[open]The terminology is irrelevant as many on this forum have begun calling complete customization that. Besides you know what is meant and you are nitpicking.[close]
Savashri. Stravag. Surat.
[open]an atlas is carrying something silly like 4x Gauss 2x ERPPCs (while not possible in 3048 im just makign an example here) thats enough to alpha virtually anything[close]
And *be* alpha'd by virtually anything.
Assuming a meagre 1 ton of ammo per Gauss, we'd be looking at 1/2MP Atlas with at the most 5 tons of armour. How much is 5 tons of armour? About as much as that of a 25-tonner.
I'd play against that Atlas with... hm... a Jenner JR7-F.
Or heck, even a Locust LCT-1Vb (the SLDF Royals variant).
[open]The problem becomes how do you allow maximum customization without allowing such shenanigans[close]
By grabbing a canon variant and kicking their arses with it.
Dense urban environment? I'd pick a PNT-9R Panther or a JR7-F Jenner to combat it.
Countryside? Give me the JR7-F Jenner or the LCT-1Vb (or LCT-1E) Locust.
[open]The balancing factor being cost and rarity of equipment, off set by maintenance and repair costs.[close]
I'd also add time and facilities available.
A Jenner with an XL engine and Endo-Steel would be lovely.
Ditto for a Locust.
[open]I don't think any of the Mech factories in the BattleTech universe produce unarmed Mechs and sell them that way... so the idea of scratchbuilding is, as far as I know, non-canon and most likely will not part of MWO.[close]
Except that's basically what they do with OmniMechs.
[open]But I also think that building mechs like the Mist Lynx (Koshi) A and forcing someone to use it in combat is an insult to their intelligence.[close]
At least that's an OmniMech, try the Ostscout OTT-7K with only a TAG as "weapon".
[open]just as Pinto's should never be on the road:
http://www.time.com/...1657866,00.html
so why not get rid of it?[close]
Fun fact: they do the same maths when designing aircraft. You know, Boeing and the like.
[open]Edit: Also, if all mechs become easily customizable, what then becomes the point of Omnimechs? I think it would be silly to make an entire core class of mech redundant because someone wants to have their instant Derp mech.[close]
Time involved in applying the changes?
OmniMechs can do partial Class-D refits in only a fraction of the time it'd take on a non-Omni.
[open]read the Bandersnatch variant section in TR 3055. It takes a well equipped custom build shop 10+ months to build one because it isn't mass produced and mass production is just that, mass production, not customization.[close]
You got that book? Good, now go to the Solaris VII section and read those entries.
VEST and the like do custom 'mechs like those in only a few months.
[open]Just limit the number of identical weapons one any one mech to a number like 2 or 4, so you can't make a home brewed Komodo, or Mad Dog A, or Fire Moth Prime/A/H etc... so any custom mechs can only have say 2 Gauss Rifles (and not 3+) max, and 4 Med Lasers Max, or 4 MPL's max. This way if you want a munchy mech or vee you have to use a canon mech like a Nova Prime/S/H,Thunderhawk, Grasshopper , Jenner, Javelin[close]
Sure, can you point me to a canon 'Mech mounting six MRM-10 launchers?
Simply having four ERPPCs doesn't automatically make you a munchmech.
Being able to have them and use them without any real penalty, however, is.
But, ofcourse, you don't need a custom 'mech to
do that.
[open]It does not make for a better game just because you got to pick 5 ER PPC's instead of what the variant's chose for you.[close]
I gonna lol at whoever alpha-strikes with those, and then blast their rear torso away while xe cools down.
Sodding retarded BBCode thingy can't even recognise that I got the same amount of opening quite tags as closing quote tags.
Edited by Alizabeth Aijou, 18 December 2011 - 05:53 AM.