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Wheres the foreplay?


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#21 The Outlaw Kazzen

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Posted 22 July 2012 - 08:42 AM

View Postvettie, on 22 July 2012 - 08:36 AM, said:



LOL

I read this and cackled. Happened to me too (except I didnt post that I wanted to join anyone).

Let me ask you a question, do you have and play MW4Mercs?

If you do (yeah here comes the join this site part) then go to SunderJunkies.com and look around our forums.

We are a bunch of internet friends that play Mercs nearly every nite and many are planning on doing the MWO thing.

Everyone there is friendly, helpful and have been playing MW in some form for years. We have voice comms that we use and the TS address in in our forums for ALL to see, not just "team members", in fact, most arent even on a team, they just play.

So if you want to get to know us and you want to actually have some fun playing check it out. We MIGHT form a team in MWO or join others that already exist, we dont know yet. We talk about all kinds of things, but mostly we play Mercs and have fun. It is a GAME and it should be fun, right? Check it out. roughly 8 to 10p eastern is when most are online, some times before, but I suggest you download TeamSpeak 2 and 3 and get the info to join us on comms. bunch of guys having fun.



GTFO!

jk jk

No I do not play MW4, I have played very few games from the franchise. Most of my Mecha experience comes from the Armored Core franchise.

Good luck to you and your guys finding/making a team in MWO. I know I need it XD

#22 John Clavell

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Posted 22 July 2012 - 08:46 AM

Experience with MechWarrior is nice, but to be honest the most important thing is the recruit and their philosophy on gaming and life in general. It's about matching the right people to your teams goals. Everyone can get better at playing Mechwarrior, but you can't change someones personality.

#23 Tal Kath Naabal

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Posted 22 July 2012 - 08:52 AM

Good luck as a Ronin! Hope you find a group you lke!

#24 The Outlaw Kazzen

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Posted 22 July 2012 - 08:54 AM

View PostJohn Clavell, on 22 July 2012 - 08:46 AM, said:

Experience with MechWarrior is nice, but to be honest the most important thing is the recruit and their philosophy on gaming and life in general. It's about matching the right people to your teams goals. Everyone can get better at playing Mechwarrior, but you can't change someones personality.


Yes yes! Whats most important, especially pre-launch, is the people and not their skill level. Because frankly, skill is irrelivant in a game thats not even out yet. What matters right now is, do we get along well enough to play this game together once it is out?

#25 JFlash49

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Posted 22 July 2012 - 09:00 AM

lol dude just ignore them and do your thing.

#26 Tal Kath Naabal

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Posted 22 July 2012 - 09:06 AM

View PostThe Outlaw Kazzen, on 22 July 2012 - 08:54 AM, said:


Yes yes! Whats most important, especially pre-launch, is the people and not their skill level. Because frankly, skill is irrelivant in a game thats not even out yet. What matters right now is, do we get along well enough to play this game together once it is out?


Agreed! A lot of these clan can be (imo) way overly focused on being the greatest clan ever, which lends me to think that their members don't have much to do in real life and are therefore substituting clan life for real life... Seems to me you wouldn't enjoy that much anyway.

#27 Coolant

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Posted 22 July 2012 - 09:17 AM

Another thing you have to consider is that the game isn't even out yet and I'm betting some members of units have beta keys and others don't, while other members are just waiting for Open Beta or Launch before they get seriously involved with the Merc unit. It may be that units don't want to go all out recruiting because they don't know what they will have to offer a potential member until the game gets going. Imagine really getting to know you, promising TS3, forums, weekly practice, eventual league play etc. etc. when no one can say for sure how many committments they will actually be able to keep until the game takes off.

#28 The Outlaw Kazzen

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Posted 22 July 2012 - 09:19 AM

View PostCoolant, on 22 July 2012 - 09:17 AM, said:

Another thing you have to consider is that the game isn't even out yet and I'm betting some members of units have beta keys and others don't, while other members are just waiting for Open Beta or Launch before they get seriously involved with the Merc unit. It may be that units don't want to go all out recruiting because they don't know what they will have to offer a potential member until the game gets going. Imagine really getting to know you, promising TS3, forums, weekly practice, eventual league play etc. etc. when no one can say for sure how many committments they will actually be able to keep until the game takes off.



On that logic (Wich I mostly agree with) why even recruit at all?

#29 ArchangelRemmiel

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Posted 22 July 2012 - 09:34 AM

Sounds to me more like op has issued a call for a more personal recruitment. You know like they used to do back in the 80's and early to mid 90's when employers cared about employee retention and employees felt it looked bad to job hop.

You see back then, there were at least 3 interviews with a person, and the questions a person asked were as important as their answers. Companies were looking to hire someone for more than 2-4 years before they jumped to another company. They wanted you from College to Retirement. Almost 40 years! During that time, companies and firms would spend long periods of time talking to prospective clients to see if they were a good fit, not just in skill but ideology, drive, hunger, and ambition. Was this someone who fit how the company was running and how the owners saw it running, or was this just another person.

A lot of the recruitment that OP is talking about is latter tater 90's early 2000, and even into 2010 thinking. Just another warm body to fill a seat. The idea of finding a match in both personality, and objectives is gone. The company doesn't care. If you don't fit they can find another warm body to replace you. Training, skill, ability don't matter in fact less is spent on training because they are only expected to be around for 2 to 4 years rather than ten times that length, so why invest the money and effort. There is no concept of loyalty between company and employee.

Guild recruitment is like this now. Form letters are used so as to avoid spending too much time on the high number of contacted individuals. After all you can give them all entrance and test them and keep the best the others will move on and you don't have to spend too much time worrying about it.

Outlaw if you want to change this, they you either need to show them the way. Sitting back and hoping something better comes your way will not help anything. You need to form a core around yourself of people you trust, people you feel can be loyal, people you recruited using this method. Then you need to kick ***.

#30 Coolant

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Posted 22 July 2012 - 09:34 AM

View PostThe Outlaw Kazzen, on 22 July 2012 - 09:19 AM, said:



On that logic (Wich I mostly agree with) why even recruit at all?


Many of us are super-excited for a new Mechwarrior game after so many years and want to get caught up in the excitement with others that share the same enthusiasm. There is nothing better than playing a map with other members of the same unit on the same side, comms roaring with ooh's, and ahh's (and groans), an occasional yea!, and the break between games when you hear someone getting up for a beer (or if you're under drinking age a soda :o, and they offer you one (thru cyberspace of course). But, not all units have 100% committed players yet, so I could promise, "you'll be joining up with the best group of buddies you'll ever come across and will multiply the enjoyment of MWO 10-fold!", when it's hard to make that promise yet when the game isn't even out yet and not everyone can play.

Edited by Coolant, 22 July 2012 - 09:34 AM.


#31 The Outlaw Kazzen

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Posted 22 July 2012 - 10:00 AM

View PostArchangelRemmiel, on 22 July 2012 - 09:34 AM, said:

Sounds to me more like op has issued a call for a more personal recruitment. You know like they used to do back in the 80's and early to mid 90's when employers cared about employee retention and employees felt it looked bad to job hop.

You see back then, there were at least 3 interviews with a person, and the questions a person asked were as important as their answers. Companies were looking to hire someone for more than 2-4 years before they jumped to another company. They wanted you from College to Retirement. Almost 40 years! During that time, companies and firms would spend long periods of time talking to prospective clients to see if they were a good fit, not just in skill but ideology, drive, hunger, and ambition. Was this someone who fit how the company was running and how the owners saw it running, or was this just another person.

A lot of the recruitment that OP is talking about is latter tater 90's early 2000, and even into 2010 thinking. Just another warm body to fill a seat. The idea of finding a match in both personality, and objectives is gone. The company doesn't care. If you don't fit they can find another warm body to replace you. Training, skill, ability don't matter in fact less is spent on training because they are only expected to be around for 2 to 4 years rather than ten times that length, so why invest the money and effort. There is no concept of loyalty between company and employee.

Guild recruitment is like this now. Form letters are used so as to avoid spending too much time on the high number of contacted individuals. After all you can give them all entrance and test them and keep the best the others will move on and you don't have to spend too much time worrying about it.

Outlaw if you want to change this, they you either need to show them the way. Sitting back and hoping something better comes your way will not help anything. You need to form a core around yourself of people you trust, people you feel can be loyal, people you recruited using this method. Then you need to kick ***.



Only one tiny flaw in your proposed solution. I have no intention to lead at this moment. I'm an excellent strategist and I love to get to know the people I play with but when it comes down to actually leading people I fall short.I get too caught up in what i'm doing to bother giving new orders out a the combat situation changes. I can come up with an excellent intitial plan but it's up to a true leader to implement it and guide others through it. Thus I could never start up my own organization. Without an organization, i'd never be in the recruiter's seat to implement such waves of change.

#32 ArchangelRemmiel

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Posted 22 July 2012 - 10:03 AM

View PostThe Outlaw Kazzen, on 22 July 2012 - 10:00 AM, said:



Only one tiny flaw in your proposed solution. I have no intention to lead at this moment. I'm an excellent strategist and I love to get to know the people I play with but when it comes down to actually leading people I fall short.I get too caught up in what i'm doing to bother giving new orders out a the combat situation changes. I can come up with an excellent intitial plan but it's up to a true leader to implement it and guide others through it. Thus I could never start up my own organization. Without an organization, i'd never be in the recruiter's seat to implement such waves of change.


On the contrary sounds to me like you need to do one recruitment. Recruit a leader, or at least a head of HR. Then let that person handle the "foreplay" as you focus on what you like. You just have to find a like minded person to handle that one role.

#33 The Outlaw Kazzen

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Posted 22 July 2012 - 10:08 AM

View PostArchangelRemmiel, on 22 July 2012 - 10:03 AM, said:


On the contrary sounds to me like you need to do one recruitment. Recruit a leader, or at least a head of HR. Then let that person handle the "foreplay" as you focus on what you like. You just have to find a like minded person to handle that one role.



I could do that. You are correct in that. That would require me to find another lone wolf with leadership qualities and the only ones like that are the ones who doubt in their leadership as the ones with confidence have already made a team by now... More research it seems...

#34 ArchangelRemmiel

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Posted 22 July 2012 - 10:18 AM

View PostThe Outlaw Kazzen, on 22 July 2012 - 10:08 AM, said:



I could do that. You are correct in that. That would require me to find another lone wolf with leadership qualities and the only ones like that are the ones who doubt in their leadership as the ones with confidence have already made a team by now... More research it seems...

Well there are the ones who just found out about the early release and the beta.

More over is being a lone wolf mentality the core of what you are looking for or is it someone with the confidence to lead a wolf pack, the wits to choose good team mates, and the brains to find people who will work together to form cohesive units. You being a tactical thinker would be a prime candidate for officer status for example and probably put in charge of a group. My own mentality would probably put me in fire support or recon escort. I personally prefer to be a mid level manager. I'll run a lance/cadre but I don't want to run the whole group.

#35 The Outlaw Kazzen

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Posted 22 July 2012 - 10:27 AM

View PostArchangelRemmiel, on 22 July 2012 - 10:18 AM, said:

Well there are the ones who just found out about the early release and the beta.

More over is being a lone wolf mentality the core of what you are looking for or is it someone with the confidence to lead a wolf pack, the wits to choose good team mates, and the brains to find people who will work together to form cohesive units. You being a tactical thinker would be a prime candidate for officer status for example and probably put in charge of a group. My own mentality would probably put me in fire support or recon escort. I personally prefer to be a mid level manager. I'll run a lance/cadre but I don't want to run the whole group.



I am actually lookin to get out of the "Lone Wolf" status so the leader I would be looking for would either be another lone wolf looking for the same thing who hasn't made a team yet, or someone who has amde a team and is recruits in amanner that I actually find engaging. Just telling me to go to a site is like an automatic tunoff.


And yes, I'd much rather sit in an officer position than be in absolute command. Just need a leader whos charismatic enough to make me want to support them.

Edited by The Outlaw Kazzen, 22 July 2012 - 10:27 AM.


#36 ArchangelRemmiel

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Posted 22 July 2012 - 10:30 AM

When you find them, can you pass on my name? Honestly, you sound like a great person to work with. And if I find one I'll pass along your name.

#37 The Outlaw Kazzen

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Posted 22 July 2012 - 10:35 AM

View PostArchangelRemmiel, on 22 July 2012 - 10:30 AM, said:

When you find them, can you pass on my name? Honestly, you sound like a great person to work with. And if I find one I'll pass along your name.



Sounds like a solid deal to me!

#38 The Outlaw Kazzen

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Posted 22 July 2012 - 09:00 PM

So after three long minutes of intense meditation and consulting with my advisors atop the tallest peak of the mountains with no name while juggling oreos I have decided to take the idea of starting my own Merc Corp at least semi-seriously.

By that I mean, how many people would I need to found one, what benefits comes with having a band of mercs and most importantly, what should I name this ******* child of mine?

Not even my oreo juggling monk advisors can come up with a good name. At least not a name that I feel is good enough. Some examples being, Cowbell Inc, Ashwalkers (This one sounds semi cool), Yojimbo, Pegasus Hyperdrive (***?), and Smoke Fox.

Perhaps if I meditate under a waterfall... but instead of water... Nacho Cheese... Yea... Maybe if I do that i'll come up with something worthwhile because frankly, I aint feeling any of these other teams. Either they wear their serious pants too tight or they are too bland or worse... They are a team made up entirely of people like me...

#39 Firefly

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Posted 23 July 2012 - 06:08 AM

View PostThe Outlaw Kazzen, on 22 July 2012 - 09:00 PM, said:

By that I mean, how many people would I need to found one, what benefits comes with having a band of mercs and most importantly, what should I name this ******* child of mine?

It depends on how seriously you take gaming, how many people you want to attract, and how cohesive you want the group to be - are you a casual player, or are you looking to have a solid group of reliable people who are going to be there when you're ready to get on the battlefield and stomp some ***?

The first thing you'll need is a recruitment post to draw in members who are interested in your message or your group's ideals. The second thing you'll want is some type of unit website, because that's usually a prerequisite among a significant portion of the gaming populace. Then you'll want to start considering the peripherals: do you want to have your own voice server, or rely on PGI to put in a decent, functioning, controlled in-game voice function? Among the people who think a website is a must-have for their potential unit, some type of voice chat is also usually one of their requirements.

Speaking only for myself here: in all honesty, if I were a merc-for-hire, I would not consider any unit that did not have a website and either Teamspeak 3 or Ventrilo. I also probably would not consider any unit that did not have a defined and visible leadership. Again, these are my personal preferences - I spent ten years in the Army as a professional soldier and there is no way I would join a group that didn't have their A-game.

The best piece of advice that I have for you is this: think about what it would take for YOU to join that one magical unit that just had the perfect piece of pie that made you want to sit down at their table. Then go out there and make it for yourself, even if it means finding someone to do the work required to implement your vision. This community is full of talented people, you may just end up having to spend a few weeks looking for those people.

Best of luck in whatever you choose.

#40 BigJim

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Posted 23 July 2012 - 06:44 AM

View PostThe Outlaw Kazzen, on 22 July 2012 - 09:00 PM, said:

what should I name this ******* child of mine?


It's so blindingly obvious - Kazzen's Outlaws. :)
Your clan-tag would be K-O. How cool izzat?

Edited by BigJim, 23 July 2012 - 06:46 AM.






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