MovinTarget, on 25 May 2017 - 05:07 AM, said:
Not fanboy-ing here, i simply like it better than "you will take these 12 skills and 4 module slots and thats all you get"
You have to admit that complaints on the forums are not a valid gauge of the overall community since the majority of the community doesn't come here.
I also want to point out that I try not to speak for the community since i can't and hold no illusions as to what the whole community wants or even a majority. I pose questions, offer suggestions, but i don't claim to have all the answers as some do.
I say "try it" b/c there are people raging based of theory or the opinions of others and i think we can all agree that the community as a whole can't just take our opinions at face value when system is there for them to experiment with...
So if you give it an honest go and don't like it, fine, at least you tried it and you can give an opinion based on experience and not theory.
Didn't mean to make it sound like you were fanboying. I've actually read several of your posts and you truly do try to help. I played several matches when the patch rolled out last Tuesday, but for many reasons associated with the debacle of a skill tree (at least for myself), I decided to stop playing and demand a better skill tree. We may find ourselves on opposite sides of this debate, but that doesn't mean we can't find common ground.
I agree that the skill tree is "better" than what we had, but it is still a disaster with how they implemented this. I'm just gonna throw some proposals out there and would love some honest, non-biased feedback on it:
1. They need to redesign the skill trees from the ground up. Instead of just lumping all nodes together in say the firepower tree for example, break it down into sub-categories. Have a branch devoted to each skill. Have 1 for range, 1 for cooldown, etc. Basically allow the player to pick which paths they want without forcing them to get nodes they don't want.
2. Get rid of the 400xp sur-charge on re-activation. If I'm grinding things out to unlock nodes, I should be able to change them like changing my underwear, which is free to do.
3. Re-couple the mobility back onto the engine. That was never a problem to begin with, and it doesn't do a blessed thing to even up clan vs. IS. The pros and cons of engine size are known. Bigger engine allows faster torso twist, etc., but you lose tonnage you could use to equip some weapons or equipment. That always seemed like a fair trade to me.
4. If the mobility is re-coupled onto the engine I would be fine with a reduction in total nodes you can have active at once. Take it from 91 down to around 60.
If even 1 or 2 of these things is implemented in some form or another, I would be happy with the direction of the game and would fully enjoy playing again.
Again, I would love some feedback on this, as I see it as a compromise that would serve most everyone and all parties get something they want.