MovinTarget, on 22 May 2017 - 08:33 AM, said:
I liked a lot of your points and felt there should be 3 ways to apply skills:
1) manual (currently implementation)
2) Reverse Pathing (your suggestion) - finds "cheapest" path to get you from starting node/nearest skilled node to the desired node.
3) have each possible skill listed on the side with its own "+/-" buttons. As you bump up/down those skills it will fill in the nodes on the trees that would not just support the skill you are currently modifying, but rebalance the tree(s) for all the other bonuses you want. The point is that there may be a different path if you want +8% Range versus +7% Range *AND* -5% Cooldown...
The last one is a bit trickier since it may involve respeccs in some cases, but it may help people get a grasp of what they can accomplish if focusing on a specific set of skills...
Also, don't know hill climb too much, its actually been really helpful on some of my assaults getting to places they couldn't previously.
Finally, JJ tree may be niche, but its very useful for mechs that only get a few JJ like Highlanders/IIc so they can poptart again.
I have no issues with the existence of the JJ tree, I think it could even be a little bit more powerful. But 'speed while being legged' is niche, whenever you're legged you'll die within a few seconds anyway, or you'll be dead without being legged at all. Gyro's as I explained ar less useful, as the hindering factor is the vision obscuring explosions, not the screen shake. Hill climb only works on ridges which depend greatly on the map you're fighting on.
This makes the Operations tree obsolete except for Coolrun and Heatcontainment. Instead of these niche upgrades that people won't notice greatly, I'd suggest to put the AMS, NARC, ECM, TAG and all other additional non-weaponry, non-consumable equipment (this includes heat sinks, translated as Heat Containment and Cool Run) that takes up slots in this tree.
Your ideas would also be nice in terms of user friendliness, though the third is weird, as people will want to know why sometimes a certain increases costs so many more skill points. It'd be a shame for such an easily understood mechanism of +/- to require looking at the skill maze even more.
Edited by Excalibaard, 22 May 2017 - 01:22 PM.