

Its The Bugs And The Nerfs That Hurt
#1
Posted 17 May 2017 - 03:29 PM
- HSP not working on random mechs,
- PGI breaking the group que,
- Being told two different things about module refunds,
- Most inner sphere hero mechs (the kind you pay cash money for) nerfed.
- Massive middle of game stutters / freeses, even when using the latest GTX graphics cards.
How the hell is this supposed to be a competitive game?
Can you imagine overwatch with an event that breaks the group que system?
Now most of the time I spend in the next month will be filling in skill tree bubbles, who asked for this? Who ever it was they don't represent the majority of players.
Hardly any one I've talked to on team speak is having a good experience with the game right now.
#2
Posted 17 May 2017 - 03:32 PM
#3
Posted 17 May 2017 - 04:26 PM
#4
Posted 17 May 2017 - 04:29 PM
Edited by Deathlike, 17 May 2017 - 04:29 PM.
#5
Posted 17 May 2017 - 04:32 PM
fat4eyes, on 17 May 2017 - 04:26 PM, said:
What i find is people in general dont playing all type of mechs. They find the mech they like and stay with it. Very few will play lights to assaults without issues. So when you nerf most mechs you're hurting the way most people play. You're hurting the mechs they own. This is more about how they play and less about how good they play.
Edited by Monkey Lover, 17 May 2017 - 04:33 PM.
#6
Posted 17 May 2017 - 04:39 PM
Deathlike, on 17 May 2017 - 04:29 PM, said:
Can you explain this a bit? I had no problem node-ing out 1 of 2 Illyas and 1 of 2 Jagger S, but I can't do Quickdraws, and seemingly only Quickdraws. Those also dups, are the only ones I am having issues with (and incidently the only ones I was going to actually bother node-ing out in the first place).
#7
Posted 17 May 2017 - 05:03 PM
Edited by Spheroid, 17 May 2017 - 05:21 PM.
#8
Posted 17 May 2017 - 05:13 PM
As for the quirk nerfs, I have some strong feelings about them, and questioning like why the Jenner K lost it's -5% laser duration. I understand why say the PXH-1b lost 20% of it's PPC velocity (after doing some math I realized +50% was actually too much, but, then again, probably all IS PPC's should get 25-30% velocity buff and all mechs that use PPC's lose PPC velocity buffs and instead get a -10% PPC heat generation quirk instead). There are some rather just strange quirk changes, but, they were meant for preparing for the new weapons in July, though I find it strange they dropped now. I guess it is to see the interaction with the skill tree so PGI can tweak the skill tree and quirks as needed once they get a good data set. Which is a very reasonable way to do it, just wish it was communicated to us a bit more effectively, I care about stuff like that.
#9
Posted 17 May 2017 - 05:14 PM
#10
Posted 17 May 2017 - 05:24 PM
Bud Crue, on 17 May 2017 - 04:39 PM, said:
Can you explain this a bit? I had no problem node-ing out 1 of 2 Illyas and 1 of 2 Jagger S, but I can't do Quickdraws, and seemingly only Quickdraws. Those also dups, are the only ones I am having issues with (and incidently the only ones I was going to actually bother node-ing out in the first place).
AFAIK the bug/error primarily affects mechs-variants you have duplicates of.
That's all I know.
I don't own many, if any duplicates, so I'm spared this torture.
#11
Posted 17 May 2017 - 05:32 PM
Spheroid, on 17 May 2017 - 05:03 PM, said:
Lots. But only the QKDs have gotten the error thus far for me. Based on my results its mechs that you have 3 or more of...?
Edit...damn phone
Edited by Bud Crue, 17 May 2017 - 05:35 PM.
#13
Posted 17 May 2017 - 06:20 PM
Sunstruck, on 17 May 2017 - 03:29 PM, said:
- HSP not working on random mechs,
- PGI breaking the group que,
- Being told two different things about module refunds,
- Most inner sphere hero mechs (the kind you pay cash money for) nerfed.
- Massive middle of game stutters / freeses, even when using the latest GTX graphics cards.
How the hell is this supposed to be a competitive game?
Can you imagine overwatch with an event that breaks the group que system?
Now most of the time I spend in the next month will be filling in skill tree bubbles, who asked for this? Who ever it was they don't represent the majority of players.
Hardly any one I've talked to on team speak is having a good experience with the game right now.
Sorry I am not having any of the issues you speak of. Maybe MWO is not the problem.
As far as the nerfs.......nerfs are nessesary for the health of any game. There are allready plenty of mechs that are totally obsolete because of the silly power creep with hard point inflation.
Also the nerfs are no where near as bad as people are saying. The sky is not falling.
#15
Posted 17 May 2017 - 08:05 PM
#17
Posted 18 May 2017 - 09:11 AM
My secondary issue with this game is that the issues I have with this game are treated as non-issues at best.

#19
Posted 18 May 2017 - 09:18 AM
#20
Posted 18 May 2017 - 09:25 AM
JackalBeast, on 18 May 2017 - 09:11 AM, said:
My secondary issue with this game is that the issues I have with this game are treated as non-issues at best.

I can't even tell what my issues are since I can't apply nodes to a dozen of my favorite mechs. Undoubtedly I would find the use of the skill tree UI to be a joy, the selection of nodes a pleasure, my resulting builds' performance to be flawless, etc. Alas, my "issues"...and those of this stupid duplicate mech error code won't let me experience any of that. So as far as I am concerned, until PGI fixes their issues, I'm gonna keep bi7ching about my god damn issues!

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