Skills Tree Contest (With Winners)
#321
Posted 07 June 2017 - 11:42 PM
As for what I want... Well, I'm a die-hard Clan player ("dirty Clanner" in your IS parlance ), so I'll take a standard Mad Cat MkII pack, please
#322
Posted 08 June 2017 - 01:09 AM
#323
Posted 08 June 2017 - 02:09 AM
Sadly I never got around to sharing my builds, I was planning to but I forgot about it :/
#324
Posted 08 June 2017 - 02:50 AM
(Now if only PGI would get the notion that "a spoon full of sugar helps the mega-nerfs go down"... although TBH they've been getting better at it.)
I'd also like to thank the other posters, the readers and commenters, and of course all the little skill nodes that made this possible...
Edited by MadBadger, 08 June 2017 - 03:56 AM.
#326
Posted 08 June 2017 - 03:42 AM
DGTLDaemon, on 07 June 2017 - 11:42 PM, said:
That is excellent and all I was hoping to do with this.
#327
Posted 08 June 2017 - 05:59 AM
Bud Crue, on 07 June 2017 - 06:57 PM, said:
I think this was a great effort. You all did a magnificent job at alleviating the intense anxiety that a lot of the community was feeling immediately after the skills tree changes went live. Over 15,000 views. That is something. Sure only a handful posted, but a lot of people checked out what you did here and I think it helped give guidance were there had been none before.
Without further ado, the winners on their merits (most likes and comment):
G4LV4TRON
Nightmare1
Scrublord1
Tarogato
El Bandito
Xetelian
CadoAzazel
Agent Orange
Mcgral18
Cazidin
Great job all of you. I thank you, those who grabbed your ideas thank you, and even though they won't...PGI ought to thank you.
Some of you, despite not getting a lot of feedback on your posts really pushed this effort and I want to express my thanks to you as well. To that end, the money I had set aside for another future contest (I was going to do another "what's your bet on the next -but most undeserving- mechs to get nerfed by PGI" contest) will be added here as well. Additional winners at my discretion are:
Wattila and Palfatreos for just a great number and variety of builds and most effort and pushing the diaolog far more than my bitterness would allow.
DGTLDaemon and MadBadger for much the same.
Finally, Jay Jeon Hart for all around enthusiasm and variety of constructive posts.
All winners PM me or post here as to what you want. I will do any single gift store purchase up to $20 bucks for each winner.
To everyone else who participated, I am really glad you posted. I truly thought the game was doomed after all of PGI's NERF THE QUIRKS BS during the PTSs (that they significantly backed off of) and the fact that the skills tree buffed mechs that didn't need buffing. You people talked me down from a metaphorical ledge (and you talked down a few others too based on this thread) and I really appreciate your even handed approach to dealing with all of it. I'd like to think you helped more than just me.
I wish I had more cash so as to give all of you a reward, but I don't and I can't. I hope you take as consolation that what you did do is show PGI and the greater community how to engage with, and even embrace change for good or ill; and to help others develop their own ideas and just help each other get better at the game (especially potential new players). You are all a credit to this community.
Edit:
Winners I have a busy rest of the week, I may not get to sending out your codes until the weekend, but I will do my best to do it as your instructions roll in.
I thought I would've been higher on that list... which, can only mean that everyone else did exceptionally well and that they're guides reached and helped many!
#328
Posted 08 June 2017 - 06:35 AM
Also, thanks to Bud Crue for organizing the contest, turned out to be a lot of fun.
#329
Posted 08 June 2017 - 08:52 AM
cazidin, on 08 June 2017 - 05:59 AM, said:
I thought I would've been higher on that list... which, can only mean that everyone else did exceptionally well and that they're guides reached and helped many!
Ya did fine. I didn't go hunting in to your linked posts. Ya had enough to make the top ten here, It was enough and you helped. Congrats.
#330
Posted 08 June 2017 - 08:54 AM
#331
Posted 08 June 2017 - 09:21 AM
Deathlike, on 08 June 2017 - 08:54 AM, said:
I am indifferent to most of the actual skills of the skills tree. I am not good enough to notice a .75% or 3% change in anything. I do hate the fact that as such, I am essentially forced to min max the thing to get any noticeable use out of it. Then I hat it even more when I have to go into that god awful UI and use it. Then it always pops into my head that I am going to have to do this over and over and over everytime PGI gets a whim to change underlying mechanics or in the near future as they have promised. Knowing that and the fact that they are going to charge me for the pleasure makes me hate it even more.
I love this game. I hate some parts of it.
#333
Posted 08 June 2017 - 11:00 AM
Onimusha shin, on 08 June 2017 - 09:23 AM, said:
P.S. I've cracked the meta of the Skills Maze. Take a look here.
His guide is excellent.
#335
Posted 08 June 2017 - 12:16 PM
#336
Posted 12 June 2017 - 05:22 AM
#338
Posted 08 August 2017 - 05:07 PM
#339
Posted 08 August 2017 - 05:26 PM
Gaden Phoenix, on 08 August 2017 - 05:07 PM, said:
Very low rates of return. You get just a couple of points extra usually, so it's not really worth the node investment.
Look at it this way: If you have an Assault with 100 points of armor on your CT, and you buy three nodes of Armor enhancement, then you only get 4.2% bonus armor. That's basically an extra 4.2 points of armor on that CT. You spend 3 whole nodes to get so little armor that it won't even fully negate a Medium Laser. Add to that the amount of intermediary nodes you have to purchase just to open paths to the Armor nodes, and it becomes a rather wasteful skill to pursue.
It's better to spend those nodes on other skills with higher returns. The Weapon tree, for example, has small percentage nodes, but there's very little waste on your paths to them. As a result, your overall investment yields better returns.
Check out this video for some further examples and discussion:
#340
Posted 08 August 2017 - 05:52 PM
Nightmare1, on 08 August 2017 - 05:26 PM, said:
Very low rates of return. You get just a couple of points extra usually, so it's not really worth the node investment.
Look at it this way: If you have an Assault with 100 points of armor on your CT, and you buy three nodes of Armor enhancement, then you only get 4.2% bonus armor. That's basically an extra 4.2 points of armor on that CT. You spend 3 whole nodes to get so little armor that it won't even fully negate a Medium Laser. Add to that the amount of intermediary nodes you have to purchase just to open paths to the Armor nodes, and it becomes a rather wasteful skill to pursue.
It's better to spend those nodes on other skills with higher returns. The Weapon tree, for example, has small percentage nodes, but there's very little waste on your paths to them. As a result, your overall investment yields better returns.
Check out this video for some further examples and discussion:
Full survival tree is roughly 15% armor and 30% structure on a heavy, and just the left side is about 12% or so (depends on exact tonnage). Everyone maxes armor on torsos, yet it's deemed acceptable to effectively reduce armor by skipping the survival tree (would you take armor off your mech for a little extra agility or range?). That being said, firepower and survival are both important, the other trees are secondary.
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