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Tl;dr: Qnd Summary Of What's To Come.

Balance Gameplay

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#41 R Valentine

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Posted 16 May 2017 - 06:02 AM

"IS mechs lean towards durability..."

Uhm, have you seen our XL engines?

#42 Acehilator

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Posted 16 May 2017 - 06:35 AM

View PostCed Riggs, on 16 May 2017 - 05:52 AM, said:

1. For example, how not everyone with a Clan avatar is a clan player in QP. Important if you want to attack someone based on that avatar.
2. Okay. :^)

I'll refer to your signature and leave it at that. I think I did that before, mhmm. Unless someone else has the same signature. At any rate, a pattern emerges.


I don't care about anyones forum avatar. I care about the ridiculous stuff they are posting. Also, nice ad hominem, and really elaborate argumentation to refute my points. Well done.

/slowclap

#43 Skanderborg

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Posted 16 May 2017 - 06:47 AM

So for mechs like the executioner , gargoyle , and line backer , will they have mobility quirks as baseline? or just higher agility than the rest of there competition?

Edited by Skanderborg, 16 May 2017 - 06:47 AM.


#44 KekistanWillRiseAgain

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Posted 16 May 2017 - 07:18 AM

View PostKhobai, on 16 May 2017 - 12:36 AM, said:


ugly athletic sister that can run 20kph faster and polevault through the air

summoner is actually pretty cool to use now that other heavies like the timberwolf have had their agility nerfed heavily

although its loadouts are mostly limited to brawling loadouts because it doesnt have the tonnage for weapons like gauss.


once the (L) variant is released for cbills... then that option will get better

#45 Lupis Volk

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Posted 16 May 2017 - 11:32 AM

View PostKiran Yagami, on 16 May 2017 - 06:02 AM, said:

"IS mechs lean towards durability..."

Uhm, have you seen our XL engines?


Uhm, have you seen your defensive quirks?

#46 MischiefSC

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Posted 16 May 2017 - 12:20 PM

View PostUltimax, on 16 May 2017 - 05:34 AM, said:


Outside of trying to see if I can reclaim some of the lost Gauss CD from no more weapon mods - I really don't see me touching much of the firepower tree for my Night Gyrs. Very little there is of actual value.

Ops and Mobility will be where my NTG spends the most heavily by far. The firepower tree is easily at the bottom of the list for NTG priorities, there just isn't enough value there to justify the investment for the NTG.


Velocity, range and reduced heat generation. After ops and mobility you have like 28 pts to spend, that's enough to get a good 10% range, 10% velocity and 5% heat generation reduction. That's all going to help your peeps.

#47 MischiefSC

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Posted 16 May 2017 - 12:29 PM

LFE is more or less worthless. It's for mechs you'd take a STD on and get 2 or 4 extra tons. On a WHR for example to downgrade the LFE on the 6D build you'd need to either downgrade your engine 7 steps to keep tonnage the same, though you'd lose an in engine DHS.

It's got some niche uses but it's flat out and in all ways inferior to CXL. Your best option is to.... take a Clan mech.

#48 Ultimax

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Posted 16 May 2017 - 12:45 PM

View PostMischiefSC, on 16 May 2017 - 12:20 PM, said:

Velocity, range and reduced heat generation. After ops and mobility you have like 28 pts to spend, that's enough to get a good 10% range, 10% velocity and 5% heat generation reduction. That's all going to help your peeps.


Dual Gauss PPC NTG doesn't need velocity (and you can do a TC 3 on it if you feel you want a touch for the 1 PPC), range is nice to have but not high priority and reduced heat generation is totally irrelevant. CD is the prime choice here, to speed the Dual Gauss fire rate up as it is by far the main focus of the build.

Dual PPC 1x Gauss (a kind of oddball build I like because I can use the higher mounts, but it's clearly weaker than dual gauss) already loads a MK 5 or 6 TC due to running out of crit spaces before running out of tonnage. -Heat gen would be nice but it doesn't make or break the build.





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