Tesunie, on 06 August 2017 - 03:08 PM, said:
You see, we each have our own order of operations with how we skill our mechs out. I rarely to never actually place any skills into mobility, for an example.
Personally, I find maxing (excluding 3 skills) the survival tree is first on my list, and I haven't had a mech not need the extra health yet. From there, if my mech has JJs, I max (except for 2 skills) that entire tree, as I find it extremely valuable for my play style.
exactly, in my case I tend to take skills which emphisise the main attribute of that chassisk for example the SDR-5V is the most mobile Mech in the game so I take the majority of mobility and only the 8JJ 40 tonners are able to jump better so I max out the Jumpjet skills, as I use it more as a scout than front line combat Mech it gets sensor range and target info gathering.
the SDR-5K is all about its machine guns so gets all the machine gun, extra ammo and range nodes from firepower, but it is still a Spider so also gets mobility and most of Jumpjets.
the SDR-5D is an electronic warfare Mech so gets most of sensors which are low priority on the K and V, but it is still a Spider so gets some mobility, Jumpjets and firepower
because they are the same chassis they share about half the skills, but the distribution of the other half is completely diferant from the V and D to the K, and the V and D have about 25% diferance, I use 2 5Ds, one configured for close quaters combat, hit a few times then run the other for long range, so in terms of firepower the long range 5D gets more range, the brawler gets more cooldown
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I think in the end, we each will need to figure out what skills we benefit most from. A lot of people say all JJ skills are a complete waste. For me, they are little golden treasures I'll never surrender...
agreed, and the more jets a Mech has the more usefull those skills are