MechLab scratchbuilding
#461
Posted 08 January 2012 - 08:40 PM
#462
Posted 08 January 2012 - 08:41 PM
#463
Posted 08 January 2012 - 08:50 PM
While I would likely choose options 1 or 2, I must say it would make me less inclined to continue playing when another mech game with more customization comes out. I mean even in TT there is some customizing. So there should be some in-game, although the timespan it takes should also take into account it is a GAME. While the world moves real time, repairs and customization should be done quite a bit faster, as people don't want to have to wait a few weeks before they can play the game with their mech again.
And what about used parts/salvage?
#464
Posted 08 January 2012 - 08:53 PM
#465
Posted 08 January 2012 - 08:54 PM
Taking a base stock mech and say swapping out all its laser/energy weapons for ballistic equivalents ranging from machine guns, auto cannon to those gatling ultra autocannons ect, Or taking a mech and turning it more towards being a mobile artillery or missile platform ect with a complete weapon load out swap???
Yes I do intend to do stuff like this and if its possible I'm completely sold on this game.
As for the poll options do they roughly equate to this?
Complete pre-made armaments (Ability to customize afterwards) = Get the customized mech of your dreams later and work towards getting it.
Complete scratchbuild = Get the customized mech of your dreams as soon as possible.
Is this sorta the right interpretation of the poll options?
#466
Posted 08 January 2012 - 08:56 PM
1. set a limit to the level of offensive power any mech can have
2. limit maximum weight of all weapons on a mech based on weight class
3. Balance weapons vs armor
4. Make it so you can't just add weapons, adapt a 'hard point' system, where you can't adopt a weapon which takes more hard points. At least a three tier, if not more hard point system.
And it's somewhat what I got initially, though people seem to be taking it now for whether customization beyond preset variants should be implemented.
Edited by Vulpesveritas, 08 January 2012 - 08:57 PM.
#467
Posted 08 January 2012 - 09:01 PM
Vulpesveritas, on 08 January 2012 - 08:50 PM, said:
While I would likely choose options 1 or 2, I must say it would make me less inclined to continue playing when another mech game with more customization comes out. I mean even in TT there is some customizing. So there should be some in-game, although the timespan it takes should also take into account it is a GAME. While the world moves real time, repairs and customization should be done quite a bit faster, as people don't want to have to wait a few weeks before they can play the game with their mech again.
And what about used parts/salvage?
thats why I would like customisation in the mechlab - not to make a boat which ruins the fun of most people but to tweak my mech. get rid of the stupid flamer & MGs and throw in maybe some extra heat sinks or bit more armour or a med laser.
I also wouldnt mind upgrading the engine of my heavy mech to go a bit faster even if I sacrifice some weapons to get it
maybe the mechlab will have a testing area - I would guess not at launch but soon afterwards - where players could use the lab to customise their mech & take it for a test run in a test area to see how it works without affecting others Player vs AI. call it the mechlab simulator - your not actually piloting your mech your piloting the mechlabs simulator - I get this idea from the novels where characters would use sim pods which were very realistic to practice fighting without having to endanger themselves or their real mechs.
SO - mechs dont kill games for me BOATS do - but I still want my mechlab - hopefully PGI will come up with ways to stop the boaters & bring everyone to a level playing field
#468
Posted 08 January 2012 - 09:37 PM
Just my two cents
#469
Posted 08 January 2012 - 10:27 PM
If the former than the time for retrofits must be minimal within reason so as not to make this "too real". Instant refits are a no-go as well. Some game balance is in order or we'll get insta-refits and unbalanced matches.
If the later will be content that when one mech is out of commision will just have to soldier on with the backup pilot/ride.
#470
Posted 08 January 2012 - 10:34 PM
As for salvage, please try to remember you're fighting as part of a unit. In the BT universe, mercenary units usually have salvage rights and strip anything useful to pool repair resources. In house units it's not as big a deal, because they have a government backing them, but it's useful for field repairs.
#471
Posted 09 January 2012 - 01:46 AM
#472
Posted 09 January 2012 - 07:44 AM
also i'd say screw that hour long waits if a part gets damaged. if this game is action packed but you're gonna have to wait days and spend your boatloads of money to fix broken weapons, then everyone's gonna start using LRMs and camp rather than rush into battle. i agree that you need to spend at least something to fix weapons, but please make it manageable
#473
Posted 09 January 2012 - 07:58 AM
AlexHxyz, on 09 January 2012 - 07:44 AM, said:
also i'd say screw that hour long waits if a part gets damaged. if this game is action packed but you're gonna have to wait days and spend your boatloads of money to fix broken weapons, then everyone's gonna start using LRMs and camp rather than rush into battle. i agree that you need to spend at least something to fix weapons, but please make it manageable
With regard to the Mechlab in MW4 - a lot of people would disagree with you.
With regard to repairs, most people are advocating no time, just costs for repairs.
The arguement is mainly over how customisation is done. The TT rules lay down in great detail what the costs and times to do customisation are. Minor changes - dropping MG's for armour etc are relatively cheap and quick.
The previous iterations of MW have basically been single player games with a multiplayer component (except for MW1) where time for customisation made no sense. This is a PvP online only game. It makes sense that extensive customisation ie making effectively a new mech should take time and money. Such "customistion" has no grounding in the BTU for all & sundry.Yes changes should apply in converting to a computer game, just not throwing out the rules totally. Otherwise it just becomes Gundam.
#474
Posted 09 January 2012 - 09:26 AM
I Like the time delay idea on customisation but what if it was a Downtime clock ie: 1hr of you being off line per 100k refit cost. You can still play with your UNmodified mech during this time but the refit clock only counts down when you are not on the battlefield (as techs cant work when being shot at). once the clock runs out you get your refit.
I also liked the limited repair idea but think implementing it would be a problem. sitting waiting is not a game.
however what if you could sign up for say 3-5 maches in a row on the same planet and BOTH sides mechs suffer battle damage and may find a battlefeild refit happening ("what do you meen you had to swap out my LBX as we only have normal rounds left!!!!!!!") ofc this would depend upon who won damage taken etc.....
But bottom line mech needs customisation its a core part of the canon and makes your mech personal and it also needs to be restrictive for non omnimechs and have a simplistic lab for noobies. the pure maths of mech design is what put me off CBT did really enjoy the clicky game though
#475
Posted 09 January 2012 - 09:28 AM
#476
Posted 09 January 2012 - 02:30 PM
#477
Posted 09 January 2012 - 03:36 PM
Gattling Fenn, on 09 January 2012 - 02:30 PM, said:
To do that you have to modify the mech in other ways. Double heatsinks for increased cooling. As for increased damage, the Clan ER PPC is going to be your best bet, as it has a range advantage over the much later Heavy PPC. Actually, from my reading the Draconis Combine has three PPC programs that produce deployable weapons in 3067.
#478
Posted 09 January 2012 - 04:23 PM
Fyrwulf, on 09 January 2012 - 03:36 PM, said:
To do that you have to modify the mech in other ways. Double heatsinks for increased cooling. As for increased damage, the Clan ER PPC is going to be your best bet, as it has a range advantage over the much later Heavy PPC. Actually, from my reading the Draconis Combine has three PPC programs that produce deployable weapons in 3067.
@Fyr I cant know Gattlings mind but I think he is referring to an idea that was brought up earlier which is that PGI bring in variants weapons. eg. PPC 1 normal as per TT rules, PPC 2 increased damage but also increased heat same weight & space vs PPC 1, PPC 2 decreased damage & heat same weight & space vs PPC 1 - so if this is what he meant then you could give your mech a variant loadout but switching PPC type 1 with a PPC type 2 at minimal time & cost allowing customisation but not full customisation
#480
Posted 09 January 2012 - 04:41 PM
There has to be the option to do heavy customization. It's one of the best features of the previous mechwarrior games. I would love it if the developers gave you the option to purchase just the frame or a fully configured mech. I dont think I ever went with a standard load out before, and I dont plan on doing so in MWO.
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