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Tell Me About The Javelin!

BattleMechs Balance

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#1 Marauder3D

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Posted 17 May 2017 - 07:01 AM

So I'm stuck at work until about 9 AM tomorrow and haven't been able to patch yet. I played a good bit on the PTS so I'm not too worked about the skill tree.

I want to know what Javelin owners think of the new light mech! What builds are working? 6SRM2 + ECM working for you?

I WANT TO KNOW MOAR!

#2 Ced Riggs

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Posted 17 May 2017 - 07:04 AM

Ran 4xSRM4, loads of fun was had. Ran circles around a Griffin, pummeled a Cicada, ran out of ammo, capped a base.

It's a fast light with loads of hardpoints. Haven't tried the 6M hard point one yet, but, will do tonight.

#3 Bishop Steiner

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Posted 17 May 2017 - 07:18 AM

Paint it green, and it will look like kermit the frog.

#4 STEF_

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Posted 17 May 2017 - 07:34 AM

I want that srm bombing rat.
Sad thing, I'll wait it for c-bills.

#5 Monkey Lover

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Posted 17 May 2017 - 07:38 AM

I only bought the standard and without quirks its not really that special in my view. It does work and for a IS mech its "good"

srm2 are still kind of "ehh" and the nerf on srm4 spread few months ago isn't helping.

The 7e might be a very good one but i didnt spend the other 15 bucks for this . I will wait for cbills.

Edited by Monkey Lover, 17 May 2017 - 07:42 AM.


#6 Marauder3D

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Posted 17 May 2017 - 07:39 AM

4srm4 is a gimme for the base. Don't know if I'll go firepower tree or mobility tree, but the build seems like a winner. How many tons ammo did you bring?

#7 Metus regem

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Posted 17 May 2017 - 07:45 AM

View PostMarauder3D, on 17 May 2017 - 07:39 AM, said:

How many tons ammo did you bring?



Not nearly enough apparently if they ran out of ammo mid match?

#8 Monkey Lover

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Posted 17 May 2017 - 07:50 AM

View PostMarauder3D, on 17 May 2017 - 07:39 AM, said:

4srm4 is a gimme for the base. Don't know if I'll go firepower tree or mobility tree, but the build seems like a winner. How many tons ammo did you bring?


I would take the 6srm2 over the 4srm4 as with the 4 you need to drop the engine down to 225(121kph) for 4.5 tons ammo or 255(137kph) for 3 tons of ammo.

6srm2 you can keep 5tons ammo and the 255 engine.

Edited by Monkey Lover, 17 May 2017 - 07:52 AM.


#9 Marauder3D

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Posted 17 May 2017 - 07:54 AM

View PostMonkey Lover, on 17 May 2017 - 07:50 AM, said:


I would take the 6srm2 over the 4srm4 as with the 4 you need to drop the engine down to 225(121kph) for 4.5 tons ammo or 255(137kph) for 3 tons of ammo.

6srm2 you can keep 5tons ammo and the 255 engine.


I'm at work posting on an iPhone. Doesn't the base 10S only have the 4 missle hard points?

Edited by Marauder3D, 17 May 2017 - 07:54 AM.


#10 Ced Riggs

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Posted 17 May 2017 - 08:08 AM

View PostMarauder3D, on 17 May 2017 - 07:39 AM, said:

4srm4 is a gimme for the base. Don't know if I'll go firepower tree or mobility tree, but the build seems like a winner. How many tons ammo did you bring?


Updated build with more ammo: JVN-10N
Matched skill tree with MORE AMMO.

Total ammo before was 360, is now 540, top speed is 125kph-ish. Has to suffice.

#11 Wyald Katt

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Posted 17 May 2017 - 08:13 AM

I'm trying to find the happy place with the 7 energy variant. It seems decently nimble for not having any thing skilled to it yet. A tad hot with 6 medium lasers, didn't dare try a 7th. I'll play with it, experiment some more, look around for web opinions. Tried two drops using smalls, did not like.

I need to stop and figure out just how close in I want to run it and fully commit. I'm doing too much meh between the mediums and smalls so far.

#12 Marauder3D

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Posted 17 May 2017 - 08:37 AM

My gut on 7 energy was max engine (ish) and 7 SPL. Probably won't get to try it out for a few days yet, and the SPL might not have enough range to be viable. We'll see.

#13 TercieI

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Posted 17 May 2017 - 08:54 AM

View PostBishop Steiner, on 17 May 2017 - 07:18 AM, said:

Paint it green, and it will look like kermit the frog.


And now mine will all be named after muppets. Thanks! I'd been lacking naming inspiration!





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