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Yay Or Nay On Skill Tree.


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#21 Petrified

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Posted 16 May 2017 - 07:53 PM

Not thrilled with the inability to mass apply changes to different mechs of the same variant.
Not thrilled with the amount of clicking I have to look forward to on nearly 300 mechs.

I'll reserve any further comment till after I have had time to experience the changes on a mech to mech basis.

#22 Felbombling

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Posted 16 May 2017 - 07:57 PM

View PostKingCobra, on 16 May 2017 - 07:47 PM, said:

way to costly to convert historic or gxp to SP and way to confusing for a new player.


King, I did some math on my Viper situation. I bought a Medusa on sale months ago. If we were still in the three Mech to master system, I'd be looking at 19 million more C-Bills for two more Vipers if I wanted to get beyond Basic skills. If you think 4095000 C-Bills is 'way too costly' to convert, what did you think in the past? I mean, that's 19 million for two 40 ton Mechs. What would two more Timber Wolf Mechs run? This new system is way cheaper.

#23 Karmen Baric

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Posted 16 May 2017 - 08:00 PM

View PostGoggles Paesano, on 16 May 2017 - 07:26 PM, said:

NAY! I want to play, not screw around with this stupid crap!


Totally agree with you. Who wants to fiddle with this crap on one mech let alone hundreds and what to use GSP,HSP,HXP,XP,GXP.. WTF

#24 justcallme A S H

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Posted 16 May 2017 - 08:02 PM

NAY

#25 Bluttrunken

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Posted 16 May 2017 - 08:05 PM

Yay. I love it.

A) I love customization in general, whether it's skills or camo B ) I love having 3 variants with unique quirks C) The system adds new depth to the game. D) There's no optimal way to skill your mech atm and I think that's a good thing.

Edited by Bluttrunken, 16 May 2017 - 08:08 PM.


#26 AnTi90d

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Posted 16 May 2017 - 08:06 PM

"I say nay nay!"

Posted Image


RIP: Pinette

..but, yeah.. no.. This abomination is something entirely alien to the Mechwarrior franchise. It's overly complex and not user friendly. It's driving existing players away and it'll intimidate new players. Not enough player feedback was taken into consideration and it's poorly coded and buggy, so some specific mechs can't even receive a HSP transfer.

It's bad for the game.


IDK.. I'll come back for the Civil War tech and see if the game is in a better state. This patch removed fun from the game, that patch stands a chance of injecting some fun back into it.

#27 Ultimax

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Posted 16 May 2017 - 08:07 PM

Logged in, spent about 5 minutes looking at an actual build - decided not to bother and exited the game.

Which about sums up my feeling on it.

#28 KingCobra

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Posted 16 May 2017 - 08:11 PM

View PostStaggerCheck, on 16 May 2017 - 07:57 PM, said:


King, I did some math on my Viper situation. I bought a Medusa on sale months ago. If we were still in the three Mech to master system, I'd be looking at 19 million more C-Bills for two more Vipers if I wanted to get beyond Basic skills. If you think 4095000 C-Bills is 'way too costly' to convert, what did you think in the past? I mean, that's 19 million for two 40 ton Mechs. What would two more Timber Wolf Mechs run? This new system is way cheaper.


Yes it would be IF you mastered all your mechs but I imagine more players were like me and just mastered 3 mechs out of 67 on this account the rest were just skilled to basic.

So I would assume most new players just collected mechs skilled them to basic and that's it so with the current cost to convert historic or gxp to SP its going to be a long grinding ride to skill up 60+ mechs don't know if I will probably just put the 23 SP points into all of them and call it good which wont enhance crappola.

#29 justcallme A S H

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Posted 16 May 2017 - 08:12 PM

View PostUltimax, on 16 May 2017 - 08:07 PM, said:

Logged in, spent about 5 minutes looking at an actual build - decided not to bother and exited the game.

Which about sums up my feeling on it.



I did exactly the same. Well, actually I spent 20mins and then logged off and just went to work as it was a better option than sifting through that steaming pile of elephant dung.

Edited by justcallme A S H, 16 May 2017 - 08:12 PM.


#30 Davegt27

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Posted 16 May 2017 - 08:19 PM

the system is to sad for words or comments

I been dropping with no skill points

I just get the feeling that PGI is trying to trick me into something I don't know what
they have some plan but I cant see it so I cant get on board with it
I know its not fun

#31 AssaultPig

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Posted 16 May 2017 - 08:26 PM

yay

I like that there's more tradeoffs and that mechs are a bit less agile

I also don't see what's so bad about the UI; it's a little cumbersome to assign all the points but it works fine (once you figure out how to convert skill points anyway)

#32 Tanil Kane

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Posted 16 May 2017 - 08:33 PM

Still up in the air on it. Willing to give it some time and see how things evolve.

Right now after spending the 91 sp on a few mechs they just ended up as slightly worse versions of what they were pre skill tree.

Slightly: slower, less mobile, less range, less heat efficiency.

The UI could also use a lot of work. Skilling up a mech is clunky.

I also no longer get any sound effect when I fire my lasers with -duration skills chosen.





#33 CrisisCannon

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Posted 16 May 2017 - 08:33 PM

I feel the tree adds additional pressure on me to construct a specific kind of build on my mech, with a penalty to any changes down the line. Especially on my omni mechs. That alone has me still running sans-skills on my mechs.

But overall I'm still approaching this from a neutral point of view, so call me 50/50.

#34 topgun505

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Posted 16 May 2017 - 08:34 PM

Too early for me to say in regards to mech performance (although my initial impression was not positive). But one thing is for sure. This definitely ramps up the difficulty for setup in regards to new players. The mechlab is bad enough as it is for someone who has never played battletech before ... but now add this skill tree on top of it?? Fergetaboutit. This will most certainly scare off a large portion of the new players that make their way in here.

#35 PlayerUnknown

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Posted 16 May 2017 - 08:36 PM

yeah, no more crying about quirks ,

no excuses now , make your own quirks :-D

and failure is just a learning example.

if you can not figure it out and need help. ask someone

Edited by JayRtech, 16 May 2017 - 08:37 PM.


#36 Dollar Bill

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Posted 16 May 2017 - 08:39 PM

Dragon Ball Z style KaMeHaMeHa Wave NAAAAYYY!Posted Image
+100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000%

Edited by Dollar Bill, 16 May 2017 - 08:51 PM.


#37 Mystere

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Posted 16 May 2017 - 08:42 PM

View PostCatten Hart, on 16 May 2017 - 07:21 PM, said:

Yay for my lighter mechs, especially my Urbie's armor. My bigger ones don't seem to be impacted nearly as much, though.


Also "Yay!" for urbies with additional torso twist abilities available. Posted Image

View PostGenghisJr, on 16 May 2017 - 07:29 PM, said:

urbie is not a real mech


Posted Image

Edited by Mystere, 16 May 2017 - 08:41 PM.


#38 Trev Firestorm

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Posted 16 May 2017 - 08:42 PM

Mostly YAY, some nodes are too weak, some too strong when fully specced (radar dep for example does not balance well against/badly overpowers target decay) and the UI/ease of use has a /lot/ of issues.

Edited by Trev Firestorm, 16 May 2017 - 08:43 PM.


#39 Mystere

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Posted 16 May 2017 - 08:44 PM

View PostLORD ORION, on 16 May 2017 - 07:40 PM, said:

5 consumable slots? That is a P2Win hate crime (in FP anyways)


<maniacal Posted Image Posted Image Posted Image>

#40 MischiefSC

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Posted 16 May 2017 - 08:45 PM

I'd like some improvements to let me spend less time clicking. Let me click the bottom node and have it auto-fill to it. A few quality of life things.

I'm hoping some rebalancing adds more value to trees like Survival relative to Firepower and Sensor gets a rework to make it of comparable value to either.

However, yeah. It's not bad. We've found some builds that work well outside the basic 'formula' and there's some uses for something other than just the same ol' same ol'. Yes, laservomit is still superior but there's some cool stuff for ballistics and missiles. Velocity buffs are awesome across the board.

It's alright. Happy with it.

Edited to add -

The UI could be more responsive, often it doesn't register my clicks and I'm getting a growing latency the more time I spend leveling mechs. However the interface is pretty intuitive. Had no issue at all working out how to use GSP/HSP/HXP/etc.

Edited by MischiefSC, 16 May 2017 - 08:47 PM.






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