OP, I don't think you've really done as much research as you think. IS are losing a LOT of quirks. Some build-defined mechs are going straight into the garbage(LCT-1V, CDA-3C, BJ-1, to name a few). That is, unless I missed an announcement somewhere. Now, that's not to say clan aren't getting hit as well; I'm going to miss shredding with my 10 SPL novas. The issue is that a lot of the unquirked clan mechs are getting universal buffs in every avenue besides mobility(Which they can partially get back), when they were already quite strong to begin with.
The defensive quirks are also not as super star spangled **** awesome as you're making them out to be. Take my AS7-D, the mack daddy of beef for example:
CT Structure before skilltree: 62.
CT Structure after skilltree: 77.5
Difference: 15.5
CT Armor before skilltree: 155
CT Armor after skilltree: 170.5
Difference: 15.5
Total difference: 31 effective hp in the CT.
Total skillpoint investment: 29~ points.
I opted to keep it simple and only calculate CT, but I did use arguably the tankiest mech in the game to demonstrate how minute the increase is proportional to the skill investment. This is also assuming IS mechs retain all their structure/armor quirks.
Now the real question is: Does clan get enough effective damage to overcome that 31 hp difference? My objective analysis is, well, yes. Universally there will be less clan damage spread(SRM/LBX spread, projectile speed, and energy burn skills they didn't have before) which will reduce their TTK. More damage where they want it to be. This will become an even bigger factor when you consider that clans will be getting even more range(Again, courtesy of skills) which will make the above mentioned points even more significant.
The fact of the matter is: The de-quirkening is a net loss for IS, nearly across the board. Some clan mechs won't escape unscathed either, but the vast majority of meta clan mechs don't have quirks to begin with, so they're getting a hit to mobility for a net gain in everything else they decide to skill for. Essentially the skill tree is giving back a small portion of what IS mechs are losing with a slight edge in mobility(Not to be underestimated mind you, mobility is beautiful to have) but overall, the balance is tipping in clan's favor.
Sadly, the "CLAN OP!" potatoes might actually have a leg to stand on until the new tech comes out. I for one probably won't be playing FP until then. It'll either be queuing into 12 man decent clan units as IS, or waiting 10 minutes in queue to roll over a bunch of clueless IS potatoes. If PGI were smart(They're not, but kodiak with me.) they'd have released the skill tree with the new tech since balance was going to go right out the window anyway. So instead of 2 months or so of imbalance, we're looking at 3-4(I'm being very generous to PGI right now).
Also, screeeewwww all those clicks, man. I know a poor ******* that owns every mech in the game(Including gold mechs) and we crunched the numbers for him, assuming it takes 5 minutes to master
his each mech, it's going to take him over 3 months of just clicking to master everything in his stable. That is ******.
Edited by Ardwolf, 16 May 2017 - 05:41 AM.