MovinTarget, on 17 May 2017 - 02:16 AM, said:
You can do it much faster after the first, maybe 5 minutes or less, is that really so laborious?
It's more tedious and laborious than it should be.
SPNKRGrenth, on 17 May 2017 - 02:10 AM, said:
The new system needs work, it needs refinement, it needs simplification.
I HIGHLY encourage you to work in streamlining and simplifying it some, as it really does need it.
We've been telling PGI that since PTS1. What you're seeing is what they consider already streamlined, refined and simplified, and the chance of them reworking it to something more practical is at this point nil.
SPNKRGrenth, on 17 May 2017 - 02:10 AM, said:
But at the core of it, it's fun and different, and lets you have more variety be viable than with the old minimaxing system..
It gives more control of what the mech is good at over to the player, instead of being made to play a mech a handful of ways or I'm doing it wrong.
But have you considered all the added control that the new system gives to the player for what they want their mech to be good at?
Actually, your mechs will never quite reach the same degree of specialization the old quirks+modules enabled.
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While still managing to have the different mechs feel like they're different from each other, rather than blending together into pointlessness.
"Different from each other" how exactly? Every chassis has the same skill tree, and the quirks have been strongly reduced. Everyone will be converging on a single meta for each role, with little to no real variety.
Aramuside, on 17 May 2017 - 03:33 AM, said:
Not actually true at all which makes me wonder if you even tried it there?
I did, gave my feedback on PTS1 and since it should have never gotten past internal QA in that form did not see it fit to sink excessive time on testing it further.
Since PGI clearly did not listen to much of the feedback for PTS1 and continued to repeat the same mistakes, I saw no reason to do their internal QA's job for them on PTS2 again.
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But hey... I'm sure your "alternate facts" are useful in preaching to the crowd
Maybe you saw it differently, but most of the feedback for both PTSes that I've seen amounted to "good idea, but the UI is borderline unusable and the amount of time it requires is excessive".
FFS... look around you - is the feedback you're seeing now overwhelmingly positive, or are most of the users pissed off about the system's UI and UX? Because I see the latter, exactly as predicted.
Zarock, on 17 May 2017 - 02:49 AM, said:
The only problem I have is the amount of effort I have to put into this, 167 mechs times 91 clicks.. will take a whil till I reskilled everything :/ I hope we get some cool events to sweeten this time
With goals like "clicked 100 skill nodes", "Fully skilled 15 mechs", "deactivated 200 skill nodes", "completely respecced 20 mechs", "unlocked every possible skill node on 5 mechs"...