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Patch Notes - 1.4.115 - 16-May-2017


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#501 Zolaz

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Posted 17 May 2017 - 05:49 AM

Thank you PGI for keeping your word and refunding all c-bills for modules. PGI is the gold standard in the gaming community for trust and reliability and it shows! Every time I hear Russ Bullock speak I just know he is going to take care of me.

Posted Image

#502 Slambot

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Posted 17 May 2017 - 05:59 AM

Honestly, the trolling is wayyy nuts...Most mechs now handle quite differently and you have many more choices and yes, you actually have to make choices about how you want to run your machine now. I think this is good for the game and good for the future.

#503 NocturnalBeast

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Posted 17 May 2017 - 06:02 AM

View PostDarthFunkNinja, on 17 May 2017 - 04:07 AM, said:

It is down to mixed on steam at 65% because of the negative feedback the last 2 days :(


Steam reviews should not be taken seriously for the most part.

#504 Void Malign

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Posted 17 May 2017 - 06:03 AM

According to new "quirks list" https://static.mwome...an%20Quirks.pdf timberwolves must have adequate acceleration and deceleration speed, but when I've yesterday redownloaded whole game client (cause Steam just won't simply 'patch' it, he want to redownload him only. thanks for wipe away two hours of waiting, devs) and launched it at last - I've gone into deepness of skilltree, tuned TBR-C(S) as I want (what takes for me some time despite I've participated on PTS) and thought that it will be nice to check him before real match. But during testing grounds match I've realized, that this mech have tremendous 1kph acceleration and deceleration - I've been sooooooo surprised Posted Image For now it's not a mech anymore. It's a train. Old rusty steam train, who better for only flat ground, or long travels. From one maps side to other. Or better - after map borders Posted Image
I've returned into mechlab and respeced him, then tried testing grounds again - no difference. Thanks to great Random, this bug found only with this mech - TBR-C(S) from steampack. Ebj from another pack tested without any improvements and acted as intended. Pirates Bane too, all others don't picked as it took no interest to retune all of owned mechs.
Devs, any thoughts about hotfix?

Edited by Void Malign, 17 May 2017 - 06:11 AM.


#505 Akenatum Malthus

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Posted 17 May 2017 - 06:04 AM

To clarify once again my previous, post, My complaint was first about the ui complexity for assigning skills which admitedly once explained went very smoothly but without a tutorial it took me a while to get through and secondly the biggest complaint was how the refund system was worked out, I don't care about modules converting to gxp/sp what ever I wanted a 1-1 c-bill swap, so I could buy new mechs, very disapointed with this.

The Skill tree itself has some rather annoying build paths with certain things gated behind next to useless upgrades, but I do like it, even though It will take a while to fix up all my mechs.

#506 NARC BAIT

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Posted 17 May 2017 - 06:04 AM

View PostZolaz, on 17 May 2017 - 05:49 AM, said:

Thank you PGI for keeping your word

at first I missed the sarcasm .... but I nearly choked ... no part of this 'update' leaves me feeling overly impressed ...

#507 FreakinLazerbeams

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Posted 17 May 2017 - 06:08 AM

So after 5 mins ( read and chose my skills a week prior) of specing my kdk-3 i find it about 85% to what it was before the skill tree. Still kind of sluggish.
Went full mobility, got up to both seismic sensors, and all cooldowns plus both lbx spead reduction.

The skill tree isn't so bad, however you cant get everything back prior to the skill tree. I cant even get any radar dev as an option cuz i sacrifice that for mobility. I also experimented with survivability and its actually very good. U tank like boss in a assault. Operations is garbage. IMO i didn't see any difference.

For IS Assault, I got the magazines and its very good. For uac5 dakkas, with 10 tons ammo u get 60 more rounds (off top of m head) with full magazine skills. U can take 1-2 tons off ammo and get whatever on yur load out. Was quite accommodating with my mauler dakka.

Theres gonna be some good and hard choices to consider. Overall it aint a significant change prior to skill tree IMO.

#508 NocturnalBeast

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Posted 17 May 2017 - 06:09 AM

My $.02 after actually trying the skill tree and sleeping:

It is a bit daunting at first, but does not take a terribly long time to figure out how it works.

The skills are not easy to click on or off.

Radar Dep is too deep down in its tree.

PGI REALLY needs to either give us one free respec for each mech, or let us play a few games with the skills before our selections become permanent, even if it just in the testing grounds (look at HOTS' 'TRY' feature).

#509 Dee Eight

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Posted 17 May 2017 - 06:14 AM

View PostDarthFunkNinja, on 17 May 2017 - 04:07 AM, said:

It is down to mixed on steam at 65% because of the negative feedback the last 2 days Posted Image


And yet yesterday saw the 24-hour peak count hit 2055 steam users...highest its been since august 2016.

#510 BEARDOOM

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Posted 17 May 2017 - 06:15 AM

Overall...
Old gameplay was more changeble for one mech. Now you need more.
New give you more meat to chop and to survive, more houres to play.
For me, it is OVERNERD, old one was not enough. Toooo many nodes...


#511 Ishishi

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Posted 17 May 2017 - 06:16 AM

Im not sure what i should think about the Skill Tree so far.

Skilled some mechs and played them, not a big change at all.

The game is still what it was 3 years ago.

Maybe it would have been better to spend the work and money into giving this game some depth and story.

Dont know how this Skill Tree will lure new players into this game, and in my opinion that is what this game needs.

#512 Redcanuck

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Posted 17 May 2017 - 06:20 AM

OK I'll admit I was preparing to get mad about this complex and seemingly unnecessary patch but.....but I tried it and after messing around a bit I think I like it.

#513 metallio

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Posted 17 May 2017 - 06:27 AM

I'm not mad about it...hoping it grows on me...but kinda hoping at the same time I just stay away. Online game time is like soul death sometimes.

#514 GenJack

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Posted 17 May 2017 - 06:37 AM

Best Patch EVER!!!

#515 Blockpirat

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Posted 17 May 2017 - 06:38 AM

Greetings, Mechwarriors!

This post isn't about my personal opinion - it's about collecting data regarding the new Skill Tree.

As evidenced by this thread, some people hate it, others love it - but why?

Which factors influence our enjoyment of this new aspect of Mechwarrior Online?

Please answer this short questionnaire to help us find out!

https://goo.gl/forms/ez2F0xvvkRXQrDF52

To prevent misuse and multiple entries, a Google login is required. No email adresses are being collected.

I am also posting this as a separate thread in General Discussion, at /r/OutreachHPG and in the German section of the MWO Forums.

#516 No One Lives Forever

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Posted 17 May 2017 - 06:39 AM

View PostZolaz, on 17 May 2017 - 05:49 AM, said:

Thank you PGI for keeping your word and refunding all c-bills for modules. PGI is the gold standard in the gaming community for trust and reliability and it shows! Every time I hear Russ Bullock speak I just know he is going to take care of me.

Posted Image


This has to be sarcasm. Ive got just ~5% of all modules refunded in c-bills. Rest of it - useless gsp.

Edited by No One Lives Forever, 17 May 2017 - 06:41 AM.


#517 johnwolf

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Posted 17 May 2017 - 06:55 AM

View PostNo One Lives Forever, on 17 May 2017 - 06:39 AM, said:


This has to be sarcasm. Ive got just ~5% of all modules refunded in c-bills. Rest of it - useless gsp.

you won't think that once the new mechs come in, not to mention respecting.

#518 shameless

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Posted 17 May 2017 - 06:57 AM

View PostZolaz, on 17 May 2017 - 05:49 AM, said:

Thank you PGI for keeping your word and refunding all c-bills for modules. PGI is the gold standard in the gaming community for trust and reliability and it shows! Every time I hear Russ Bullock speak I just know he is going to take care of me.

Posted Image


Are you high?

#519 Whiskey Peddler

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Posted 17 May 2017 - 07:02 AM

My goodness! People are complaining about "useless" nodes? "I can't get EVERYTHING I want on my mech!!!"

Boo...Hoo.

Make the best mech you can with what is available and move along...please.

This update/skill tree is awesome. I truly mean that. I love that I can more fully customize my mech to my liking, and I even like that I am faced with the hard decision of Sensors or Firepower or Mobility. Makes my decisions more important. Fun update.

#520 MovinTarget

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Posted 17 May 2017 - 07:07 AM

View PostWhiskey Peddler, on 17 May 2017 - 07:02 AM, said:

My goodness! People are complaining about "useless" nodes?


Its like they forget the useless skills the old system offered... You had to get weapons convergence even if you had no arm weapons...





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