What is going on with the Night Gyr.
Unskilled
Its turns like a Direwolf or a King Crab also unskilled.
This is not OK.
This Mech has a good XL engine has 75 Tons.
How this is technical possible that is turns the same speed then a Direwolf with 100 Tons.
And in oposite of this a Grashopper or Warhammer turns like a God with 5 tons less.
I know PGI answer never, but i hope they read it.
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Night Gyr
Started by Tarakiller, May 17 2017 12:05 AM
6 replies to this topic
#1
Posted 17 May 2017 - 12:05 AM
#2
Posted 17 May 2017 - 02:01 AM
Huh - i had the feeling that it was more agile than before.
#3
Posted 17 May 2017 - 02:04 AM
Tarakiller, on 17 May 2017 - 12:05 AM, said:
What is going on with the Night Gyr.
Unskilled
Its turns like a Direwolf or a King Crab also unskilled.
This is not OK.
This Mech has a good XL engine has 75 Tons.
How this is technical possible that is turns the same speed then a Direwolf with 100 Tons.
And in oposite of this a Grashopper or Warhammer turns like a God with 5 tons less.
I know PGI answer never, but i hope they read it.
Unskilled
Its turns like a Direwolf or a King Crab also unskilled.
This is not OK.
This Mech has a good XL engine has 75 Tons.
How this is technical possible that is turns the same speed then a Direwolf with 100 Tons.
And in oposite of this a Grashopper or Warhammer turns like a God with 5 tons less.
I know PGI answer never, but i hope they read it.
Changes to engines happened. That is y.
#4
Posted 17 May 2017 - 02:26 AM
I believe base torso speeds etc were de-couple from the engine and linked to chassis.
I think this means the heaviest Assaults are like wood (the Kodiak is damn awful to pilot WITH the quirks), the Night Gyr is on the heaviest of heavies so again, same problem.
I don't have an answer to fix this except pump everything into the mobility tree and get a mouse with variable DPI. It helps.
I think this means the heaviest Assaults are like wood (the Kodiak is damn awful to pilot WITH the quirks), the Night Gyr is on the heaviest of heavies so again, same problem.
I don't have an answer to fix this except pump everything into the mobility tree and get a mouse with variable DPI. It helps.
#5
Posted 17 May 2017 - 03:51 AM
This is not a Mouse Problem:
Here we look
Night Gyr unskilled 75 Tons 300 XL
And here 75 Tons 300xl Blacknight unskilled to, more Turnrate
Here we look
Night Gyr unskilled 75 Tons 300 XL
And here 75 Tons 300xl Blacknight unskilled to, more Turnrate
Edited by Tarakiller, 17 May 2017 - 03:53 AM.
#6
Posted 17 May 2017 - 07:26 AM
engine desync. it threw me off as well in my marauder IIC last night. the torso twist speed felt like it was in slomo
#7
Posted 17 May 2017 - 07:35 AM
Hiya,
I didn't imply the mouse settings would be the issue, it's just what I use to remedy any movement issues. I have 3 settings; sniping, medium and fast/desktop browsing. I always use medium for mechwarrior but I am starting to have to resort to use fast mode with certain "wooden" mechs.
It's very odd.
I didn't imply the mouse settings would be the issue, it's just what I use to remedy any movement issues. I have 3 settings; sniping, medium and fast/desktop browsing. I always use medium for mechwarrior but I am starting to have to resort to use fast mode with certain "wooden" mechs.
It's very odd.
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