Patch Notes - 1.4.115 - 16-May-2017
#341
Posted 16 May 2017 - 03:13 PM
#342
Posted 16 May 2017 - 03:18 PM
#343
Posted 16 May 2017 - 03:21 PM
Ed Steele, on 16 May 2017 - 03:13 PM, said:
#344
Posted 16 May 2017 - 03:22 PM
Torezu, on 16 May 2017 - 03:10 PM, said:
Doh...yeah, my bad...thanks for catching that!
#345
Posted 16 May 2017 - 03:28 PM
You have taken all the proficiency's people are used to and want and put them behind walls of crap no one ever used or wanted, No one ever cared about sensor range or target decay (except lurm-hards) but now to get to radarderp (the thing almost everyone uses) you have to take that garbage. This is frustrating. If you wanted to nerf radarderp, just nerf radarderp putting it behind a bunch of garbage isn't a clever way of mitigating it, just an annoyance.
Edit: spacing
Edited by Spurowny, 16 May 2017 - 03:29 PM.
#346
Posted 16 May 2017 - 03:31 PM
#347
Posted 16 May 2017 - 03:32 PM
Horseman, on 16 May 2017 - 03:21 PM, said:
I have not been able to try the skill tree yet, but most of U.I. 2.0 took some time to get used to, so I am sure the skill tree will be the same.
Also, editing autoexec.bat and config.sys files was beyond the abilities of many people, I remember laughing about having to take an MSDOS class in college.
Edited by Ed Steele, 16 May 2017 - 03:41 PM.
#348
Posted 16 May 2017 - 03:36 PM
#351
Posted 16 May 2017 - 03:49 PM
#352
Posted 16 May 2017 - 03:55 PM
After that, I had a FP drop deck done in about 20 minutes...
Soooooo 5 minutes per mech unless I *really* want to deviate from my own preferences.
If I'm just speccing the mechs I use, that is not really that bad...
and about the comparison to DOS config files...
You have to admit, there is a different intuition required for a modern GUI and an Nerdy text file from back when memory was at a premium.
I am not saying this UI is perfect nor effertless, but it is servicable enough.
#353
Posted 16 May 2017 - 04:01 PM
Ed Steele, on 16 May 2017 - 03:40 PM, said:
The game has been out for almost four years and the skill tree system was delayed until now. it took almost FOUR years to introduce a skill tree system that was promised in BETA! What makes you think it's any better now than before? Just because it's been delayed does not mean it's any good. All this time and effort put into this piece of **** system and all it's doing is killing what remains of the MWO community. PGI is just taking advantage of the die hard fans for every penny. Suck a penis, PGI.
#354
Posted 16 May 2017 - 04:06 PM
what happens when you get a decal you already own?
#355
Posted 16 May 2017 - 04:08 PM
chaothulhu, on 16 May 2017 - 04:06 PM, said:
what happens when you get a decal you already own?
Another question that was asked and ignored.
on the upside, now I remember why I meant to log into the game prior to patch this morning as use all those supply keys. To bad I forgot to actually do so.
Edited by Kael Posavatz, 16 May 2017 - 04:09 PM.
#357
Posted 16 May 2017 - 04:11 PM
Ed Steele, on 16 May 2017 - 03:32 PM, said:
Also, editing autoexec.bat and config.sys files was beyond the abilities of many people, I remember laughing about having to take an MSDOS class in college.
First, yes you are that old but then so am I.
Second:
C:\>cd xwing C:\XWING>xwing.exe
They at least called it "Command Line Scripting" when I took it. Finished the class half way through.
#359
Posted 16 May 2017 - 04:16 PM
Thanks PGI
#360
Posted 16 May 2017 - 04:31 PM
To those who do not like buying things you do not want to get the things that you do (like the Speed Tweak): it is bringing opportunity cost to the game.
You have to weigh the things you want against the things that you really want. A shrewd move by PGI to avoid having someone spec a mech out to max potential and mow people down.
It forces players to pick and choose a path that fits playstyle. I am a fan of the skill tree so far.
All the lights that are picking mobility more than firepower and durability are learning it was not such a good idea.
Edited by Alex Reed, 16 May 2017 - 04:43 PM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users