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Mwo = Rpg? Lol


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#1 Be Rough With Me Plz

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Posted 15 May 2017 - 10:17 PM

Sorry, but after reading the patch notes, I have to laugh. This is the first time I've ever come across a game In the 2 decades and dozens of titles I've played that is trying to become part of a genre it clearly isn't.

MWO is a FPS - albeit a niche type of FPS - different enough where it can draw in new players simply due to the niche'iness of the title. An FPS doesn't need a skill-tree where the main claimed rational is "Diversity".

The only diversity that exists in this game is:
1) How fast do I want to move
2) How long do I want to survive
3) How much pewpew do I want to pewpew

You choose your loadout based off of those three points. That's it.

Claiming "Diversity" through a poorly designed gate-tree is a slap in the face to anyone who has the ability to think for themselves that doesn't assume the mantle of "White Knight" just because they like the history of BattleTech and will suck the Devs because they're afraid of the title going away.

Aside from the obvious b.s. marketing claim of "Diversity", the undertone of the change to the game is to throttle player progression in an attempt to lengthen the average play duration of a casual gamer (in terms of sticking with the title and active gaming) and to encourage more MC purchases for packs and/or premium time.

Is that an assumption on my part? Maybe.

If you look at the history of the decisions regarding gameplay and balance that have been made over the years one can glean that there is truth to that claim.
  • Why would they reduce the average C-Bill earning by over 40% a few years ago?
  • Why did they stagger the release of clan tech in such a way that it clearly and bitterly divided the playerbase and drove toxicity levels to amazing heights?
  • Why was the Rule of Three even a thing?!?!?
  • Why is a gate-tree being added to the game that requires you to waste SPs unlocking useless nodes in order to get something you actually need?
  • Why does it now require C-Bills on top of experience to obtain a SP?
  • Why did you initially claim that players would get a full refund for their modules and then go back on your statement and anger a significant portion of the community. A portion of the community you rely on for income. (Seriously, why?)
If PGI is so concerned about the longevity of the game, you know what they could do? Actually listen to some of the well-educated players that occupy this forum regarding ideas to counteract the PPD/Heat/TTK issues that have plagued this game. I mean, there were some amazing ideas regarding heat where people even produced graphs and charts to help explain their ideas.

Change for the sake of change is not so good. Lying about the reasoning for the change is worse.

TLDR; PGI will PGI... /shrug

#2 Ced Riggs

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Posted 15 May 2017 - 10:37 PM

I, too, hate it when a game is developed in a way that goes against what I want.

#3 Lupis Volk

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Posted 15 May 2017 - 11:20 PM

View PostCed Riggs, on 15 May 2017 - 10:37 PM, said:

I, too, hate it when a game is developed, after years of just running on autopilot..


ftfy

#4 Vellron2005

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Posted 16 May 2017 - 03:54 AM

OP, Battletech is, by it's core, an RPG.. especially the TT version..

I'm just sorry they didn't make MWO EVEN MORE RPG-like..

The fact that MWO stripped the BT setting to it's bones is terrible, and the Skill Tree is giving us a tiny fraction of MWO should have been to begin with, back.. finally.

Edited by Vellron2005, 16 May 2017 - 03:55 AM.


#5 CDLord HHGD

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Posted 16 May 2017 - 04:26 AM

MWO would have been better as an MMO RPG like Star Citizen......

If you can't imagine it, there's no point in explaining it.

#6 Kotzi

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Posted 16 May 2017 - 04:30 AM

Battletech might be RPGesque because you need to simulate different pilots. Mechwarrior is an FPS you dont need artificial Skills, you yourself are the set of skills.

#7 CDLord HHGD

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Posted 16 May 2017 - 04:34 AM

View PostKotzi, on 16 May 2017 - 04:30 AM, said:

Battletech might be RPGesque because you need to simulate different pilots. Mechwarrior is an FPS you dont need artificial Skills, you yourself are the set of skills.

Actually, Battletech is the name of the tabletop army game. Mechwarrior is the name of the computer games but also the printed RPG Game.

Battletech

Mechwarrior

These are names, the game is whatever the hell the developer wants them to be.....

Posted Image

#8 Kotzi

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Posted 16 May 2017 - 04:43 AM

Turn based game needs to imitate different pilots, thus Skills. First person shooter you are the pilot. You determine the Skillset. Thats what i meant.

#9 Athom83

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Posted 16 May 2017 - 05:25 AM

View PostKotzi, on 16 May 2017 - 04:43 AM, said:

Turn based game needs to imitate different pilots, thus Skills. First person shooter you are the pilot. You determine the Skillset. Thats what i meant.

So games like WoW, where you the player determine how your character plays, are not RPGs?

#10 Ryllen Kriel

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Posted 16 May 2017 - 05:34 AM

Maybe PGI can add a questionnaire to the faction selection screen to add more RPG flare to the game. I have the perfect questions.

Inner Sphere:

1.) What is your name?
2.) What is your quest?
3.) What is your favourite colour?


Clan:

1.) What is your name?
2.) What is your quest?
3.) What is the air speed of an unladen swallow?

#11 Kotzi

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Posted 16 May 2017 - 05:38 AM

View PostAthom83, on 16 May 2017 - 05:25 AM, said:

So games like WoW, where you the player determine how your character plays, are not RPGs?

Does your aiming determine if you hit or miss in WOW?

#12 Athom83

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Posted 16 May 2017 - 06:13 AM

View PostKotzi, on 16 May 2017 - 05:38 AM, said:

Does your aiming determine if you hit or miss in WOW?

Yes. You can still miss abilities if you don't line them up correctly and such.

Does your ability to customize your mech to suit your playstyle not have an impact on victory?

#13 Kotzi

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Posted 16 May 2017 - 06:19 AM

No, because there are 11 other guys in my team.

#14 Athom83

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Posted 16 May 2017 - 06:37 AM

View PostKotzi, on 16 May 2017 - 06:19 AM, said:

No, because there are 11 other guys in my team.

So running a 6 small laser Battlemaster should have the same chance of victory as a T1 comp 6 LL Battlemaster? K then, I'll only run the SL Battlemaster and expect victory every time.

#15 Coolant

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Posted 16 May 2017 - 08:22 AM

View PostBe Rough With Me Plz, on 15 May 2017 - 10:17 PM, said:

MWO is a FPS - albeit a niche type of FPS - different enough where it can draw in new players simply due to the niche'iness of the title. An FPS doesn't need a skill-tree where the main claimed rational is "Diversity".


no, we need diversity

#16 Khobai

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Posted 16 May 2017 - 08:26 AM

except the skill tree doesnt add diversity

all it did was steal hundreds of millions of cbills from me

#17 CDLord HHGD

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Posted 16 May 2017 - 08:56 AM

View PostKhobai, on 16 May 2017 - 08:26 AM, said:

except the skill tree doesnt add diversity

all it did was steal hundreds of millions of cbills from me

The hundreds of millions of virtual space bucks provided by PGI in the first place? I pay for the game, I volunteer my time to play it knowing it's not under my control. If I cared, I wouldn't play any game that didn't also pay me my $45 hourly wage or salary which would be NONE and there are people like that out there, with no time for games. I don't want to be those people with that sacrifice (however rich and successful)......





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