior0155422

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Posted 16 May 2017 - 01:42 PM

Just awful... Nothing more to say about this mess

And why I need improved gyro to access heat containment? What is the point?

#295 ShooteyMcShooterson

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Posted 16 May 2017 - 01:50 PM

Hahahaha, I've had the game up and logged in for almost 3 hours now... Still haven't felt the desire to actually play a match. I already know it's going to suck so hard, just like it did in the PTS.

PGI, you really, really f***ed up this time.

#296 Kael Posavatz

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Posted 16 May 2017 - 01:52 PM

I am not yet convinced I want to spend my hard-earned c-bills on this...whatever it is.


Edited by Kael Posavatz, 16 May 2017 - 01:52 PM.


#297 Cherry Garden full of Blue Roses

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Posted 16 May 2017 - 01:58 PM

Well, I like new skill tree. In my opinion it's really great. One thing makes me sad - to unlock all heat containment I have to improve gyro, sometimes other things which I never will use... Well, it makes making well skilled mech harder, maybe that was the point? To not allow to make overpower builds...?

Anyway, I really like the idea. IMO new skill tree is great - when I skill up old mechs. With new one - maybe the skill tree will be harder to use.

At this moment, I am glad PGI made that upgrade. And for all of you who just have to complain always - you were complaying that you, to unlock master skills (additional module slot etc), needed to skill up three mechs. Now you are complaying for another thing... Please, stop.

Edited by Cherry Garden full of Blue Roses, 16 May 2017 - 02:00 PM.


#298 mad kat

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Posted 16 May 2017 - 02:01 PM

So within the space of 45 minutes I've turned a Griffin 3M into a relentless lurm troll monster that gets locks fast and rains lurms constantly. And a vindicator 1AA that may as well be a ******* helicopter with 2 erppc's seriously with 5/6 jump jets and skills focusing on the two weapons and the jumpjets this thing could hop over mount Everest in comparison to before. *Edit* i've just got to go all out max 6 JJ's just to see what happens and see if i can get it running cool enough.

Now I like that, I like the diversity, I like the idea that you make the mech what you want it to be.

What I don't like it's it's taken me nearly an hour to not even completely restore two mechs to master level. Doing it bit by bit. Only 72 more mechs to go.

Edited by mad kat, 17 May 2017 - 02:29 AM.


#299 Rebel Ace Fryslan

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Posted 16 May 2017 - 02:04 PM

So why did we wanna have this all implemented Posted Image
Or was it a solution that was looking for a problem Posted Image


I think i will not ever touch the skills and just play stock, maybe **** maybe not. mechs and see if that is fun enough. Posted Image

#300 ShooteyMcShooterson

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Posted 16 May 2017 - 02:04 PM

View PostEd Steele, on 16 May 2017 - 01:38 PM, said:

Yes, but those same players no longer have to buy and level two additional variants that they don't want. Basically you will spend the same amount of time levelling one variant as it did to level 3.

That simply isn't true. Look at PGI's own math. The cost to master one mech now is more than triple what it was before. That's why savvier players bought duplicate mechs yesterday and sold them today, just to get the extra skill points, the skill points are that damned expensive. (Surely you're not trying to assert PGI's flimsy talking point here that a mech with only 91 skills activated is truly "mastered"? I haven't found a mech I own yet that I can duplicate yesterday's capabilities with only 91 skills activated, let alone produce varied builds with just 91 points)

Plus before, every time you changed your build it was free, so long as you owned what you were swapping in. Now every time you change your build, you have to spend 400xp for every single point you turn back on. For the vast majority of players, that adds up really fast. 400xp is about all you can expect to get in a losing match, with winning matches averaging about double that. That means if you want to tinker with your mech's build and it requires shifting just 20 skill points, you have to play somewhere between 10 to 20 matches with that tinkered build, before you have earned enough XP to switch it back if you don't like it. That's f***ing insanely expensive.

Edited by ShooteyMcShooterson, 16 May 2017 - 02:21 PM.






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